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I hate stealing mechanics in traditional JRPGs
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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For all its sins, FF13 was a complete story that closed its loops. Not a great story, but it at least had FF vibes and a dramatic ending.
FF15 just kinda gives up on itself in the middle of the game. You can tell the developers were throwing up their hands and announcing "We don't care anymore, just send it out the door".
A ton of story beats are littered across the first arc that just get dropped. A bunch of story beats are introduced at the top of the third arc seemingly so they can immediately be resolved.
The Act 2 final fight feels like someone cobbled together a God Of War quick time fight over a long weekend.
FF13 is consistently mid from end to end. FF15 drops straight off a cliff once you leave the main continent.
Old ways are best ways