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submitted 2 weeks ago by Katana314@lemmy.world to c/games@lemmy.world

Many of us only view a game's release in passing, and view it as an "event". Groundhog Smasher came out, it failed, and we don't hear of it again. Additionally, many of us associate "online" games with being "live service" - expecting the developers to announce a new skin, battle pass, game mechanic, or character every other week.

But some online games are just purely enjoyable, or get enough unremarkable patches, or sometimes don't even need a high playercount, to be enjoyed for years after the developers stopped emitting news.

This subject also gets confusing with cross-play games; even if one game has hardly anyone in its Steam playercount, sometimes between Playstation and Xbox there's just enough left to garner a following.

Which games do you play, or know about, that most people would've thought to be completely closed down, or at least had totally forgotten about?

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submitted 1 month ago by Katana314@lemmy.world to c/games@lemmy.world

Given how little libraries advertise, this is something that I found recently. Like many, I missed being able to easily/quickly rent games via Blockbuster. But, it turns out many librarians keep up with modern preferences and keep quite a few games for checkout. Even when the one closest library doesn't have something I want, it's often available in the others on the network.

Especially as Nintendo lifts their prices to $80, this may be something to seriously consider for people that have felt burned just two days into playing a game that isn't as fun as it looked in trailers.

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We habitually spend a lot of time in daily routines, and we hear about cool stuff from the same sources. As such, we tend to lack awareness of things that don't have the capability to advertise broadly. So, what's something you expect many people don't hear about or consider for use in their life?

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submitted 2 months ago by Katana314@lemmy.world to c/news@lemmy.world
[-] Katana314@lemmy.world 102 points 2 months ago

120 and 4K are often claimed on console specs but are rarely achieved within games. At best it will be capable of that when playing Netflix or streaming.

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submitted 4 months ago by Katana314@lemmy.world to c/news@lemmy.world
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submitted 4 months ago by Katana314@lemmy.world to c/games@lemmy.world
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cross-posted from: https://lemmy.world/post/23598266

Summary

Key leaders of the “Abandon Harris” movement, which encouraged voters to oppose Kamala Harris due to U.S. support for Israel during the Gaza war, are now expressing unease about Trump’s incoming administration.

Many in the movement, including prominent Muslim leaders, voted for Trump hoping he would bring peace to the Middle East.

However, concerns are growing over his Cabinet picks, such as Mike Huckabee and Tulsi Gabbard, which some see as troubling for Muslim communities.

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submitted 5 months ago by Katana314@lemmy.world to c/games@lemmy.world

Storyline? What kind of lore-addled whackjobs needed a storyline to get invested in two teams of knuckleheads killing each other endlessly in the Nevadan wasteland? Back when I played video games, it was two bleeping and blorping pixels that would gladly use their own guts as a rope to strangle the other. And you were lucky if you got any blorping!

Anyway, it ends on a happy note so you may as well enjoy it. Merry Smissmas!

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Trope or not, gods just end up being a common target for games about heroes escalating in power while fighting increasingly world-destroying consequences.

So, for each post, name a game and describe it, with the assumption being that every description automatically ends with the phrase:

"...and then it ends with you fighting a god."

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submitted 7 months ago* (last edited 7 months ago) by Katana314@lemmy.world to c/games@lemmy.world

For game designers, encouraging aggression is often a good thing. Too many players of StarCraft or even regular combat games end up "turtling", dropping initiative wherever possible to make their games slow and boring while playing as safe as possible.

But in other games, often of multiplayer variety, hyper-aggression can sometimes ruin pacing in the other direction. Imagine spawning into a game with dozens of mechanics to learn, but finding that the prevailing strategy of enemy players is to arrive directly into your base and overwhelm you with a large set of abilities, using either their just-large-enough HP pool, or some mitigation ability, while you were still curiously investigating mechanics and working on defenses.

Some players find this approach fun, and this may even be the appropriate situation for games of a competitive variety, where the ability to react to unexpectedly aggressive plays is an exciting element for both players and spectators.

Plus, this is a very necessary setup for speedrunners, who often optimize to find the best way of trivializing singleplayer encounters.

But other games have something of a more casual focus, which can give a sour feeling when trying to bring people into the experience without having to reflexively react to players that are abandoning caution. Even when a game isn't casual, aggression metas can trivialize the "ebb and flow, attack and defense" mechanics that the game traditionally tries to teach. This can also lead to speedruns becoming less interesting because one mechanic allows a player to skip much of what makes a game enjoyable (which can sometimes be solved by "No XGlitch%" run categories)

So, the prompt branches into a few questions:

  • What are fun occasions you've seen where players got absolutely destroyed for relying on various "rush metas" in certain kinds of games, because witty players knew just how to react?
  • What are some interesting game mechanics you've seen that don't ruin the fun of the game, but force players to consider other mechanics they'd otherwise just forget about in order to have a "zero HP, max-damage" build?
  • What are some games you know of that are currently ruined by "Aggression metas", and what ideas do you have for either players or designers to correct for them?
[-] Katana314@lemmy.world 73 points 8 months ago

I am curious if the games community has anything positive to say about major publishers at this point.

It’s fun to laugh at one failure, and it’s nice we still get occasional great indie hits. But when most major publishers fail to turn out anything of interest, and even Sony is kind of reaching vanishing expectations amid remasters of remasters, it becomes hard to even suggest what to buy an unknowledgeable kid for Christmas.

[-] Katana314@lemmy.world 115 points 9 months ago

Okay, totally off topic...what is it with this annoying trend of censoring a company/name with an asterisk when it's a subject of ire? It just bugs me - and not in a way that focuses my anger to Microsoft.

[-] Katana314@lemmy.world 89 points 9 months ago

Occult Crime Police is a fantastic free offering for those looking for a bit more Ace Attorney. It mostly follows the gameplay of Ace Attorney games, in which you investigate murder scenes involving strange, paranormal phenomena, and then discover contradictions in people's witness accounts to uncover the culprit. It's a bit easy, but maintains some great humor and charming animation production value.

[-] Katana314@lemmy.world 88 points 10 months ago

But Infinite growth!! How do you affirm the ability for a new CEO to make tough decisions without going on insane hiring sprees to show growth, and then firing those same people to cut corners and also show growth!? The economy needs blood!

Oh wait, they’re not publically traded? I thought only corner shops were allowed to stay off the market.

Okay, end savage stock market mockery.

[-] Katana314@lemmy.world 313 points 1 year ago

This is such a tragedy. DisplayName field missing from registry was one of my favorite games growing up.

[-] Katana314@lemmy.world 99 points 2 years ago

Prices have mostly been decided by minimum wage. If you want a million people to buy your game, you need a million people to have $60 they can spare.

[-] Katana314@lemmy.world 71 points 2 years ago

Small head: He’s proving his point really well.
Big head: He’s proving his point really well.

[-] Katana314@lemmy.world 94 points 2 years ago

Everyone’s going to laugh at this meme until the text turns out to not be photoshopped at all.

[-] Katana314@lemmy.world 95 points 2 years ago

To give an impression of what it’s been like for me:

I had a quest where I needed Iron. I found a random planet that had it, and picked a spot in the middle of the scan readouts. Arrive, looks like a barren rock - but that’s fine because I only wanted rocks. However, I see something in the distance, and check it out. On the way, I find a wandering trader taking her alien dog for a walk, and sell some stuff weighing me down. I find a cave, where a colonist is hiding out with a respiratory infection - and am able to help them get out as a little mini-quest, though the infection spreads to me.

I come past a little mining installation, where I find a bounty hunter that tells me of a bounty nearby she’s offering to split with me. We do so, fighting a base full of raiders to get to their captain, and I finally decide to leave.

The key here is, I don’t think any of those quests are amazing - they’re likely very dynamically generated. But they’re also not fun to “seek them out” - just to come across them in some other mission, like trying to make an outpost or mining for stuff.

[-] Katana314@lemmy.world 115 points 2 years ago

In a faint way, I might almost frame this as a positive thing.

The gig workers driving Uber vehicles are generally the sort of people that absolutely need it. And, especially in a hub like New York City, $50 fares should be the sort of thing that pushes people into making use of either the bike share system or subway, rather than promoting increased traffic congestion at peak times. And yes, I am aware in many cases that results in increased trip times; which should be a motive to invest further in these systems to make them faster and more convenient.

I don't think it's just Uber - America will at some point have to wake up to the expected costs of its heavily service-focused industries, the value of an individual person's time, and of one's own personal vehicle for a trip.

[-] Katana314@lemmy.world 90 points 2 years ago

Ahhh, so it's not actually the bike lane causing problems - it's the backed-up traffic, and they want to expand to use the lane again during rush hour.

Missing, of course, that even if they use that lane for cars, soon enough even that lane will be backed up as well. Missing, of course, that cyclists and pedestrians also want to use the lane during commuting hours. And, that the other potential solution is to encourage people to use other ways of commuting, like by trains and buses. OR, to enforce automative standards that have engines shut down when they're stopped for more than a few seconds, then autostart the engine when resuming - as European cars often do.

But no, let's kick cyclists out to expand the waiting-in-place-mobile.

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Katana314

joined 2 years ago