All the more reason to have primary base on a freighter.
Shedu if fits my style nicely... maybe not always aesthetically but my gameplay style. It's a launcher, firing explosives but it does so at pinpoint accuracy so you can readily get headshots.
Feels so nice to use. Feels so painful to get though.
I tried it a long time ago, it's a decent 2d fighting minigame. If you like fighting games and have someone to play it with it may be worth grabbing... if Tropper's glitch has been fixed I've never experienced it.
In my experience;
The best grinds are those that you're either grinding multiple things at once. For example: Doing a mission that gives parts for something you want while also doing it as a Void Rift so you collect Relics (ideally also for Prime items you want). You would also, ideally, be leveling weapons simultaneously to these grinds to be grinding three things at once but as you go it gets harder and harder to have new weapons to grind.
There are a few grinds that are still very worthwhile even when they're not multi-grinds. Getting to max rank with Fortuna is one of them. Efficient grinding of Focus for the Operator (once you get it, and the Zariman) is another.
Hm, now I wonder how a finely tuned fighter compares to a S-Class Sentinel ship in terms of combat ability.
The #1 thing you'll need: A willingness to build in ways that you likely aren't already. That's about it. You may need to get new/different mods to do so or want particular weapons or frames but really you can turn most things into SP builds of varying effectiveness. If you're willing to stack all the multipliers and use precisely what the enemy is weakest to you can cut down most enemies reasonably well... missions that require you do to more than murder are still hard though.
Haven't gotten around to trying it out much yet. Is it really that impactful?
Fishonochi is very... chatty on the statue intercom. I might have to move him into Dagoth's room.
Yeah, it can happen. (Un)Fortunately they can't equip them to make themselves more interesting.
My Warframe posts are staying here. Would be amusing if the sub was turned into just a meta-sub discussing the pre-blackout sub... in the same vein as the new John Oliver fan clubs.
Honestly, I was kind-of hoping that any reopening of the sub would be for knowledge categorization and collection to be brought here.
Yeah, understanding how mods interact gets progressively more important as you go. I can explain how to make your weapons better, at least, quickly:
Each 'category' of damage is multiplicative to other categories while all mods within a category are additive to each-other. The categories are Base (ex Serration), Elemental (ex Stormbringer), Multi-Shot (ex Split Chamber), Critical (ex Point Strike & Vital Sense), and Faction (ex Bane of Grineer).
So, you could get the Arsenal to show you high numbers slapping all your elemental mods on a gun but it won't be as effective as using 1-2 of each category. So, make the combo element that hurts whichever faction you're fighting and use the appropriate Bane mod and you should cut through Sedna like you're back on Earth.
But there's more; There's several types of special mods that are only gotten from a few places:
You can use these various special mods to squeeze even more power out of your gear, but you'll likely need Forma to make best use of it all. And Orokin Catalysts.