[-] threeduck@aussie.zone 1 points 4 days ago

I think if you're expecting traditional horror, it's more likely just going to frustrate for sure.

You either have the fear the director is trying to evoke, or you don't.

[-] threeduck@aussie.zone 2 points 4 days ago

Fair enough, a CBC News review said

"Even though [Skinamarink] has cemented its place as one of my favourite releases of 2023, I almost feel I'd have better odds playing Russian roulette with a fully loaded gun than finding someone to recommend it to who'd actually enjoy it."

It's not a narrative film as much as just a mood, an evocation, tapping into a very unique experience.

[-] threeduck@aussie.zone 3 points 4 days ago* (last edited 4 days ago)

SKINAMARINK.

Two kids wake up in the middle of the night, and things are just ... Not right. The door's not where it's supposed to be, the chairs in the dining room aren't right, mum and dad are acting odd...

It's such a primal form of horror for me, when simple things are just - different... It's either painfully boring for people, or uniquely terrifying.

Trailer

[-] threeduck@aussie.zone 3 points 5 days ago

I DIDNT KNOW STEAM WAS GONNA PUBLISH THAT ON PAGE. Haha I thought steam just wanted to know every possible naughty thing so they could assess who to share the game to during marketing. But FINE.

[-] threeduck@aussie.zone 2 points 6 days ago

Ahhhh thanks so much, I'd love to know what you think!

[-] threeduck@aussie.zone 3 points 6 days ago

Ooh if you love rhythm games you'll definitely be able to play through it I reckon. Hard mode is pretty tough, but I added Less Hard which has fewer notes and wider note trigger zones. And if you ever get stuck, you can switch on Nigel Mode which plays the level for you.

[-] threeduck@aussie.zone 6 points 6 days ago

Haha thanks so much! Ive been working on it on the side, but also most weekends for about 8 hours a day (no kids helps!). I worked night shift at the sleep lab for 5 years, and when the patients were snoozin' I'd just start working on it. When I went back to day shifts and actually had to do my job, progress slowed a bit, but then it just ended up gobbling ALL weekends.

[-] threeduck@aussie.zone 5 points 6 days ago

If it's a randomly selected Windows User, I'll take Linux and bank on the windows user being like, a 60 year old boomer with internet explorer 6.0. The "average* Linux user would wipe the floor with me.

[-] threeduck@aussie.zone 4 points 6 days ago

Not yet, but it works with switch controls on PC one reviewer said?

If it does well, I think Unity lets me port to Switch fairly easily...

[-] threeduck@aussie.zone 8 points 6 days ago

Bless you man, I appreciate it! If you like it, someone told me that once a steam game gets past 10 reviews, it gets better presence? If you get the time, hide a Lemmy reference in there so I know it's you 🤝

[-] threeduck@aussie.zone 11 points 6 days ago* (last edited 6 days ago)

How did you pick up coding? There was some free old book online by a guy who called "=" a "gozinta", but I can't find it anymore... I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough.

What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you're not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that!

Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they're set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn't waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence.

I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts...

145
submitted 6 days ago* (last edited 6 days ago) by threeduck@aussie.zone to c/games@sh.itjust.works

Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over.

Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good.

It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically!

Steam Link Trailer

1
submitted 6 days ago* (last edited 6 days ago) by threeduck@aussie.zone to c/games@lemmy.world

Back in 2017, with no prior coding or game development experience, I decided to learn Unity and started work on Game Over.

Up until the pre-release reviews were giving it 10/10, 8.5/10 & 8/10 (Pizza Fria, Checkpoint Gaming, Thumb Culture respectively), I was dead set nervous that the game might be no good.

It comes out today on Steam (in half an hour, feel like I'm gonna barf). I've met some of my best playtesters here on Lemmy, so I'm happy to announce it here specifically!

Steam Link Trailer

[-] threeduck@aussie.zone 92 points 9 months ago

In Maori, Maua means "we", or "both of us". It's also shorthand for "we share similar beliefs".

Could have gone that route.

201
Le monke point (aussie.zone)
submitted 1 year ago by threeduck@aussie.zone to c/memes@lemmy.ml
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submitted 1 year ago by threeduck@aussie.zone to c/games@lemmy.world

"Lemmy at em!" says some wisecracking character in my video game maybe, in a referential nod to a relatively niche community in an attempt to appeal.

For the past six years I've been working on Game Over, a Comedy Rhythm RPG, and maybe you'll like it?

There's a little demo on Steam and also one on itch.io which you can play free of charge! What a deal! What a sweet treat for yourself and friends!

Also I don't have a complaints form, so if you have any, please comment below and I will angrily defend myself and take potshots at you.

Call now!

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threeduck

joined 2 years ago