131
you are viewing a single comment's thread
view the rest of the comments
[-] the_crotch@sh.itjust.works 37 points 1 day ago

He's right. If they'd rushed to get a game out in time for the show it would have been a piece of shit and eroded the brand.

[-] Artyom@lemm.ee 12 points 14 hours ago

Bethesda, a company with an otherwise unbesmirched reputation for polish.

[-] the_crotch@sh.itjust.works 4 points 4 hours ago

Yeah imagine how shitty the game would be if it was actually rushed

[-] 11111one11111@lemmy.world 13 points 1 day ago

Plus they made a fuckton on new fo4 purchases when show released for zero additional cost. Steam had a killer sale for all the fallout games when the show released. Seems like no brainer especially because you never know if a show will be a hit. Look at Witcher, it never really caught on to the larger market outside of its already existing fans.

[-] jdeath@lemm.ee 1 points 12 hours ago

fo4 is basically free. i got into it a few years ago, quite late, and paid like 10 bucks for the whole thing with all the DLCs on xbox and like 4$ on steam

[-] taladar@sh.itjust.works 2 points 21 hours ago

I have a feeling the Fallout show is quite similar in terms of not being popular outside of people who already like that particular universe.

[-] 11111one11111@lemmy.world 2 points 17 hours ago

Idk. I'm the only nerd out of my family and friends and a bunch of them watched and loved the fallout show. Including my parents who are 60 years old and haven't played an "idiot games," what my mom calls video games, since Robotron lol.

[-] jdeath@lemm.ee 1 points 12 hours ago

my FIL was super excited for the fallout show and spent a bunch of our last visit explaining the premise of fallout to me. been playing since like 2008 or something lol

[-] secret300@lemmy.sdf.org -5 points 1 day ago

Damn if only they could have somehow knew the show was being made in advance.....

[-] the_crotch@sh.itjust.works 13 points 1 day ago

Fallout 4 took 7 years to develop and still felt rushed. Exactly how far in advance do you think they knew about the show?

[-] sugar_in_your_tea@sh.itjust.works 1 points 22 hours ago

Options:

  • high quality remaster of older game (FO4, FONV, etc)
  • reuse FO76 engine to make a new game, with a few graphical upgrades
  • story DLC releases for older games

Any of those could've been done in the time they'd know about the FO show release target.

[-] TachyonTele@lemm.ee 1 points 14 minutes ago

reuse FO76 engine to make a new game, with a few graphical upgrades

They did do that. It was called Starfield.

[-] AceFuzzLord@lemm.ee 2 points 13 hours ago

Probably the best we'd get for story DLCs would be for FO4 or 76 because there's absolutely no way they'd create new content for a game over a decade old that isn't Skyrim or the latest entry in another series of theirs that is either fallout or fallout or fallout.

[-] leftytighty@slrpnk.net 4 points 21 hours ago

much of a game's development time is spent creating assets, using a new engine doesn't mean your existing low fidelity assets suddenly look better, just better lit

[-] sugar_in_your_tea@sh.itjust.works 0 points 21 hours ago

Eh, a lot of it also has to do with designing things, not the producing assets. If you're just doing a remaster and upgrading assets that already exist, it should take a lot less time than building something from scratch.

[-] leftytighty@slrpnk.net 1 points 20 hours ago

that's just simply not true. if you look at the project lifecycle for a game very little resources are spent in preproduction, the bulk of the time is in production. preproduction usually has all of the core mechanics and ideas implemented by the end, then it's just about executing on that plan. there's not a lot of experimentation and iteration once you are in full tilt production mode

[-] sugar_in_your_tea@sh.itjust.works 1 points 20 hours ago

I'm not saying "game design," but things like deciding on art style, optimizing balance between fidelity and performance, etc. AFAIK, that's all "production" stage things. Assuming it's the same studio as built it the first time, they'll still have the original artwork, which probably just needs to be touched up and reexported. That's a lot less work than building something new from scratch.

In fact, you probably need minimal assistance from developers since all the gameplay elements are already there, you'd just need a small group for making some tweaks here and there to keep consistent performance, and maybe add in a little bit of fanciness here and there (e.g. tweak shadows, maybe some RTX if you go crazy). None of that is particularly time-consuming for a developer to throw in, so once the art team is done freshening up the assets, they can prep for release.

I'm thinking a project like that could be completed in 2-3 years, depending on which game they pick and how far they want to take the remaster. That's definitely in line with the timeline for a TV show.

[-] Omegamanthethird@lemmy.world 10 points 1 day ago

These Bethesda open world games take a LONG time to make. Even if they knew it was going to be made 7 years from now, there's no guarantee it will be good or that it won't be shelved. It's better to just go at your own pace.

[-] TachyonTele@lemm.ee 3 points 1 day ago

It's not the open world takes them so long, it's the expert writing and amazing animations!

And the amazing variety of points of interests and quests!

You can have literally dozens of combinations!

(Still salty about Starfield, don't mind me.)

[-] jdeath@lemm.ee 1 points 12 hours ago

I will play fallout four until I die and I was very disappointed in Starfield, also.

i just want more FO4 content or another FO4 maybe with optional multiplayer

this post was submitted on 16 Nov 2024
131 points (98.5% liked)

Games

16745 readers
1049 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS