Space Station Silicone Valley
"Silicon" -- that's the stuff they make the transistors in chips out of. "Silicone" is what they make breast implants out of.
Doesn't look like there was ever a PC release.
Still no love for my babe Cubivore. Shit slaps
also Frolf. I miss the gamecube era :(
Guardian Heroes was an outstanding RPG beat 'em up on Sega Saturn. It had
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a two player co-op storyline with branching choices to get alternate endings
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unlockable characters for a 6-player arena mode
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incredibly unique characters to unlock, spellcasting with ➡️⬅️⬆️⬇️ input
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and a kick ass soundtrack.
Nothing has really scratched the same itch since (yes, I'm aware there's a sequel, but it's terrible).
That sounds great. The kind of game I'd've loved but never had any Sega consoles (and no one really spoke about emulating them) so missed all of it.
If you have an Xbox, by some miracle they have it available, and it's $5. I highly recommend it.
It's a relatively obscure PS1 game in the horror genre.
The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.
Game mechanics and ending spoilers
Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.
Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.
From the wiki article:
The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.
It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.
Urban Terror
When the homie busts out the Urban Terror USB stick at the LAN party
Balrum
Beautiful isometric game inspired by 80's and 90's CRPGs.
Blast Corps
Oh fuck yeah
Came here to post this. What a cool weird game just doing its own thing. I'm sure there have been demolition games since then, but the random mechanics of the dump truck (among other vehicles) made it so unique and creative.
The Witness. It might have had its moment but it feels like it's probably pretty forgotten at this point. It's a first person puzzle game where you're on an island ... and it's not Myst, Riven, or ... that other game that was a puzzle game where you were on an island? At least as far into it as I've played, it's pretty low stakes and there's very little in the way of videos or audio narration. It's spooky but in bright daylight. There's quite a lot of game there, too.
Also the comedic version, The Looker. I recommend it!
There's a bunch on the PS1 that got lost in the mix.
Ape Escape was really fun and novel, it was the first mandatory dual-stick release, and it did initially sell really well! It got two sequels on the PS2 but then drifted into spin-offs and party games. It's been two decades since the last proper installment.
Tomba! is delightful nonsense, a 2D adventure platformer that presented non-linear quests and tight controls. It's a cult-classic and the digital Special Edition on PS5 looks like it was done well.
Now for something truly forgotten: Running Wild. It's a kart racer but instead of karts it's a bunch of furries in a footrace. The announcer yells a lot, some of the character designs are lazy stereotypes, the graphics are muddy, but the track design is solid and it really feels fast when you get going. Very rewarding to learn the best lines and get into a clean flow.
Shadow Tactics Desperados III The Thaumaturge
Tactics Ogre. I see people drop Final Fantasy Tactics as the greatest tactics game of all time. Then you always see Fire Emblem, Advance Wars, and Disgaea after. People sleep on Tactics Ogre. It's a mechanically superior game to all of the mentioned. It's story is equally as good as FFT. I think the graphics are better. It's a challenging game from the start. FFT was created with the Tactics Ogre director and lead artist to be a more accessible version of TO. People see 90s golden era Final Fantasy and automatically put FFT on a pedestal. TO is like Undertaker stalking AJ Styles ready to obliterate whatever is in its way.
I've played Tactics Ogre after I've read some accounts of it being described as FFT's spiritual successor, but I must admit I never finished it--not because of the gameplay which is suprisingly deep for its time, but because of my own perfectionism. I didn't let myself just play the game without any guides or overthinking, instead went full "I want the perfect gamesave".|
But yes! what you said is true. FFT is a more accessible successor to Tactics Ogre.
Fight it out!
The Strider reboot. I wouldn't have minded another one of them, but I guess I'll replay it again instead.
Honestly, Ghost Trick: Phantom Detective.
The remaster got some attention, but it still feels pretty niche for a game made by the Ace Attorney guy. I never felt like it got its "moment" in the same way as, say, Blue Prince.
And yet, from the moment the 15-year-old announcement trailer dropped, I knew it was going to be in "top 5 of all time" territory for me. 😍
Sauerbraten FOSS FPS, available in your repo. Single player racemaps are fun. Get to the podium in the quickest time.
Try these servers:
-Racing#1 2021 [rev]-
or
Racing Reloaded
--//--
0AD FLOSS RTS, also available in your repo.
Excellent theming and challenges.
I used to play the shit out of The Specialist, a HL1 mp mod.
Also while most were hooked on Twisted Metal my brother and I loved Vigilante 8.
“Hide and go fuck yourself.“
Cyber Empires (PC), Shadowrun (Genesis), Betrayal at Krondor (PC).
Shadowrun for Genesis was amazing! Ahead of its time. The way it semi randomly generated jobs for you to do was pretty unique. Like Bethesda radiant quests, but decades earlier and better. I really enjoyed rising up from the weakest street runner to someone with enough reputation to skip the line at the expensive club.
The leveling system was also pretty advanced for Genesis.
Also the cyberspace hacking was wacky and fun.
GUNZ The Duel - man that was just so much fun. Online guns and swords gladiator style battles in the most neat stages. I remember an old mansion with broken staircases and balconies, a train station with freight cargo all over the place, an actual roman colosseum, a beach with a grounded ship ashore.
Some people could do this thing called K-style or butterfly style where you slash your sword against walls or other objects which made you lift off the ground, and switch between your gun to shoot as you do so - it was a neat trick which I learned but definitely did not master.
So much fun though.
Butterfly made my wrists fall off. Worth it.
Dark Fall 1 & 2 (specifically not 3)
couple of my favorite point and click adventures, and I've played a lot
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