I'll have to go with Selaco, it's not even finished (in fact it's approximately half done) but it feels more complete than any mainline Halo game after H:Reach. Looks better too.
Lethal Company. It was developed by one person, yet it outsold Call of Duty. It trended from 2023 to 2024, but I still play it at least weekly. A couple Lethal Company clones have since come out and some say one (R.E.P.O) is better, and graphically I would say yes, but nothing quite matches Lethal Company’s charm.
It’s a scrap-collecting + space horror survival + comedy game. The comedy feels very unintended and that’s why it’s so fucking funny. You encounter very horrifying creatures, then see your friends die the funniest death. Then you hope to collect enough scrap to survive another day.
Another Crab’s Treasure.
Oh, haha, a souls game but with crabs, funny parody haha!
Except, no, while it does seem like it would be compared to SpongeBob humor, and it does self censor “shit” to “ship”, the themes of the story go well beyond just “Crab must find his stolen shell!”
It takes time to ramp up but in some ways it feels like a better-written game than most Soulslikes (to me, that’s not a high bar given the way many of them wrap their lore in many layers of obfuscation that you don’t get to enjoy in the moment)
Watching speedruns and trying NG+ is also a lot of fun.
i love its anticapitalist take on ocean pollution. unironically smart stuff
Crosscode for sure! They have a new game in the works as well, it looks like it will be just as good. Great time to get into it
I really hope the sequel does more with dungeons than just ricochet/geometry puzzles. CrossCode's incessant use of those in dungeon after dungeon was what made me stop playing.
Pyre is my all time favorite, it's the only game i've ever platinumed and still kept playing to see a few more permutations. But by terms of sheer hours put in? Rimworld.
From the top of my head
- crawl stone soup. Classic traditional rogue like. Less fiddly than net hack, but very good.
- untitled story (an older game by the main person behind Celeste. Looks like Ms paint but is utterly charming)
- everything supergiant did. Hades, bastion, pyre
- binding of Isaac is a classic.
Shadow Empire. Best 4X wargame ever. 400 page rulebook included. Realistic logistics and planet generation 6000 years in the future!
Rogue Legacy
Dungeons of Dredmor! Just a really solid, straightforward roguelike with a ton of stuff and a cheeky sense of humour.
Sayonara Wild Hearts is a magical experience that can't be described honestly. On difficult stages, it engages all your senses and you're just 100% inside, enthralled by the visuals, music and rhythm. This is probably the most focused and most precise game ever, everything it has, works. It's not just my favorite indie game, it's one of my favorite games ever.
Also, Night in the Woods and Keep Driving. Both resonated with me emotionally in a lot of ways, touching the things I care about. Keep Driving also has a really fun gameplay loop and an incredible music selection (which works as a boost for that emotional factor).
Honorable mentions: What Remains of Edith Finch (it made me uncomfortable and scared at some moments) and Firewatch (nice way to tell a story, and the characters feel real).
hypnospace outlaw
Kerbal space program (the first one) And The Long Dark
Can’t really decide which I like more, and they are vastly different
Exanima
Unique physics-based isometric dungeon crawler also featuring an arena career mode.
Moddable.
Really slow development cycle, though.
Severed Steel
Futuristic 3D shooter with maybe the best movement system I've tried, with wall running, full 360 air movement, sliding and more.
Weapons have only one magazine, so you're constantly sourcing them from your enemies while blasting holes into the fully destructible levels.
Very replayable.
I really love Supraland, but it’s hard to convince people to try it for some reason.
I've not seen many RPG maker games mentioned here, so i'll do my part. These are a lot of my favourites through the years:
- To the moon
- Finding paradise
- Oneshot
- Celeste
- Omori
- End roll
There are also a lot of them that i've not played but i've watched full playtroughs of, like IB, Hello Charlotte, Lisa, ... and most recently The coffin of Andy and Leyley
One game i would also like to add is Rain World, which is a 2d survival platformer, a bit challenging, but i would argue it's also a "metroidbrania" if you know the genre, games that have knowledge as gates rather than keys or power-ups like metroidvanias. Some notable examples are Outer wilds or Return of obra dinn, who others have already mentioned
It's probably between stardew valley, rivals of aether, or cheaper world.
There's also a number that are almost perfect like wargroove, peglin, and kingdom rush.
One of my all time favorites right now is Brok The Investigator.
It's a game by French company COWCAT Games that is describes as a point and click beat'em-up game. Has lots to do because there are multiple endings. It has a free visual novel made to essentially showcase a vn engine that can be used to make BTI fan games or your own creations and has an upcoming DLC (apparently only gonna be $9.99) that focuses more on the combat side of the game.
It's currently available on PS4/5 (vita planned but scrapped), xbox (don't know if they mean one and series x/s or just series), switch, steam, itch(dot)io, and even epic if you hate yourself.
Used to play battlefield 2, BC2 and 3 alot. Then I stopped playing online games and recently started playing "Ravenfield". It's succesfully filling the void, there are even battlefield maps and some vehicle/heli/jet/tank mods and ignoring the fact that it looks like battlefield heroes (very indie-style graphics), the physics/handling feels pretty close, especially when flying heli and shooting rockets
I have a personal soft spot for Doki Doki Literature Club because it got me into programming when i was young, but that's far more sentimental and to be honest i wouldn't play it again as an adult really. If i had to pick something functionally though I'd say Project Zomboid. there's a fuck ton of fun to be made in that, especially with Multiplayer. Even in singleplayer i like to turn on a NPC mod and assemble my own makeshift Walking Dead cast
I haven’t seen it mentioned and feel like it should count, since it really just had a solo programmer working with a graphic designer and musician, but RollerCoaster Tycoon and RollerCoaster Tycoon 2 took a big chunk of my gaming time.
Dota.
Ok, I know what you're saying, "But Valve makes Dota2" which, yes, this is true. But the OG game came about from gamers just loving games and making a custom game. I think it's peak "indie" in it's origin. Which went off to spawn several clones (League of Legends, Heroes Of Newerth, Heroes Of The Storm, Smite, Pokemon Unite, Paladins, etc.). Dota2 by far has the most hours played of any game.
Magicraft.
Most of my picks have been mentioned already, but I had a blast with Mullet Madjack. A tongue in cheek riff on 80s anime in a boomer shooter where you have 10 seconds to live, but each enemy kill gives you 2 more seconds of life.
super meat boy
I really like Isle Wars and Scorched Earth
NaissancE
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