[-] FunkyStuff@hexbear.net 3 points 30 minutes ago

The start of a slapstick revenge movie where the anti hero main character just gets slapped around and blown up by an RPG at the end.

[-] FunkyStuff@hexbear.net 29 points 11 hours ago

Didn't China at least have a lot more of a commitment and unity of purpose with Albania than the US does Kosovo?

[-] FunkyStuff@hexbear.net 14 points 14 hours ago

I'm ignorancemaxxing so I can't tell if this thread is about paleontology or digimon.

[-] FunkyStuff@hexbear.net 37 points 16 hours ago

I'm going to rob something from your house.

[-] FunkyStuff@hexbear.net 59 points 1 day ago

I LOVE GUNTHER! COMPLETELY INCOHERENT PLANS THAT WOULD JUST RESULT IN WANTON DESTRUCTION ARE AWESOME!

[-] FunkyStuff@hexbear.net 6 points 1 day ago

There's a trans matrix chat, otherwise there isn't any chatting space outside of the site, maybe just the general mega or the trans mega? Or the news mega if you wanna piss off the mods.

[-] FunkyStuff@hexbear.net 23 points 1 day ago

I think they're trying to shut down Black Nationalism because it's had a bit of a resurgence and CPUSA has banned it.

[-] FunkyStuff@hexbear.net 8 points 3 days ago

I like October 8 because then next year they can do another one on October 9, so on and so forth, until the whole calendar is full of Zionist 9/11s.

[-] FunkyStuff@hexbear.net 15 points 3 days ago

qin-shi-huangdi-fireball unlimited Godot tutorials on the first world

[-] FunkyStuff@hexbear.net 19 points 3 days ago

Your honor, my client only attacked that 7 year old girl to pre-emptively defend against the violent terrorist she may have grown up to become.

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submitted 4 days ago by FunkyStuff@hexbear.net to c/news@hexbear.net
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The liberal driller would never miss as much as these other amateurs.

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I love subtext (hexbear.net)
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lets-fucking-go Centrally planned command economy enjoyers, it's time to login

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Bogos binted 👽 (hexbear.net)
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submitted 3 weeks ago by FunkyStuff@hexbear.net to c/news@hexbear.net
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submitted 1 month ago by FunkyStuff@hexbear.net to c/games@hexbear.net
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submitted 2 months ago by FunkyStuff@hexbear.net to c/games@hexbear.net

If you've been interested in PoE before and bounced off, next week is a great time to try it again! The whole game is being changed. Some more info here

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submitted 3 months ago by FunkyStuff@hexbear.net to c/games@hexbear.net

Disambiguation:

Belts going straight into buildings a la Satisfactory, Create in modded MC, or Mindustry. Buildings usually have slots that allow you to plug a belt into them.

Inserters/mechanical arms that take items off a belt and insert them into buildings like Factorio, or Dyson Sphere Program

My own thoughts:

Inserters and mechanical arms are generally a cleaner system since setting up assembly lines you just have belts running parallel to machines. The case for belts that directly go into/out of buildings is that it makes the math for throughout a lot simpler because there is only 1 rate in the distribution to worry about. Games where inserters have stacking, different speeds, variable throughput depending on destination, etc... have annoyed me a fair amount so I like the straightforwardness of having a belt that carries 120 items/min no matter what.

A pretty important thing to note is that 2d factory games are gonna struggle with a direct belt access mechanic since it means belts have to go through each other a lot, diagram below

[12] [12] [12]   
-/|---/|---/|  
--/----/----/

The belts in the 2nd line have to cut through the first. In 3D that's not a problem since you can just stack the lines vertically instead, but in 2D you have to use whatever mechanic the game has to go above or below existing lines. I think this is the main reason the inserter mechanic is most common, but some games like Mindustry solved this problem neatly and allow you to easily pass items in multiple directions. Dyson Sphere Program also has direct belt inputs for a few buildings where only 1 input is needed, but DSP allows belts to easily cross over each other in 3D space, it just doesn't allow stacking assemblers vertically like in other 3D games.

Another solution for 2D games with direct access belts is to allow for the building itself to act as a kind of junction. Final Factory (an underhyped new release) has this system where you run your belts like this:

[1]--[1]--[1]
[2]--[2]--[2]

And as a building fills up, it starts passing the overflow to the next one. This means as long as you feed the first building in the chain with enough items to stock the whole line, you'll be fine. Then you can take the products out the bottom or sometimes you can fit another line through the crafters to take the output from the assembly line.

Also, another thing, some games use neither system because they rely on other systems for transporting items, like units that automatically carry them. I haven't played any games like that outside of modded Minecraft with Thaumcraft golems and Pneumaticraft drones, so feel free to give your thoughts on those (I think Oddsparks works this way? Haven't tried it yet).

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Disappointing. (hexbear.net)
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FunkyStuff

joined 3 years ago