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I hate stealing mechanics in traditional JRPGs
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
Admittedly while I dislike all the steal mechanics you described (especially FOMO and having no damage/target dying) I really like the concept of stealing in games
It seems like the logical conclusion is to have no one-of-a-kind items be steal-based, just money and replaceable items, and bosses (short of the final boss) can give you early access to what will later be a normal resource or something like that.