[-] sorrybookbroke@sh.itjust.works 2 points 1 day ago* (last edited 1 day ago)

Worthless, wow, hateful words friend. I can see we're not going to get anywhere you ignore my points and throw around vitriol. Wish you the best though.

I will state two last things. One, you ignored the horror game aspect and thus my argument. Two, Difficulty options and low horror settings are not an accessibility feature. That's abalism through low expectations. Support for accessible tools, contrast colouring, larger text, etc. Are though. Still, though something to strive for, the devs who don't add these are over worked individuals with too much on their plate already.

Know you are valued friend these devs are just trying to make something good out here

[-] sorrybookbroke@sh.itjust.works 0 points 1 day ago* (last edited 1 day ago)

Disingenuous? I think that's projection.

Not once have I stated it was high art to not add this in. That's a wild statement.

I'm simply stating not doing so isn't lazy, or gate keeping. The devs ar e focusing elsewhere. To focus here, they spend more money or take something else out. As a dev you should know this.

This is a feature. You can focus on a subset of all possible features. Not implementing one does not make you a worse dev your code is what matters. A dev should know this. You have x amount of time (money) a dev thus can implement y features.

A house should have a garage. Not building one doesn't make you a lesser builder you just didn't have the finds and chose to build a nursery instead with the money. Focus was elsewhere.

Edit: It's clear to me this persons not going to engage. They ignore my arguments, make up new ones, and don't seem to care for the discussion. I'm going to disengage

As a dev you keep throwing around the word accessibility very loosely. This is very weird. Are we talking about accessibility for disabled people or for people who simply find the game difficult? The latter is the main conversation here. The prior is ableism through low expectations. You're nolonger talking about an "easy mode" either. Accessibility settings aren't "easy modes" disabled people don't need to be coddled.

Also, as a dev, you should know seemingly simple features are not commonly simple. Any dev past junior should know this. No Dev past junior should make these claims unless speaking directly about tech.

Edit: On top of this, I've made no all or nothing argument. Lowering damage and speed does very little to help. Essentially nothing.

Please, under any engine of choice, give me a top level on how you're implement variable speed.

You throw a lot of hatred towards devs (calling them lazy gatekeepers who are poor in craft who can't implement something AI can) what are your creds?

I'm a fullstack software dev with 7 years experience and a specialization in accessible ui (disability, not dislike for the combat system) and multiplatform codebases. You?

Horror devs are lazy and gatekeeping for not implementing this? That is the original statement from the thread.

It is a horror game. The point is horror. Sure, if a Dev wants to add the slider, full send. Thats a positive. Devs who want to focus on the fundamental concept are not lazy. They have different priorities.

Not all games must cater to all gamers. Sometimes a game isn't for you. You have different prefferences, that's ok. Different games cater to your preferences.

Some games don't cater to mine and that's fine too

[-] sorrybookbroke@sh.itjust.works 2 points 2 days ago* (last edited 2 days ago)

Can you name horror games 2ith this toggle? I see this in factory games all the time. Horror games though? Pure curiosity personally.

Are the devs lazy for not including it? If people didn't want to implement, are they game keeping? No, they're focusing dev time on things that matter for their horror game. The horror of it

I agree with pause. Though I wouldn't use it I also don't do a lot of things in the game to increase difficulty.

On the story but, I mean visual novals or games entirely story centric. Games where the story is central to the game

[-] sorrybookbroke@sh.itjust.works 3 points 2 days ago* (last edited 2 days ago)

Aight I see aim not getting through to you. Let's try though.

No, lowering damage and slowing attacks is not all I proposed nor would that fix the issue. Complexity in move-set must also be decreased. Also in the game world enemy placement and quantity must be adjusted to lower dificulty. Otherwise it'll be, mostly, just as hard

No, properly slowing attacks is not easy to do. You are not programmer or an animator. No, AI can't magic this up for you either a month ago I saw an app hobbled together with AI that had three whole stacks in it with three seperate apps because somebody tried to add a new view with statistics on it with AI tooling.

Once more, for accessibility, should we have low to no horror settings in horror games? Low to no puzzle options in puzzle games? Etc.

You call these people lazy but don't have any clue what they actually do. No. It's not lazyness. They could make shitty difficulty settings that don't fix peoples problems or they could spend many hours doing it right.

Edit: To respond to their edit, I think the just add a difficulty slider argument fundamentally doesn't understand why people play these types of games

[-] sorrybookbroke@sh.itjust.works 7 points 2 days ago* (last edited 2 days ago)

If the intense and strategic combat is the gameplay a person dislikes then what's the difference between you playing the game for the story or watching a play through?

Lies of p has a difficulty slider that decreases damage from the enemies and increases the party window. That really doesn't do much. You still need to "memorize" the moves no amount of button mashing saves you even on easy.

The only way to really give an easy mode while not throwing combat out the window would be to heavily slow attacks, lower complexity, and decrease damage while changing enemy placement and consistancy. Sure, a game could do that no problems with that, but that's a lot of dev time to build something against the games ethos. Every map has two or more varients. Every boss two or more movesets. If this is a devs vision fuck yeah but that's a lot to put in when the issue is people don't like the core concept

Do we argue horror games should have options for low horror so we can enjoy it without the horror? puzzle games should have a second set of easier puzzles for those who find them too hard? Story centric games should have low-story varients for those who still want to play? That dating sims should have aromantic varients for those who just like the comedy? Sure, if a dev wants that, good on them. Current games don't need to change though.

The intense strategic combat where numbers change little and skill changes everything is the point. That's what these games are built around it's their fundamental concept. If you don't want to engage with this and still want the story do what I do with the Warcraft series. Watch playthroughs, or story breakdowns. I hate their gameplay but will never argue they need to spend dev hours catering to me by making something antithetical to their core MMORPG concept.

Edit: with lies of p people complained that the difficulty slider didn't do much as they still had considerable difficulty. They were right and this displays my point. To make an easy mode work there needs to be considerable effort put in. Otherwise it doesn't fix the core issue. The entire point of the system is that numbers mean little to difficulty but skill, rhythm, and practice mean a lot. Changing the numbers will thus not have much effect. New movesets, enemy placement, and quantity must be adjusted for each level of difficulty. This is a large task with little benefit

[-] sorrybookbroke@sh.itjust.works 14 points 3 days ago* (last edited 3 days ago)

This is what you need to start the process of transitioning medically in some states. Particularly top or bottom surgery.

Many trans people play fallout new Vegas to the point it's a vommon joke. The joke here is that you must go through all the hoops of bottom surgery before playing the game as if it's a similar action to recieving bottom surgery

[-] sorrybookbroke@sh.itjust.works 8 points 4 days ago* (last edited 4 days ago)

Nah, Bloober is a game company. They made the Silent hill 2 remake which, at first, people thought would be fucking garbage but was actually very, very good.

So, to translate, they believe that this will be negative but have said the same about another game in the past before being proven wrong. Particularly with the company Bloober and their Silent hill 2 remake

283

Found on the CumGirl8 Instagram page. Seriously, their music is legit

[-] sorrybookbroke@sh.itjust.works 159 points 4 months ago* (last edited 4 months ago)

We can't do anything about the boat sinking gun, or try and take it away from the boat sinker, because that would be against good decorum. Don't worry though, we've thrown that guy who called the boat sinker a fuckhead off the boat. We have to take the high road and follow the rules or who knows what the boat sinker will do next. We'll calmly convince them to lower the amount of holes they put in the boat while cmpromising by understanding that some of those holes were needed.

Vote for us, and we'll only put a few holes in the boat

7
submitted 4 months ago* (last edited 4 months ago) by sorrybookbroke@sh.itjust.works to c/books@lemmy.ml

Apologies for the ranty nature. I read alot of books sure but my writting is trash

I started reading Sanderson with tress of the emerald sea. It was fantastic and Sandersons style was very catching to me. Recently, I made the decision to read more of his work. Sanderson suggested on his site an order and I started by his suggestion with Mistborn. Absolutely loving it still very catching but, in my opinion, it's much weaker than tress a book he made much later. Just going into the last of the 3 in the apparent first run so I'll be done in about 5 days. Thus, I'm looking for my next few books to read.

My major worry is that it just won't catch with me. If I start a book that's reasonably good but doesn't pull me back in I find myself failing to read it or anything else for quite some time. I essentially took a 6 month reading hiatus when I read Lessons in birdwatching a good, though very flawed, book. I'd do 20-50 pages a month with that book. Before I was reading daily for a few years, and after I've been doing the same, but sometimes I just find a book I won't give up and can't find myself excited to read.

He states that his suggestion to start with mistborn comes from the fact that he finds elantris to be weaker. With this in mind I'd like to know if it'd be worth it to skip the book, read the wiki or some synopsis, and move on to his more recent work. With nearly 600 pages that book would take 3-6 days of reading depending on how well it catches.

Is this sacrilege? Is the writing a serious downgrade for somebody who liked very much liked mistborn though thought it weak at times?

The authors great though. The guys got me planning to read what I asssume is magi-punk from the cover art for mistborn 4 which is not something I'd do normally

132

The real reason was a boring one and seemingly unrelated to that file. I just ran out of disk space. Still though, that’s not exactly a helpful error is it

77

Yeah I'm not paying attention to that election shit till tomorrow. If I'm tempted I'll remember I have to stir my chilli.

I'd love to know any tips or suggestions you all have for homemade "no way in hell I'm watching that shit right now" chilli.

Gonna slowly simmer for 4 hours stirring every 5 minutes. Adding cocoa to the mix as I've heard it helps

25

cross-posted from: https://sh.itjust.works/post/25621677

With permission from @TheGiantKorean@lemmy.world the mod of ArtShare

Why this community?

In 8 days inktober starts. I'd like to have a place were people can see others results and discuss their experience daily. After failing to find a community for this event I've created one myself. I'd love to hear peoples thoughts on how this should run though.

What is inktober?

Inktober is a yearly art event intended to improve your inking skills. Every day, there’s a prompt which everyone will draw with either ink on paper or digital inking. You may also dedicate yourself to a half marathon style Inktober by inking every second day.

To be discussed:

My suggestion is that we have a daily round up thread where yesterdays art is collected in one place and, if wanted, vote on our favorite piece to be included at the end of the month in a "community favorites" meta post.

Any suggestion on how this should be run, anything we can do to make this more fun, or something not listed would be greatly appreciated.

Want to help the community?

I'll admit, I don't have the most time. I'd heavily appreciate it if some of you would be willing to become mods so you can make the daily roundup post, pin it, unpin yesterdays, and update a list of these posts. Of course, enforcing the rules and cleaning up spam would also be kind but I understand we all have time issues

22

This is a place to share your Inktober pieces and to discuss the the prompt, event, or anything related to inking. See this post for more information:

https://sh.itjust.works/post/25621677

Strictly positive as the point is to force ourselves to do this daily with the hope of improving our skills through repetition. Constructive criticism welcome if you can phrase if positively.

Discussion post is live with the intent of talking about how this should be run with my current goals. Feel free to join up and hope into the discussion.

Link to Inkober 2024 community: https://sh.itjust.works/c/inktober@sh.itjust.works !inktober@sh.itjust.works

[-] sorrybookbroke@sh.itjust.works 133 points 11 months ago

Don't worry guys, the judge offered to be that girl's mentor. Asked her parents and all, so he sees no problem with this usage of power. You can absolutely trust him to be alone with a child and "teach her right"

424
34
submitted 1 year ago* (last edited 1 year ago) by sorrybookbroke@sh.itjust.works to c/artshare@lemmy.world

Created a while ago from a DnD session where the PC's were stalking a leonin man meeting some friends in a shifty alley, beside a bar using krita along with it's perspective tools. Using Muses brush pack, I'll send a link if requested. Very nice pencil and charcoal brushes.

43

cross-posted from: https://sh.itjust.works/post/13993219

The concept

A streamed reading club focused on rusts The Book and becoming reasonably good rust developers through community collaboration. If you're interested, please comment so we know this's something you'd like to join in on.

A Begining

To begin, I'll be setting up a twitch stream where we read through the book together and solve some problems together related to the concepts provided. We'll be able to collaborate in chat, and talk about it here after each stream. This way, we'll be able to lean on each other or just hang out while we learn the language Lemmy uses for it's backend. Other hosts will be welcome as the end goal is to create a group of people whose goal is to support our collective growth as developers

Anybodies welcome of any skill set, whether or not they want to continue on once we get to lemmys code base. If you're completely new to rust this is a great place to start and if you already know the language we'd love to have you all the more. At the very least it's a good networking opportunity but you'll likely learn more than you thought.

Timing

Please comment your availability so we can find the best time and day to do this. As a stand-in and default though, 6:30pm EST (New York Time) on tuesday will be the start time. I'd be available on most days myself after 5pm Eastern Time (new york) though so don't hesitate to suggest another time/date.

Where?

For now, I'll be streaming this on a twitch channel I created a bit ago but never used. The link is here: https://www.twitch.tv/deerfromsmoke

Thank you @morrowind@lemmy.ml for the idea.

80
258
236
[-] sorrybookbroke@sh.itjust.works 130 points 2 years ago

True dev. New release right before going into the deep ocean. Take that "don't push to production on a friday" cowards

view more: next ›

sorrybookbroke

joined 2 years ago