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AI generated content is now banned. RPG-related discussion about generative AI is explicitly allowed. Please see this thread for more details: https://ttrpg.network/post/26260249

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submitted 9 hours ago by Girdy@ttrpg.network to c/rpg@ttrpg.network
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submitted 1 day ago by Girdy@ttrpg.network to c/rpg@ttrpg.network
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Were We Really Looking for "Crunch"? (9and30kingdoms.blogspot.com)
submitted 1 day ago by Girdy@ttrpg.network to c/rpg@ttrpg.network
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submitted 3 days ago by INeedMana@piefed.zip to c/rpg@ttrpg.network

Ancient and modern, war-torn but prosperous, Cairo is a place where ancient customs and traditions walk hand-in-hand with the modern realities of the Sixth World. It’s a place of mystical power, opportunities, and vast riches for those bold enough to claim them. Here, fortunes and lives are often won or lost based on a single decision. And in the wake of a devastating shadow war, several corporations are looking toward Cairo to fortify and further expand their newly won power and influence … or to halt their imminent demise.

Risks and Rewards is a campaign book for Shadowrun, Sixth World.

NOTE: This product includes a PDF of the book and a PDF of the Cairo map.

A bit pricy but the region does not pop up often. I'm curious, especially if they added some magical threats fitting the area.
Or something area specific for the corps to scheme over?

Or at least did better job than most of the rest of non-Americas' lore

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submitted 3 days ago by Advent@ttrpg.network to c/rpg@ttrpg.network

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc., and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more, so you can run the best sessions possible with the least stress possible!

*New: For 2025, I'm updating all my old work to be more accessible for the Visually Impaired! Check out the link below, which contains improved notes with larger font, better contrast, color-blind features, and more!

We're back at it again with one of my favorite creators, Winghorn Press, from the much-loved A Wild Sheep Chase! This Level 3 One-Shot will have your players solving a mystery that might just shake them to their very core!

A fearsome hound has been seen prowling the mist-soaked moors surrounding Cabell Manor, but what is the foul beast searching for? Is there any truth to the rumors tying the family to an ancient devilish evil, or is it just a local superstition?

If they want to solve the mystery, your players will need to keep their wits just as sharp as their swords…

Without further ado:

Included in The AAA Collection is:

  • Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
  • (New) DM Notes for the Visually Impaired
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
  • Spell Sheet for Final Boss
  • Custom Maps

Over 7 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, if you see something you think I can improve, add, change, etc., please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,
Advent

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submitted 1 week ago* (last edited 1 week ago) by DmMacniel@feddit.org to c/rpg@ttrpg.network

Does anyone here knows how to develop a module and or system?

My group currently plays a rather old version (4.1) of The Dark Eye (Das Schwarze Auge) which is super popular in Germany. Sadly the only game system available is not well suited for anything, so three of us decided to write our own.


In the concrete scenario where I need help is getting the compendium data into the game. I have written compendium test data and the cli was able to put it into database files. When I boot a world with that game system it also parses the entries but then nothing, they don't show up.

Edit:

Turned out that the _key is super important on the JSONs/YMLs and have to correspond to the actual documentClass.

I figured it out by looking at the database (of type level db) when I created a new Item inside a running game and synchronised my input files for the compendia. Now it works.

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I've been reading about the user revolt on the Twin Peaks subreddit calling for a ban on AI art. As best I can tell we don't really have people posting AI stuff here yet, but I'm wondering if it would be a good idea to ban it before it becomes a problem. I'm soliciting feedback from y'all on this, please let me know what you prefer.

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submitted 1 week ago by blu4lyf@dice.camp to c/rpg@ttrpg.network

I created a one-page #TTRPG involving vampires called Thirst & Euphoria. Check it out and let me know what you think.

https://denofgames.wordpress.com/2025/09/22/thirst-euphoria/

@rpg

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submitted 2 weeks ago by Atlas48@ttrpg.network to c/rpg@ttrpg.network

As the title says.

I'm thinking of delving into using MGME for a solo Changeling: the Lost game, and I thought I'd ask for any advice for running them. Any more generic advice is also appreciated.

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submitted 2 weeks ago by VoxAliorum@lemmy.ml to c/rpg@ttrpg.network

Does anyone know of a flat screen that you can put on the table - ideally with touch? Not a large tablet. Just a screen.

Obviously, I am thinking of a portable way to use digital maps in my games. I know of rollable oled displays but they basically don't exist for the regular market yet and have a somewhat limited lifespan. Would be fine with an unfoldable but flat screen that fits into a large laptop back. Wouldn't be for all scenarios. Just some

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submitted 2 weeks ago by Zagorath@aussie.zone to c/rpg@ttrpg.network
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Systems of Relation - Jay Dragon (possumcreek.medium.com)
submitted 2 weeks ago by naught101@lemmy.world to c/rpg@ttrpg.network
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Moria in Tabletop Games (riseupcomus.blogspot.com)
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submitted 3 weeks ago* (last edited 3 weeks ago) by nocturne@piefed.social to c/rpg@ttrpg.network

I have been running and playing Werewolf the Apocalypse since 1995. It is my favorite RPG.

I was very excited when Renegade Games obtained the license and started publishing WtA. I have been running a 5e (Werewolf's 5th edition, nothing to do with D&D 5e) for around 10 4+ hour sessions. And the game is just bad.

Firstly Renegade addressed some of the problematic content that existed in an edgy book published in the early 90s. This I have no issue with and in fact that was why I chose to run 5e over 2nd. It advances the story into 2023 and beyond. Werewolves are no longer fighting the coming Apocalypse, they are fully within it. Some of the tribes have changed, some are silently absent. As is the 3rd breed form, which was named after a First Nations tribe, they did not like the use of their name in this fashion, so I am okay with the form changing names, but they removed it entirely. With the removal of the "mule" breed the Garou language was removed, werewolf society was removed, and you have to be killing to remain in Crinos, or the war form.

Anyone familiar with Werewolf (or White Wolf's other titles), knows it is White Wolf's combat rpg, White Wolf even released a combat guide. So to see Renegade say that all combat should be concluded in no more than 3 turns should have been the biggest red flag, but I pressed on with the game.

Character creation was changed some too, you still assign dots as you wish, but the method to do so was tweaked, and in my opinion, made more confusing.

Freebie points, which were used to round out a character are gone, merits and flaws were made confusing to buy and use.

I spent more time trying to figure out how to run the game than I did running the game. And yes I know I can alleviate dice rolls by role playing, but somethings being left up to chance adds to the roleplay. I have never enjoyed a fully diceless game system, or rather a system that uses no rng or chance mechanic.

During this week's session I was trying to figure out how to use one of the player's background abilities and the group said can we play 2nd edition instead?

So next session everyone is going to remake their character in 2nd.

Tl;dr Werewolf 5e is a game that feels like it was made by someone who overheard someone explaining Werewolf the Apocalypse.

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I made a game (ttrpg.network)


it’s called Vain Pirates of the Seven Seas, it’s a GMless One Page ttRPG about Pirates and their accessories.
With each accessory lost comes an impairment, making the game quite fun (we laughed a lot playtesting it).
It’s free, and if you like it, feel free to let me know, it would make my day.
Enjoy!

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submitted 1 month ago by Zagorath@aussie.zone to c/rpg@ttrpg.network

The wish spell. Genies. Deals with devils. Even lower-ranked abilities like suggestion-type spells, depending on how they're used. It's a classic trope of RPGs that someone will use some sort of magic or magic-like ability to force someone else to do or believe something, or cause something to happen, but for that thing to not necessarily go in the way the person who did it intended.

What's your favourite story in a game you've been in where something like this happened?

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submitted 1 month ago by VoxAliorum@lemmy.ml to c/rpg@ttrpg.network

First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn't lead to a message option.

I am wondering how strict the rule of "Limit Self-promotions" is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well.

However, obviously I wouldn't want to invite someone just to get them banned for not being an active member before.

TL;DR: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?

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