ceasefire fails because the US is actually controlled by nazis
calling out the genocide is now illegal so we can't protest this
Another liberalism W!
ceasefire fails because the US is actually controlled by nazis
calling out the genocide is now illegal so we can't protest this
Another liberalism W!
They're wiggly because of thermal expansion and age. It limits the top speed of trains running on those lines.
Thank you for your patience and wisdom
Read all these posts in Michael Hudson's voice jsyk
Paraphrasing Yanis Varoufakis, the Saudis look at how Russia has been sanctioned for "human rights" violation, see their own human rights record, then decide they'd really rather do anything they can to keep themselves away from the sanction-crazed neoliberals.
I made an effortpost reflecting on some of those issues. I don't expect POE2 to really improve on the ubermensch themes sadly.
FWIW though, some of the main enemies of the POE1 campaign are thinly veiled Christofascists so as much as the game depicts Aztecs in a very cringe way, it at least throws shade at fascists too.
how much do you reckon classes matter then?
Just as much as they do in PoE1. They only determine where you start in the skill tree and what ascendancies you can choose from, but you can still get to any point in the skill tree regardless of starting location, and the ascendancies seem to be designed to be very generic such that the Warrior ascendancies are the only ones that are specifically for melee. All the other ascendancies are super general and they will be playable with any given archetype (well, maybe a melee deadeye is gonna be hard to justify but I'm sure there's melee skills that launch projectiles like Molten Strike or Lightning Strike in POE1). The Sorceress ascendancies also seem fairly generic and will probably work fine for elemental melee builds, but you'll probably have to use quarterstaves instead of maces because all the mace skills that are gonna be in Early Access are physical or fire themed, while Sorceress needs other elements to get full use out of her ascendancy.
Also keep in mind Huntress hasn't been added yet but she will be a spear wielding class (you can, of course, use any weapon type on any class but she's themed around spears) so that might kinda be closer to the fantasy you mean.
You're correct sadly. They did mention that they had considered adding gender variants a while ago.
For what it's worth, you don't have to play the attributes of the class. The new ascendancies they showed for the Witch seem like they will work just fine for melee, especially the infernalist which has ignite skills; that will definitely work best with skills that hit big and slow, so you will have the chance to make a strong and chunky witch if you desire.
Extra comment: I haven't seen the full Q&A so they may have addressed this, do maps only spawn 1 mechanic now? It's fine if they can only have 1 since it seems that individual maps will be shorter now, but if so it seems like there might be a problem when more mechanics from POE1 and future POE2 leagues are added. Also, the map device has 4 slots, yet the new tablet system seems to replace the function of scarabs or sextants so what do those do? Quite a lot to still learn.
Edit: checked the reveal again and maps definitely can have multiple mechanics on them.
All of what they showed looks really, really good. The new atlas system perfectly addressed some of the main issues in poe1: being incentivized to run the same layout repeatedly, the linear nature of progression that feels the same each league. In fact, a pretty important change here is that waypoints are detached from layouts, meaning you can always run a desired map even if you're not sustaining high tier waypoints. That means they can make map sustain meaningful once again, unlike the situation in POE1 where ever since Conquerors of the Atlas map sustain has been completely trivial.
Also very interested in the new ascendancies. Infernalist for the Witch has Pyromantic Pact, which transforms mana into a new resource that fills as you cast skills, instead of draining, but deals the sum of your life and ES as damage when you fill your infernal flame reserve. I don't know if this will work with Mind over Matter, but if it does it opens up some interesting possibilities for builds that have 0 life investment and simply coast on infernal flame taking the hits. If it doesn't work with MOM you can still do some interesting things such as using barrier invocation or cast when damage taken (if it exists) to trigger spells upon filling your infernal flame, which could cost enough mana to trigger themselves again and start a loop.
The Blood Mage also seems strong and more straightforward. One skill gives 1% increased crit bonus per 20 life, and another lets your ES from body armor also grant life. This seems like a pretty strong interaction with anything that gives guaranteed crits (I believe they showed a support gem that does this), so you could attempt to build into nothing but defence and still have respectable damage from so much crit bonus. Could be a good ignite build, since ailments are calculated based on hit damage instead of base damage like POE1 so crit probably increases the ignite damage.
Chronomancer, Chaos Monk, Gemling Merc, etc all also look very cool, can't think of any crazy good build ideas yet.
Sanctum and Ultimatum (TOTA later according to Q&A? hype!) for ascending is awesome. I can't wait to rage at ultimatum screwing me as I try to ascend for the 4th time. Also can't wait to do sanctum in maps again with a character specialized for it in POE2 combat.
Do you think there could be a colonial relation that exists across the US spatially? You claim Black people are very dispersed across the US but within a city, there generally is a segregation that places them on one side while settlers are on another. I definitely agree that the Colony as Fanon described it doesn't map 1:1 to the US, but there is still a spatial separation between a settler group and a colonized group which could form the basis for anti-colonial struggle.
Don't you agree?