[-] BmeBenji@lemm.ee 1 points 7 hours ago

I mean I guess I understand that, though I haven’t bought any passes and still think the game is great

[-] BmeBenji@lemm.ee 1 points 11 hours ago

Monthly subscription to what? The Battle Pass?

[-] BmeBenji@lemm.ee 5 points 19 hours ago

Boats get covered with water when hit by missiles, therefore we need to get rid of all the water to handle that exception

[-] BmeBenji@lemm.ee 2 points 1 day ago

I recently texted my ex and now I’m back in deep with my toxic relationship with Rainbow 6: Siege.

Monetization schemes aside I am literally in love with the design of the game. It’s so well suited for team play that encourages everyone to come up with unexpected plans

[-] BmeBenji@lemm.ee 8 points 1 day ago

It does kind of sound cool but I thought the current trend was to move away from needlessly gendered language, especially with how in English a lot of feminine nouns are intentionally made to sound like a diminutive form of the masculine version

[-] BmeBenji@lemm.ee 5 points 1 day ago

Docsses Pepper?

[-] BmeBenji@lemm.ee 7 points 2 days ago

You know what sounds like a word that describes something you want to put in your mouth?!?

Not “aspic.”

[-] BmeBenji@lemm.ee 3 points 2 days ago* (last edited 2 days ago)

Uhhh. Sure? I haven’t watched the whole video but it seems like he’s talking about episodes 7, 8, and 9. I mean to say that I think if you introduced someone to all of the core Star Wars movies today, 8/9 movies are practically nothing special. Reducing that information quite a bit, we can derive that Star Wars is 88% mediocre. Of course, time, nostalgia, and art don’t work that way so there’s obviously a whole lot more value and love in the series than “it’s only 11% good” conveys, but I just wanted to put my hot reductive take out there to be inflammatory

[-] BmeBenji@lemm.ee 18 points 2 days ago

I’d say that’s the problem with CGI. It’s never going to look better in the future, whereas practical effects almost always leaving me wondering how they managed to make something look as good as it does

[-] BmeBenji@lemm.ee 73 points 2 days ago

Hot take: A New Hope was groundbreaking at the time (and is ordinary by today’s standards), Empire Strikes Back is all-around great, and every other Star Wars piece of media exists simply because of those two reasons.

[-] BmeBenji@lemm.ee 4 points 2 days ago

People are demanding it because he’s a candidate for one of the most powerful jobs in the world. It doesn’t matter if he’s a fuckfaced rapist pedophile conman pathological liar or thief. He needs to be held to the highest fucking standard imaginable

[-] BmeBenji@lemm.ee 9 points 2 days ago

“Clearly illegal” has become the new “our best iPhone yet.”

You can expect to hear it very regularly and also expect that it will make zero difference.

7
submitted 2 days ago by BmeBenji@lemm.ee to c/games@sh.itjust.works

cross-posted from: https://lemm.ee/post/45461152

Holy hell, Doc is in 65% of ranked console matches??!? I hope they nerf his ability to heal himself because he’s a fan favorite of spawn-peekers who are the polar opposite of team-players. Alternatively, get rid of his SMG and give him shotgun options only (spicy take, I know)

Ballistic shields are FOR SURE losing their Oryx-like knockdown ability in S4. Maybe make the shields more resilient against melee attacks, and maybe change shield melee to interrupt whatever the receiving player is doing (shooting, reloading, vaulting, etc)

I’m so excited about this Iana buff. Her drone should be better than normal drones but it has never felt that way. Really looking forward to this change

Jackal and Kali changes are both positives but I doubt they’ll make a big difference.

Mozzie’s change is interesting. I think it would be better if he got a 4th pest but only if it was progressively generated, like Lesion’s mines or Dokk’s logic bombs. But also, why give him impacts after taking away his trademark Super Shorty??!?!?

I’m a Zero main, through-and-through. I am extremely aroused right now.

6 CAMERAS?!?!?? I was gonna ask just to be able to pick up misplaced cams, but fuck yeah GIMME 6

Zofia is once again a better Ash pick and I’m here for it. Kill the Ash pick rate pls

Damn. What an update.

I cannot wait to hear about the Blackbeard rework.

13
submitted 2 days ago by BmeBenji@lemm.ee to c/games@hexbear.net

cross-posted from: https://lemm.ee/post/45461152

Holy hell, Doc is in 65% of ranked console matches??!? I hope they nerf his ability to heal himself because he’s a fan favorite of spawn-peekers who are the polar opposite of team-players. Alternatively, get rid of his SMG and give him shotgun options only (spicy take, I know)

Ballistic shields are FOR SURE losing their Oryx-like knockdown ability in S4. Maybe make the shields more resilient against melee attacks, and maybe change shield melee to interrupt whatever the receiving player is doing (shooting, reloading, vaulting, etc)

I’m so excited about this Iana buff. Her drone should be better than normal drones but it has never felt that way. Really looking forward to this change

Jackal and Kali changes are both positives but I doubt they’ll make a big difference.

Mozzie’s change is interesting. I think it would be better if he got a 4th pest but only if it was progressively generated, like Lesion’s mines or Dokk’s logic bombs. But also, why give him impacts after taking away his trademark Super Shorty??!?!?

I’m a Zero main, through-and-through. I am extremely aroused right now.

6 CAMERAS?!?!?? I was gonna ask just to be able to pick up misplaced cams, but fuck yeah GIMME 6

Zofia is once again a better Ash pick and I’m here for it. Kill the Ash pick rate pls

Damn. What an update.

I cannot wait to hear about the Blackbeard rework.

6
submitted 2 days ago by BmeBenji@lemm.ee to c/games@lemmy.world

cross-posted from: https://lemm.ee/post/45461152

Holy hell, Doc is in 65% of ranked console matches??!? I hope they nerf his ability to heal himself because he’s a fan favorite of spawn-peekers who are the polar opposite of team-players. Alternatively, get rid of his SMG and give him shotgun options only (spicy take, I know)

Ballistic shields are FOR SURE losing their Oryx-like knockdown ability in S4. Maybe make the shields more resilient against melee attacks, and maybe change shield melee to interrupt whatever the receiving player is doing (shooting, reloading, vaulting, etc)

I’m so excited about this Iana buff. Her drone should be better than normal drones but it has never felt that way. Really looking forward to this change

Jackal and Kali changes are both positives but I doubt they’ll make a big difference.

Mozzie’s change is interesting. I think it would be better if he got a 4th pest but only if it was progressively generated, like Lesion’s mines or Dokk’s logic bombs. But also, why give him impacts after taking away his trademark Super Shorty??!?!?

I’m a Zero main, through-and-through. I am extremely aroused right now.

6 CAMERAS?!?!?? I was gonna ask just to be able to pick up misplaced cams, but fuck yeah GIMME 6

Zofia is once again a better Ash pick and I’m here for it. Kill the Ash pick rate pls

Damn. What an update.

I cannot wait to hear about the Blackbeard rework.

17
submitted 2 months ago by BmeBenji@lemm.ee to c/linux@programming.dev

cross-posted from: https://lemm.ee/post/39456265

For those of you like me who are fed up with Microsoft’s BS but invested too heavily in hardware that Linux distros have yet to support well, I finally figured out a way to get HDR games to run well on my Nvidia GPU. This will be a brief description of more or less what I did to get this working. I’m very much a Linux noob so I don’t fully understand the way everything here works but I’m happy to try to answer questions if you have any.

OS: Bazzite –Desktop Nvidia KDE edition (BDNK) Bazzite was developed as a capable alternative to SteamOS on handhelds like the Steam Deck and ROG Ally, so the website is full of references to HDR, however from my attempts to get this working my understanding is that it’s easier to get that working in Gaming mode which is unsupported on Nvidia GPUs. Nevertheless, this version of Bazzite, while only for desktops, comes with KDE Plasma v6 installed by default meaning it technically supports HDR and you will likely see a difference if you install this version and flip the HDR switch from the display settings. I had tried installing Ubuntu on my desktop before and since it didn’t support HDR all the colors on my monitor were almost obnoxiously saturated; I see the same effect in BDNK when I disable HDR.

Drivers: I didn’t fiddle with my drivers. BDNK comes with up-to-date Nvidia drivers bundled and installs them when you install the OS.

Software: SteamTinkerLaunch (installed using ProtonUp-Qt) SteamTinkerLaunch (STL) is a user interface for making it easy to configure your launch options for any given game in your Steam library. If you don’t know what a compatibility tool is, it’s functionally a layer of software between the game you want to play and the OS you’re using which can tell the game to do certain things that your OS is not configured to do. STL can be added to the list of compatibility tools you have to use in your installation of Steam, though it is not technically a compatibility tool itself. STL is used to configure other compatibility tools that Steam already has at its disposal, like Proton which is the primary compatibility tool SteamOS uses to make Windows games run on Linux.

Follow the instructions in the SteamTinkerLaunch GitHub ReadMe to install the tool and add it as a compatibility tool in your installation of Steam. Once you’ve done that, I recommend rebooting. I have yet to get STL working as the * default * compatibility tool, so for the time being I have been manually editing the properties of each game I have installed (Steam Game Library > right click on a game > click properties > go to the compatibility tab) to set the compatibility tool to STL. From here, whenever you launch the game in Steam, it should bring up STL’s menu before launching the game.

Within STL, the key settings to mark are as follows: Gamescope: Use gamescope and mark HDR as enabled for gamescope. I also recommend setting gamescope to fullscreen with your desired resolution, and then also locking your cursor to the gamescope window so that you don’t end up with weird double mouse cursors that aren’t aligned on the screen. Proton: since you told Steam to use STL instead of Proton as the compatibility tool, you need to tell STL to tell Steam to launch the game with Proton.

And that’s pretty much it. Or at least, that’s all that I did. From there, you should be able to configure HDR settings within each game’s menus.

TL;DR – install Bazzite Desktop Nvidia KDE, then install and configure SteamTinkerLaunch for your games.

What games will this work with? No idea. So far I have tested it with Cyberpunk 2077, DOOM Eternal, and Elden Ring and HDR is looking to me as good as it does in my Windows installation.

Will the Gnome version of Bazzite work for HDR on an Nvidia GPU, or for that matter any other OS as long as I’m using gamescope to run the game with HDR enabled? Good question! I don’t know, please give it a try if you’re curious and respond back with your results.

I have another question that you didn’t list here, what’s your answer? Probably “I don’t know” since what I wrote here is more or less what I know, but by all means ask away and I’ll try to answer it!

17
submitted 2 months ago by BmeBenji@lemm.ee to c/linux@lemmy.world

cross-posted from: https://lemm.ee/post/39456265

For those of you like me who are fed up with Microsoft’s BS but invested too heavily in hardware that Linux distros have yet to support well, I finally figured out a way to get HDR games to run well on my Nvidia GPU. This will be a brief description of more or less what I did to get this working. I’m very much a Linux noob so I don’t fully understand the way everything here works but I’m happy to try to answer questions if you have any.

OS: Bazzite –Desktop Nvidia KDE edition (BDNK) Bazzite was developed as a capable alternative to SteamOS on handhelds like the Steam Deck and ROG Ally, so the website is full of references to HDR, however from my attempts to get this working my understanding is that it’s easier to get that working in Gaming mode which is unsupported on Nvidia GPUs. Nevertheless, this version of Bazzite, while only for desktops, comes with KDE Plasma v6 installed by default meaning it technically supports HDR and you will likely see a difference if you install this version and flip the HDR switch from the display settings. I had tried installing Ubuntu on my desktop before and since it didn’t support HDR all the colors on my monitor were almost obnoxiously saturated; I see the same effect in BDNK when I disable HDR.

Drivers: I didn’t fiddle with my drivers. BDNK comes with up-to-date Nvidia drivers bundled and installs them when you install the OS.

Software: SteamTinkerLaunch (installed using ProtonUp-Qt) SteamTinkerLaunch (STL) is a user interface for making it easy to configure your launch options for any given game in your Steam library. If you don’t know what a compatibility tool is, it’s functionally a layer of software between the game you want to play and the OS you’re using which can tell the game to do certain things that your OS is not configured to do. STL can be added to the list of compatibility tools you have to use in your installation of Steam, though it is not technically a compatibility tool itself. STL is used to configure other compatibility tools that Steam already has at its disposal, like Proton which is the primary compatibility tool SteamOS uses to make Windows games run on Linux.

Follow the instructions in the SteamTinkerLaunch GitHub ReadMe to install the tool and add it as a compatibility tool in your installation of Steam. Once you’ve done that, I recommend rebooting. I have yet to get STL working as the * default * compatibility tool, so for the time being I have been manually editing the properties of each game I have installed (Steam Game Library > right click on a game > click properties > go to the compatibility tab) to set the compatibility tool to STL. From here, whenever you launch the game in Steam, it should bring up STL’s menu before launching the game.

Within STL, the key settings to mark are as follows: Gamescope: Use gamescope and mark HDR as enabled for gamescope. I also recommend setting gamescope to fullscreen with your desired resolution, and then also locking your cursor to the gamescope window so that you don’t end up with weird double mouse cursors that aren’t aligned on the screen. Proton: since you told Steam to use STL instead of Proton as the compatibility tool, you need to tell STL to tell Steam to launch the game with Proton.

And that’s pretty much it. Or at least, that’s all that I did. From there, you should be able to configure HDR settings within each game’s menus.

TL;DR – install Bazzite Desktop Nvidia KDE, then install and configure SteamTinkerLaunch for your games.

What games will this work with? No idea. So far I have tested it with Cyberpunk 2077, DOOM Eternal, and Elden Ring and HDR is looking to me as good as it does in my Windows installation.

Will the Gnome version of Bazzite work for HDR on an Nvidia GPU, or for that matter any other OS as long as I’m using gamescope to run the game with HDR enabled? Good question! I don’t know, please give it a try if you’re curious and respond back with your results.

I have another question that you didn’t list here, what’s your answer? Probably “I don’t know” since what I wrote here is more or less what I know, but by all means ask away and I’ll try to answer it!

49
submitted 2 months ago by BmeBenji@lemm.ee to c/linux@lemmy.ml

cross-posted from: https://lemm.ee/post/39456265

For those of you like me who are fed up with Microsoft’s BS but invested too heavily in hardware that Linux distros have yet to support well, I finally figured out a way to get HDR games to run well on my Nvidia GPU. This will be a brief description of more or less what I did to get this working. I’m very much a Linux noob so I don’t fully understand the way everything here works but I’m happy to try to answer questions if you have any.

OS: Bazzite –Desktop Nvidia KDE edition (BDNK) Bazzite was developed as a capable alternative to SteamOS on handhelds like the Steam Deck and ROG Ally, so the website is full of references to HDR, however from my attempts to get this working my understanding is that it’s easier to get that working in Gaming mode which is unsupported on Nvidia GPUs. Nevertheless, this version of Bazzite, while only for desktops, comes with KDE Plasma v6 installed by default meaning it technically supports HDR and you will likely see a difference if you install this version and flip the HDR switch from the display settings. I had tried installing Ubuntu on my desktop before and since it didn’t support HDR all the colors on my monitor were almost obnoxiously saturated; I see the same effect in BDNK when I disable HDR.

Drivers: I didn’t fiddle with my drivers. BDNK comes with up-to-date Nvidia drivers bundled and installs them when you install the OS.

Software: SteamTinkerLaunch (installed using ProtonUp-Qt) SteamTinkerLaunch (STL) is a user interface for making it easy to configure your launch options for any given game in your Steam library. If you don’t know what a compatibility tool is, it’s functionally a layer of software between the game you want to play and the OS you’re using which can tell the game to do certain things that your OS is not configured to do. STL can be added to the list of compatibility tools you have to use in your installation of Steam, though it is not technically a compatibility tool itself. STL is used to configure other compatibility tools that Steam already has at its disposal, like Proton which is the primary compatibility tool SteamOS uses to make Windows games run on Linux.

Follow the instructions in the SteamTinkerLaunch GitHub ReadMe to install the tool and add it as a compatibility tool in your installation of Steam. Once you’ve done that, I recommend rebooting. I have yet to get STL working as the * default * compatibility tool, so for the time being I have been manually editing the properties of each game I have installed (Steam Game Library > right click on a game > click properties > go to the compatibility tab) to set the compatibility tool to STL. From here, whenever you launch the game in Steam, it should bring up STL’s menu before launching the game.

Within STL, the key settings to mark are as follows: Gamescope: Use gamescope and mark HDR as enabled for gamescope. I also recommend setting gamescope to fullscreen with your desired resolution, and then also locking your cursor to the gamescope window so that you don’t end up with weird double mouse cursors that aren’t aligned on the screen. Proton: since you told Steam to use STL instead of Proton as the compatibility tool, you need to tell STL to tell Steam to launch the game with Proton.

And that’s pretty much it. Or at least, that’s all that I did. From there, you should be able to configure HDR settings within each game’s menus.

TL;DR – install Bazzite Desktop Nvidia KDE, then install and configure SteamTinkerLaunch for your games.

What games will this work with? No idea. So far I have tested it with Cyberpunk 2077, DOOM Eternal, and Elden Ring and HDR is looking to me as good as it does in my Windows installation.

Will the Gnome version of Bazzite work for HDR on an Nvidia GPU, or for that matter any other OS as long as I’m using gamescope to run the game with HDR enabled? Good question! I don’t know, please give it a try if you’re curious and respond back with your results.

I have another question that you didn’t list here, what’s your answer? Probably “I don’t know” since what I wrote here is more or less what I know, but by all means ask away and I’ll try to answer it!

37
submitted 2 months ago by BmeBenji@lemm.ee to c/linux_gaming@lemmy.ml

cross-posted from: https://lemm.ee/post/39456265

For those of you like me who are fed up with Microsoft’s BS but invested too heavily in hardware that Linux distros have yet to support well, I finally figured out a way to get HDR games to run well on my Nvidia GPU. This will be a brief description of more or less what I did to get this working. I’m very much a Linux noob so I don’t fully understand the way everything here works but I’m happy to try to answer questions if you have any.

OS: Bazzite –Desktop Nvidia KDE edition (BDNK) Bazzite was developed as a capable alternative to SteamOS on handhelds like the Steam Deck and ROG Ally, so the website is full of references to HDR, however from my attempts to get this working my understanding is that it’s easier to get that working in Gaming mode which is unsupported on Nvidia GPUs. Nevertheless, this version of Bazzite, while only for desktops, comes with KDE Plasma v6 installed by default meaning it technically supports HDR and you will likely see a difference if you install this version and flip the HDR switch from the display settings. I had tried installing Ubuntu on my desktop before and since it didn’t support HDR all the colors on my monitor were almost obnoxiously saturated; I see the same effect in BDNK when I disable HDR.

Drivers: I didn’t fiddle with my drivers. BDNK comes with up-to-date Nvidia drivers bundled and installs them when you install the OS.

Software: SteamTinkerLaunch (installed using ProtonUp-Qt) SteamTinkerLaunch (STL) is a user interface for making it easy to configure your launch options for any given game in your Steam library. If you don’t know what a compatibility tool is, it’s functionally a layer of software between the game you want to play and the OS you’re using which can tell the game to do certain things that your OS is not configured to do. STL can be added to the list of compatibility tools you have to use in your installation of Steam, though it is not technically a compatibility tool itself. STL is used to configure other compatibility tools that Steam already has at its disposal, like Proton which is the primary compatibility tool SteamOS uses to make Windows games run on Linux.

Follow the instructions in the SteamTinkerLaunch GitHub ReadMe to install the tool and add it as a compatibility tool in your installation of Steam. Once you’ve done that, I recommend rebooting. I have yet to get STL working as the * default * compatibility tool, so for the time being I have been manually editing the properties of each game I have installed (Steam Game Library > right click on a game > click properties > go to the compatibility tab) to set the compatibility tool to STL. From here, whenever you launch the game in Steam, it should bring up STL’s menu before launching the game.

Within STL, the key settings to mark are as follows: Gamescope: Use gamescope and mark HDR as enabled for gamescope. I also recommend setting gamescope to fullscreen with your desired resolution, and then also locking your cursor to the gamescope window so that you don’t end up with weird double mouse cursors that aren’t aligned on the screen. Proton: since you told Steam to use STL instead of Proton as the compatibility tool, you need to tell STL to tell Steam to launch the game with Proton.

And that’s pretty much it. Or at least, that’s all that I did. From there, you should be able to configure HDR settings within each game’s menus.

TL;DR – install Bazzite Desktop Nvidia KDE, then install and configure SteamTinkerLaunch for your games.

What games will this work with? No idea. So far I have tested it with Cyberpunk 2077, DOOM Eternal, and Elden Ring and HDR is looking to me as good as it does in my Windows installation.

Will the Gnome version of Bazzite work for HDR on an Nvidia GPU, or for that matter any other OS as long as I’m using gamescope to run the game with HDR enabled? Good question! I don’t know, please give it a try if you’re curious and respond back with your results.

I have another question that you didn’t list here, what’s your answer? Probably “I don’t know” since what I wrote here is more or less what I know, but by all means ask away and I’ll try to answer it!

61
submitted 2 months ago by BmeBenji@lemm.ee to c/linux_gaming@lemmy.world

For those of you like me who are fed up with Microsoft’s BS but invested too heavily in hardware that Linux distros have yet to support well, I finally figured out a way to get HDR games to run well on my Nvidia GPU. This will be a brief description of more or less what I did to get this working. I’m very much a Linux noob so I don’t fully understand the way everything here works but I’m happy to try to answer questions if you have any.

OS: Bazzite –Desktop Nvidia KDE edition (BDNK) Bazzite was developed as a capable alternative to SteamOS on handhelds like the Steam Deck and ROG Ally, so the website is full of references to HDR, however from my attempts to get this working my understanding is that it’s easier to get that working in Gaming mode which is unsupported on Nvidia GPUs. Nevertheless, this version of Bazzite, while only for desktops, comes with KDE Plasma v6 installed by default meaning it technically supports HDR and you will likely see a difference if you install this version and flip the HDR switch from the display settings. I had tried installing Ubuntu on my desktop before and since it didn’t support HDR all the colors on my monitor were almost obnoxiously saturated; I see the same effect in BDNK when I disable HDR.

Drivers: I didn’t fiddle with my drivers. BDNK comes with up-to-date Nvidia drivers bundled and installs them when you install the OS.

Software: SteamTinkerLaunch (installed using ProtonUp-Qt) SteamTinkerLaunch (STL) is a user interface for making it easy to configure your launch options for any given game in your Steam library. If you don’t know what a compatibility tool is, it’s functionally a layer of software between the game you want to play and the OS you’re using which can tell the game to do certain things that your OS is not configured to do. STL can be added to the list of compatibility tools you have to use in your installation of Steam, though it is not technically a compatibility tool itself. STL is used to configure other compatibility tools that Steam already has at its disposal, like Proton which is the primary compatibility tool SteamOS uses to make Windows games run on Linux.

Follow the instructions in the SteamTinkerLaunch GitHub ReadMe to install the tool and add it as a compatibility tool in your installation of Steam. Once you’ve done that, I recommend rebooting. I have yet to get STL working as the * default * compatibility tool, so for the time being I have been manually editing the properties of each game I have installed (Steam Game Library > right click on a game > click properties > go to the compatibility tab) to set the compatibility tool to STL. From here, whenever you launch the game in Steam, it should bring up STL’s menu before launching the game.

Within STL, the key settings to mark are as follows: Gamescope: Use gamescope and mark HDR as enabled for gamescope. I also recommend setting gamescope to fullscreen with your desired resolution, and then also locking your cursor to the gamescope window so that you don’t end up with weird double mouse cursors that aren’t aligned on the screen. Proton: since you told Steam to use STL instead of Proton as the compatibility tool, you need to tell STL to tell Steam to launch the game with Proton.

And that’s pretty much it. Or at least, that’s all that I did. From there, you should be able to configure HDR settings within each game’s menus.

TL;DR – install Bazzite Desktop Nvidia KDE, then install and configure SteamTinkerLaunch for your games.

What games will this work with? No idea. So far I have tested it with Cyberpunk 2077, DOOM Eternal, and Elden Ring and HDR is looking to me as good as it does in my Windows installation.

Will the Gnome version of Bazzite work for HDR on an Nvidia GPU, or for that matter any other OS as long as I’m using gamescope to run the game with HDR enabled? Good question! I don’t know, please give it a try if you’re curious and respond back with your results.

I have another question that you didn’t list here, what’s your answer? Probably “I don’t know” since what I wrote here is more or less what I know, but by all means ask away and I’ll try to answer it!

1
submitted 2 months ago by BmeBenji@lemm.ee to c/metal@lemmy.world

\m/

2
submitted 2 months ago by BmeBenji@lemm.ee to c/music@lemmy.world

Hello Stranger's third full-length record - Age of Disenchantment. Now available on Spotify, Amazon, iTunes, Google Play.

3
submitted 2 months ago by BmeBenji@lemm.ee to c/music@lemmy.world

In the fall of 2003 Mark Tremonti, Scott Phillips and Brian Marshall sent three demos to Myles Kennedy to record vocals on as a part of his audition to join Alter Bridge. "Broken Wings" was the first demo that Myles sent back which lead to the guys flying him out to Orlando on January 2nd 2004 to jam.

The band set up a rehearsal space and played together for the first time on January 4th, 2004. The content starts on the first day of Alter bridge and spans thought the entire One Day Remains album cycle.

56
submitted 3 months ago by BmeBenji@lemm.ee to c/linux@lemmy.ml

My end goal is to get my desktop running functionally like a high-powered Steam Deck with my HDR monitor. I’m beyond fed up with Microsoft and really want a Linux distro to be the primary OS on my PC (and ultimately the only OS once Ubisoft decides to support R6: Siege on Linux). Eventually I’ll switch from my NVIDIA GPU to AMD since everything I’ve read makes AMD out to be far more consumer and Linux friendly than NVIDIA, but in the time being I’d love some help getting this working on my current hardware.


To get KDE Plasma 6 with HDR running, so far I have tried installing the latest HoloIso and Manjaro’s official Plasma desktop stable branch. Before doing all of the below I made sure that the option to use the iGPU ports was disabled in my BIOS.

For HoloIso, I’ve followed the directions from the GitHub readme file and installed from a USB drive to one of my internal 1 TB SSDs. I’m able to boot from the ISO on the USB drive and run the installation tool in HoloIso. The installation seemingly runs successfully and tells me to restart. After restarting and booting into that drive, I see the GRUB menu which disappears quickly, and then I see nothing but a black screen. I have tried booting with both of my monitors connected to my GPU via DisplayPort, and booting with only one monitor connected to my GPU via DisplayPort. Neither seems to solve the issue.

I then went on to try what seemed like a more stable distro that was similar to SteamOS - Manjaro with Plasma. Installation went smoothly and I was able to actually boot into Manjaro after installation. Noticing there was no HDR option in the display settings I did some Googling and found that I was using X11 and not Wayland (which is where the HDR support lies). I did some more Googling and found a guide to switch to Wayland (I can’t find the guide again now dangit) but upon doing so and restarting, all I saw was a black screen.

Honestly, if anyone has any suggestions for what to try I would love some help. I’m familiar with navigating Linux but relatively unfamiliar with installing it and VERY unfamiliar with display technologies so any suggestions for what to try are appreciated.

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BmeBenji

joined 1 year ago