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this post was submitted on 11 Nov 2024
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If you can induce relationships in waiting customers, and then it affects prices that would be pretty cool.
Like some fight eachother, and it makes prices in other people raise or drop, or like a new couple hosts a party and then there's a bidding war for stuff they like....
It would require a customer queue. Honestly, I'd settle for even just a system like Potionomics, where you have external factors that affect generic prices for supplies and sales, and can try to haggle for a higher price. There's no roadmap for the game though, so we don't even know how much of it's going to change aside from "more trinkets" and "quality of life changes."