[-] JohnnyCanuck@lemmy.ca 23 points 4 days ago

American car companies refuse to make the cars people want and instead try to tell people what they want, and then cry foul when people buy imports that have what they want.

[-] JohnnyCanuck@lemmy.ca 1 points 4 days ago

Looks like some double posts have rolled in, fyi

6
4
submitted 2 months ago by JohnnyCanuck@lemmy.ca to c/crypto@lemmy.ml

Hi folks,

I just created an Coinbase account to receive (small amounts of) Bitcoin from another service. I would have looked into it more before doing so, but it was actually the only option, so I just dove in. However, from what I can tell, I don't necessarily need to keep anything in my Coinbase account, and if I ever plan on doing anything else (buying, selling, making payments) with crypto, I'm curious if Coinbase is the right place to do it.

I've only done the most basic of research. I know more about blockchain and ledgers than I do about wallets and exchanges, and that still isn't a lot.

So:

  • I need a Coinbase account to receive BTC, but I don't need to keep it there
  • I don't need to do anything with that BTC immediately - let's call it small amounts of play money, for now
  • Since BTC is down right now (in my view) I might consider buying a bit, or potentially other cryptocurrency(ies)
  • I like the diversification of holding a bit of crypto even though I don't totally trust the whole system nor its value
  • I travel and I can foresee potentially using crypto to make payments or withdraw cash as that pops up sometimes

Does it cost anything to move my BTC out of Coinbase? Are there better places to keep it that would make it worth it? Is Coinbase safe? Is it a terrible company? Would other places be safer, easier, harder? What am I not thinking of?

12
submitted 2 months ago by JohnnyCanuck@lemmy.ca to c/canada@lemmy.ca
[-] JohnnyCanuck@lemmy.ca 88 points 3 months ago

Sounds like an average day trying to run something on Linux.

1
submitted 3 months ago by JohnnyCanuck@lemmy.ca to c/asklemmy@lemmy.world

As opposed to "It tastes awful. And it works."

I saw an ad for it tonight and the "And" completely threw me. I could have sworn it was always "but"...

2
submitted 3 months ago by JohnnyCanuck@lemmy.ca to c/world@lemmy.world
86
submitted 3 months ago by JohnnyCanuck@lemmy.ca to c/canada@lemmy.ca
43
submitted 4 months ago by JohnnyCanuck@lemmy.ca to c/canada@lemmy.ca

"I'm disappointed that I came to Canada — a Canada that it is very, very difficult to find Canadians who are passionate about the American-Canadian relationship." - Pete Hoekstra

51
Going solo (lemmy.ca)
111
Is this Yar? (lemmy.ca)
80
Party Up (lemmy.ca)
82
submitted 6 months ago by JohnnyCanuck@lemmy.ca to c/canada@lemmy.ca

Byline:

Linda Royle says airline initially wouldn't compensate because she can't prove ownership of missing items

Excerpt:

When Linda Royle opened up her returned carry-on suitcase, she was disgusted to find not only her personal possessions missing, but several items — like two toiletry bags, a ticket scanner and a knife — were now in her bag.

Air Canada initially refused to compensate the Newfoundland woman, but told CBC News in a statement Thursday that it had looked at her case again and would contact Royle to "finalize her claim."

In an email, which CBC News has reviewed, Royle was told by baggage claims representative Dana Esteban on July 5 that because Royle didn't have receipts for the items she claimed were missing, Esteban couldn't confirm she owned the items.

CBC News asked Air Canada for an interview about Royle's case. An unidentified spokesperson replied to that request, asking for more details.

Two days after the CBC News request, Royle was contacted by a company representative who said her case had been further reviewed.

In a statement to CBC News on Thursday, Air Canada said it requires customers to provide claims, through receipts, for items valued above $350.

"Our baggage claims team re-looked at this case and found that the individual items being claimed were under the threshold," it said.

The spokesperson then told CBC News over email its security team is reviewing Royle's case.

45
submitted 7 months ago by JohnnyCanuck@lemmy.ca to c/canada@lemmy.ca

"There will be no tariff if Canada, or companies within your country, decide to manufacture product within the United States," - T-bag

[-] JohnnyCanuck@lemmy.ca 169 points 10 months ago

She said Trump's rhetoric is unfortunate and she wants prospective Canadian visitors to know they are welcome in California.

They don't even get what the issue is apparently.

We're being warned to leave our phones at home when crossing the border. People are being detained for weeks for visa issues. Our government has issued a travel advisory about how US border guards are screening travellers.

This isn't just "oh, we're upset you hosers are calling us the 51st state, eh."

This is genuine fear of what might happen if we go to your country. A friend of mine was almost in tears because she had non-refundable tickets to go to the states to see a friend and was worried about crossing the border.

Sorry, but it's going to take more than, "please come visit because we like you, really."

[-] JohnnyCanuck@lemmy.ca 108 points 1 year ago

He's talking about how long young people will last on the supreme court. Still gross, but this article is click-baity and dumb with its premise.

[-] JohnnyCanuck@lemmy.ca 94 points 1 year ago

The problem with Unreal Engine is (and always has been) that Epic makes the engine to make the game they're currently working on. So right now it is a Fortnite engine. Previously it was a Gears of War engine. (Maybe throw Paragon in between.) It started out as the engine for Unreal Tournament.

So if you want to take that engine and start making a different type of game, it's not necessarily going to have the tools you need. It's not necessarily even going to do what you need it to do at the base engine level. Not that it couldn't, but Epic doesn't give a shit. So they give you all the source code and support for building your own version of the engine so you can add the features you need.

You want to make a vast, persistent, open world with vast dungeons you can enter and explore? Yeah you're going to have to build support for that in the engine yourself. You want to do it without loading screens? Better get deep into that engine code. You want to have vehicles or mounts? NPCs, companions, AI enemies? When they hadn't added them to Fortnite yet, totally up to you to figure out, and probably through modifying the engine. Need to make major rendering improvements? Better dig in. Problems with the art pipeline lacking features you need

Every time you touch engine code, that's new tech debt. If a new version of the engine comes out, you have to integrate the changes. The longer the project goes on, the harder that becomes. Then Epic finally comes out with the feature you built yourself (say vehicles) but its only partly the way you did it. Now you're fucked and you have to decide right there: strip out your changes, switch to theirs and redo most of your work, or, stop taking engine upgrades and integrate new features piecemeal. Now you're in tech debt hell.

Almost every developer starts off with saying, "we'll use the engine as is, no engine changes allowed!" Three months later the cynical director is having a high level meeting about allowing a major feature get implemented in engine code. But it will be alright, they tell themselves. 3-5 years later they're up to their eyeballs in tech debt of engine changes, and realizing Amazing Game 2 either needs to be built using the old version of the engine they're stuck on from 2-4 years ago, or built from the ground up on a new version of the engine.

I'd be thinking long and hard before switching to UE5 if I were Bethesda. And they have the advantage of having access to some of the best Unreal Engine developers in the world (Obsidian, The Coalition) now that they're part of Microsoft. They're also probably getting a bunch of pressure to make the change as the studios create a corps of experts.

If I were them I would be very tempted to make the necessary changes to Creation Engine, and stay far, far away from Unreal. Sacrifice a year or two and your top engine devs to overhaul the pain points of Creation Engine, keep full control of your pipelines and versioning, and make the game you want to make, not the one Epic wants you to make. You can even make awesome DLC or a smaller sequel game on the old branched engine while the overhaul takes place, and just have a small core team working out the kinks on the new system.

I guess my point is, tech debt is not the point, because there will always be tech debt. It's a much bigger decision than that.

[-] JohnnyCanuck@lemmy.ca 99 points 1 year ago

This is next-level stupidity. The neighbour, the cops... absolute jokes.

If this had happened in my neighbourhood as a kid, the neighbour who called the police would be the target of relentless eggings, TPings, and just general mischief for years to come. Good luck buddy.

[-] JohnnyCanuck@lemmy.ca 108 points 2 years ago* (last edited 2 years ago)

Never buy the first model year of any vehicle. And that includes new generations with the same model name. They always have the most problems the first year, so you're just paying to be a beta tester.

[-] JohnnyCanuck@lemmy.ca 125 points 2 years ago

Jack be nimble, Jack be quick, Jack jump over the paywall click: https://archive.is/8WWq2

[-] JohnnyCanuck@lemmy.ca 87 points 2 years ago

Overhead bin space for carry-on bags.

As someone who travels with carry-on only (as much as possible), if I'm in economy I make sure to board as soon as I can to ensure there's space in the overhead bins for my bag.

[-] JohnnyCanuck@lemmy.ca 133 points 2 years ago

What language was that jpeg compression written in?

[-] JohnnyCanuck@lemmy.ca 91 points 2 years ago

Are you sure that's what he would be negotiating for?

view more: next ›

JohnnyCanuck

joined 2 years ago