[-] FunkyStuff@hexbear.net 30 points 20 hours ago

Don't you agree?

[-] FunkyStuff@hexbear.net 66 points 22 hours ago

ceasefire fails because the US is actually controlled by nazis

calling out the genocide is now illegal so we can't protest this

Another liberalism W!

[-] FunkyStuff@hexbear.net 16 points 22 hours ago

They're wiggly because of thermal expansion and age. It limits the top speed of trains running on those lines.

[-] FunkyStuff@hexbear.net 17 points 1 day ago

Thank you for your patience and wisdom rat-salute

Read all these posts in Michael Hudson's voice jsyk

[-] FunkyStuff@hexbear.net 3 points 1 day ago

Paraphrasing Yanis Varoufakis, the Saudis look at how Russia has been sanctioned for "human rights" violation, see their own human rights record, then decide they'd really rather do anything they can to keep themselves away from the sanction-crazed neoliberals.

[-] FunkyStuff@hexbear.net 7 points 1 day ago

I made an effortpost reflecting on some of those issues. I don't expect POE2 to really improve on the ubermensch themes sadly.

FWIW though, some of the main enemies of the POE1 campaign are thinly veiled Christofascists so as much as the game depicts Aztecs in a very cringe way, it at least throws shade at fascists too.

[-] FunkyStuff@hexbear.net 4 points 1 day ago

how much do you reckon classes matter then?

Just as much as they do in PoE1. They only determine where you start in the skill tree and what ascendancies you can choose from, but you can still get to any point in the skill tree regardless of starting location, and the ascendancies seem to be designed to be very generic such that the Warrior ascendancies are the only ones that are specifically for melee. All the other ascendancies are super general and they will be playable with any given archetype (well, maybe a melee deadeye is gonna be hard to justify but I'm sure there's melee skills that launch projectiles like Molten Strike or Lightning Strike in POE1). The Sorceress ascendancies also seem fairly generic and will probably work fine for elemental melee builds, but you'll probably have to use quarterstaves instead of maces because all the mace skills that are gonna be in Early Access are physical or fire themed, while Sorceress needs other elements to get full use out of her ascendancy.

Also keep in mind Huntress hasn't been added yet but she will be a spear wielding class (you can, of course, use any weapon type on any class but she's themed around spears) so that might kinda be closer to the fantasy you mean.

[-] FunkyStuff@hexbear.net 3 points 1 day ago

You're correct sadly. They did mention that they had considered adding gender variants a while ago.

For what it's worth, you don't have to play the attributes of the class. The new ascendancies they showed for the Witch seem like they will work just fine for melee, especially the infernalist which has ignite skills; that will definitely work best with skills that hit big and slow, so you will have the chance to make a strong and chunky witch if you desire.

[-] FunkyStuff@hexbear.net 3 points 1 day ago* (last edited 1 day ago)

Extra comment: I haven't seen the full Q&A so they may have addressed this, do maps only spawn 1 mechanic now? It's fine if they can only have 1 since it seems that individual maps will be shorter now, but if so it seems like there might be a problem when more mechanics from POE1 and future POE2 leagues are added. Also, the map device has 4 slots, yet the new tablet system seems to replace the function of scarabs or sextants so what do those do? Quite a lot to still learn.

Edit: checked the reveal again and maps definitely can have multiple mechanics on them.

[-] FunkyStuff@hexbear.net 3 points 1 day ago

All of what they showed looks really, really good. The new atlas system perfectly addressed some of the main issues in poe1: being incentivized to run the same layout repeatedly, the linear nature of progression that feels the same each league. In fact, a pretty important change here is that waypoints are detached from layouts, meaning you can always run a desired map even if you're not sustaining high tier waypoints. That means they can make map sustain meaningful once again, unlike the situation in POE1 where ever since Conquerors of the Atlas map sustain has been completely trivial.

Also very interested in the new ascendancies. Infernalist for the Witch has Pyromantic Pact, which transforms mana into a new resource that fills as you cast skills, instead of draining, but deals the sum of your life and ES as damage when you fill your infernal flame reserve. I don't know if this will work with Mind over Matter, but if it does it opens up some interesting possibilities for builds that have 0 life investment and simply coast on infernal flame taking the hits. If it doesn't work with MOM you can still do some interesting things such as using barrier invocation or cast when damage taken (if it exists) to trigger spells upon filling your infernal flame, which could cost enough mana to trigger themselves again and start a loop.

The Blood Mage also seems strong and more straightforward. One skill gives 1% increased crit bonus per 20 life, and another lets your ES from body armor also grant life. This seems like a pretty strong interaction with anything that gives guaranteed crits (I believe they showed a support gem that does this), so you could attempt to build into nothing but defence and still have respectable damage from so much crit bonus. Could be a good ignite build, since ailments are calculated based on hit damage instead of base damage like POE1 so crit probably increases the ignite damage.

Chronomancer, Chaos Monk, Gemling Merc, etc all also look very cool, can't think of any crazy good build ideas yet.

Sanctum and Ultimatum (TOTA later according to Q&A? hype!) for ascending is awesome. I can't wait to rage at ultimatum screwing me as I try to ascend for the 4th time. Also can't wait to do sanctum in maps again with a character specialized for it in POE2 combat.

[-] FunkyStuff@hexbear.net 9 points 1 day ago

Do you think there could be a colonial relation that exists across the US spatially? You claim Black people are very dispersed across the US but within a city, there generally is a segregation that places them on one side while settlers are on another. I definitely agree that the Colony as Fanon described it doesn't map 1:1 to the US, but there is still a spatial separation between a settler group and a colonized group which could form the basis for anti-colonial struggle.

85

Not sure I should've voted for this guy, but my ballot's already cast shrug-outta-hecks

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1

Article by Simon Garfield, author of Biography of a Typeface series (this article adapted from the Comic Sans entry)

On the morning of July 4, 2012, two big headlines came from CERN, the European Organization for Nuclear Research, in Geneva. The first was that the Italian physicist Fabiola Gianotti had made a significant discovery in quantum field theory. The second was that her PowerPoint presentation about it had been delivered in Comic Sans. Hilarity competed with outrage: Critics argued that Comic Sans was a font for children’s-party invitations, with a promise of fun and games. It was not meant for important developments in particle mass. Lisa Randall, the first tenured female theoretical-physics professor at Harvard, emailed Gianotti with congratulations and the question on everybody’s mind: Why Comic Sans? “Because I like it,” Gianotti replied.

Comic Sans has long been the “Macarena” of fonts. Type aficionados don’t like it, the way coffee connoisseurs don’t like Starbucks. It is the font everyone loves to hate. But I love to love it. More than the typeface itself, I love the idea of Comic Sans: a set of letters that can make people suddenly intrigued, and sometimes cross. No other font gets people so worked up. When was the last time you had an argument over Garamond or Calibri?

Comic Sans wasn’t always so reviled. In 1994, Vincent Connare, a typographic engineer at Microsoft, designed it for Microsoft Bob, a program that taught users how to operate their computer. An animated dog named Rover would pop up with speech bubbles of helpful tips. Connare thought the font should look friendly, so he designed the letters to resemble the print from the comic books he had around his office. The letters were not uniformly spaced, and carried elements that in a formal typeface would be considered unacceptable; p wasn’t a mirror-opposite of q, for example. “The initial idea took minutes,” Connare told me. “I never thought it would be set in all caps, so I didn’t worry about how these weird shapes would work that way. It looks horrible in all caps,” he said. “The joy for me was not making it right or perfect or straight.”

Connare’s new letters weren’t used in the final version of Microsoft Bob; the company stuck with its original choice of Times New Roman. Still, Comic Sans escaped into the world. It appeared as an original option in Windows 95, if only because, unlike many other typefaces, Microsoft didn’t have to pay for it. Comic Sans proved immediately popular, predominantly because it didn’t look remotely like anything else—blatantly quirkier than Arial, Courier New, or any others in the then-limited drop-down menu.

Comic Sans arrived at precisely the moment when computers became tools for personal expression rather than just dull workhorses, and users wanted fonts to match. The type was of its age: It met a singular need and then a popular demand, albeit an unintended, unsophisticated one. Typefaces are the clothes that words wear; fashion suits the times.

“The magic is that people took to it on their own,” Tom Stephens, who worked alongside Connare in Microsoft’s typography unit when Comic Sans emerged, wrote in The Guardian. Before home computers and desktop publishing, font selection for posters and invitations was left to the professionals; Comic Sans ushered in the era of the amateur’s choice, for good or ill. “When you use Comic Sans, you’re making a statement: ‘I’m more relaxed, more creative. I may be working in this area, but this job does not define me,’” Stephens said. “It’s almost an anti-technology typeface.”

And then the backlash began. People liked Comic Sans too much. It was being used everywhere, on everything—funeral announcements, museum display signs—as if fonts had just been invented and Comic Sans was the only choice. Hating Comic Sans became a meme of sorts. For this we must credit Dave and Holly Combs, a couple from Indianapolis who, in 2002, bonded over their dislike of Comic Sans’s overuse. Dave suggested that there was only one solution: It had to be banned. With a whiff of internet-age irony, he printed T-shirts, stickers, and mugs with a logo (“Comic Sans” encased within a red “No Entry” sign), and the public crusade against the typeface began.

“The font wars are raging on the World Wide Web,” Canada’s National Post concluded in 2004. The same cycle has played out again and again: Comic Sans is perceived as a provocation, and social media takes the bait. In 2013, the retirement of Pope Benedict XVI was marked with a 62-page digital photo album commemorating his travels. The captions were in Comic Sans, leading to a Twitter storm. In 2019, John Dowd, a former lawyer for Donald Trump, issued a letter in Comic Sans explaining why documents requested during the first Trump impeachment inquiry would not be released. Again, Twitter storm. In 2022, Disney+ viewers discovered that they had the option of watching a program with captions in Comic Sans. Storm.

An unexpected quality of Comic Sans, like the heroes in the comic books that inspired it, is its vulnerability, the sense that its fate could change at any moment. Even Dave and Holly Combs changed their mind about Comic Sans. Or at least Dave did. Holly still maintains that it’s an ugly font, but in 2019, Dave told the Canadian Broadcasting Corporation that he’d decided he didn’t want “anyone to be mean to anyone” anymore. He amended the message of the “Ban Comic Sans” campaign to “Use Comic Sans.” After a quarter century, the backlash seems to be winding down. The brave—or foolhardy—among us can even love to love it.

But the future could hold an even better fate for the font: public opinion turning, not toward love but toward meh. In March 2023, The Face, a British culture magazine, did something extraordinary. All the text—the magazine’s name, its interview with the actor Halle Bailey, an article about the fashion designer Vivienne Westwood—was in a variation of Comic Sans. As The Face explained on its website, “Comic Sans always elicits a strong reaction. Whether that’s excitement or discomfort, we’ll leave up to you.” The issue’s designers added, “Feeling positive about Comic Sans could be seen as bad taste, while feeling negative about it could be interpreted as snobbery.” Two key factors define a great font, they wrote: It isn’t boring, and it has staying power. “Our least favorite typefaces are ones that provoke zero reactions.”

But what was most remarkable about the magazine’s decision was how little commotion it caused. No storm. It quickly sold out its print run, but beyond a few reactions on TikTok, the social-media comments were about subject, not form—about Halle Bailey and Vivienne Westwood. Comic Sans was ironic. It was post-ironic. Nobody knew. Nobody really seemed to care much, either. After 30 years of trouble, perhaps Comic Sans can be just another font in the drop-down menu.

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You're telling me they made a whole platform to do hate speech in, and they're keeping Israelis from making accounts? That's like banning Sinatra from karaoke night!

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cross-posted from: https://lemmy.myserv.one/post/11924955

In America you can serve 24 years for a crime you didn't do, then when DNA evidence exonerates you, they'll still schedule your execution for September 24th, 2024. This is Marcellus Williams.

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The liberal driller would never miss as much as these other amateurs.

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I love subtext (hexbear.net)
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FunkyStuff

joined 3 years ago