You dont have to buy every game a reviewer hypes.
I literally can't. The article is speaking from the industry perspective of sustaining its jobs though.
And then i play some city builder that cost $20 for 300 hrs
Which city builder? I think I have 300 hours in Cities Skylines by now
Cities Skylines
This doesn’t make sense. Nobody is supposed to ingest all media. It is impossible.
You can’t hear every song. You can’t watch every movie. You can’t see every painting.
It should be celebrated that we have so much accessible art and entertainment.
I don’t feel there are too many games, because I can simply buy fewer games, but I do miss the feeling that there are games that everyone is buying and we’re all playing at the same time. I felt like everyone I knew was playing BG3 and we were all talking about it all the time. I don’t want to only play those kinds of big, blockbuster games, but I do want a few of them per year.
I've learned to be more careful with those hyped games. I don't like souls likes or platformers, but black myth wukong and silksong are both massively popular. I saw enough comments claiming BMW "wasn't a souls like" that I decided to give it a try. I'm sure there are some technical deviations from the genre to claim it's its own thing, but fit me it was just a miserable waste of $60.
Omg there's too many cars I can't buy them all.
I mean... Unironically, yeah. Do you want to start importing Kei cars? What about ADM, or Euro spec? You want to collect a specific year of econobox or do you want to aim for a high end sports car?
Too many cars.
The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.
I am not going to say that old games were better or that "they just don't make them like they used to". What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven't played Hades 2 yet but I expect it to be great, for example). But there's a lot of new games being released where I think... "Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10's sitting in my library waiting for me?"
Yeah. When they announced the new Silent Hill I was somewhat interested - although I felt the peak was back then with SH2. But having read about the remaster of SH2 and some reviews that said, it'd return to the roots? Nice!
Then I saw a streamer play it early, watched a bit and it looked promising. So I went to wishlist it. Then the release day comes and steam lists it for 70 bucks (available in two days) or 90 bucks now. Well, no. Let's see how long the price will be that high, but WTF? I don't wanna know what's the price on console for it - usually it's 10-20 bucks more?!?
I dont really think this is an actual problem. Yes, theres a lot of games now, far more than ever before and more releasing in a year than some consoles had in their lifetime. But this is actually a good thing because it means this industry is more accessible than ever and we have very little limit on what experiences we can have.
The actual problem is the diversity and quality of those games due to muddy motivations. Like any entertainment industry under capitalism, artists are not just performing their art because it is their passion, its also to make a living. At the start, the core motivation is passion, a desire to create and innovate and expand on what that medium can be. When that medium reaches a point where a newbie with great talent can become an overnight sensation, then the motivations for creating art in that field become tainted because individuals start to believe that they dont need passion for the art in order to make massive amounts of money. The market will start being flooded with greedy, talentless people who are looking to cash in on the craze.
Ive been gaming since Sega Genesis, and have followed the industry closely most of my life. To this day, I believe everything in modern gaming can be connected back to the insane popularity of Call of Duty 4. Before that game, nearly every game that came out was trying to do something unique. They might share a genre, but they always did something to stand out from the crowd. Very few games were ripping off a competitor, and the ones that did normally did it so poorly that they immediately got ignored. But after the success of CoD4, that changed massively. Everyone was releasing a first person shooter with pvp multiplayer. Games that didnt need multiplayer had it tacked on per publisher demand. Japan went full on stupid and stopped making games that had that particular vibe that only Japanese games had, and even went as far as hiring western studios to redo franchises that absolutely did not need to be redone, with Capcom coming to mind as particularly bad about this. The market was flooded with low quality, cheaply made games trying to get a part of that bag that CoD4 made.
But we actually got lucky during all of this. Xbox and Steam were both platforms that attempted to lift up independent developers. Unlike the film industry, a space was created for low budget game development, and tools to make games were permitted to be accessible for very cheap. What this did was allow those artists who actually have passion in their art be able to take a pathway to creating high quality games. The ripples of that are felt to this very day, with Silksong being a perfect example of why accessibility in a medium is important.
There are a lot of games, and a lot of them suck for sure. A lot of them are rip offs, overpriced re-releases, clones, and even scams. But with that we've also gained so many great games, in so many genres, with new genres being molded like every month. The AAA space is arguably in a state of painful saturation, where budgets are bloated, dev times are too long, quality is poor, and prices are absurd. This will end up in whiplash against the AAA scene in time, probably sooner than later. But unlike when a similar phase happened in the Atari era, almost killing the games industry, that just wont happen this time, because the industry is not reliant on giant corpos to carry it.
What i would recommend as a gamer is to give up on the old notion that you can play all the games that come out. Especially as you get older, you wont have the time and you shouldny try to make the time for all of that. Treat games like people treat music. You cant listen to all of the music, and you shouldn't try to. You find the type of music you like, and search that space to find more things to enjoy. Do the same with games. Dont rush through them, play them at a pace that is fun for you and lets you soak them in, and play the games that specifically appeal to you. Even if its a single game you play on repeat, if it brings you joy then it shouldnt matter.
A more controversial recommendation is stop being averse to spoilers. If your friend plays a game that you dont know if you will ever bother to play, let that friend tell you about the game. Studies have actually shown that players enjoy a game more when they go in knowing spoilers. This might not apply to all games, but from personal experience I can say letting a friend ramble about a game they love that I only have a mild interest in has not only caused me to actually play those games, but games are so rich in detail and varying experiences that I will end up having a very different experience than them that I now get to share with them. Being less averse to spoilers both helps you be able to communicate with more people about gaming, as well as gain new insight on games you might be on the fence about. This can help reduce the amount of games you feel an urge to play but cant make time for by acting as a social filter, or "word of mouth".
Competition is what degrades quality. People who's needs are met are more creative and more likely to take risks and more likely to try to make something unique. That's the problem with the influx of games. You see it in everything. People who are already insulated with a secure amount of wealth are able to become creative musicians/artists and others will just try to copy what makes money, but ultimately most will fail due to the sheer amount of people competing. If every developer and creator's needs were met before they tried creating anything then the landscape would look very different, but that's not the world we live in.
The market is extremely competitive, and ever more so with each new developer. Everything is more accesssible yes, but that is worse for everyone besides major IPs who will always make money and those who can take risks because they are in a position to do so. This is the problem with all creative fields. It's great for people who are already secure and terrible for everyone else.
It does feel like the market is so saturated now.
In the end it's up to us to vote with our wallets and spend how we want.
My gaming backlog is so big ... I don't really feel the need to buy new games unless it's something universally loved, like Clair Obscure.
Aside from that, I really ought to work on my backlog.
Whether I succeed in this impulse control is another story ... Lol.
Bullshit propaganda, sorry not sorry. The problem isn't too many games, its reviewers overhyping too few games. Gta6, marathon, whatever the heck else, seriously do some basic research and you'll find great games at a great pace. There is, in fact, room for all games in the market.
The first and foremost problem of the Videogame Industry is the videogame corporations. They
Over work and under pay workers
Transformed modern gaming into gambling
Enable pedophiles to run rampant on their platforms while censoring people who stop them (notably Roblox)
Needlessly price hike software and hardware
Purchase popular indie studios then shut them down
Etc
Why does anyone read Bloomberg? That shit is the equivalent of the suit wearing shitty little twerp on a college campus c. 2017 being a conservative edge lord. Change my mind.
I have zero interest for Bloomberg in general, but, that's Jason Schreier.
He's one of the very few you could reasonably call a videogame journalist non-ironically, and I really don't think "conservative" describes his views.
XD
This is a good thing for everyone besides the capitalists who seek to profit from their game.
We need a UBI so these artists can just make the games they want, and so "too many games to play together" is no longer a financial issue.
Again, wealth redistribution fixes a problem phrased by news as a consumer problem.
This is my point exactly. Art should be accessible for both for the artist and those that enjoy the art. In the current landscape too many artists is a terrible thing for most besides the ones who are already wealthy, but it doesn't have to be that way. I see so many extremely talented and creative people who can't afford to make art and are forced to waste their talents because they can't survive as an artist. Good art takes a lot of time to create and only wealthy people have free time.
The problem they describe will self-correct; the "market" will drive that. But it might not be pretty. The things below are already happening, but will be further instigated:
New AAA non-franchise titles will be less common because return is less likely amongst the sea of new games coming out. Investors will continue to gamble on them, but they'll be fewer and further between.
Mid-budget AA games not in a niche will disappear. You'll still have your city builders, your milsim squad shooters, your competitive RTS games, but you won't be seeing many new AA action platformers, multiplayer CoD style shooters, block puzzlers, adventure RPGs, etc. They'll either be bare budget / indie or mega budget.
You'll see dev cost continue to be driven down to mitigate this risk, making quality suffer. Asset flips, AI, and outsourcing will increase for most studios that don't get recurring revenue from live service games.
Indies will continue to be random breakout hits, but their studios will die fast because followups to their breakouts often drown in the sea too.
Being an employee in the industry will probably mean jumping from company to company where you might only stick around for 1 - 2 titles before a major layoff. Contracting will get more common.
I haven't finished half of my backlog because I'm mainly playing Fallout 76 and No Man's Sky. I don't have time to play every game I want just like I do not have time to watch every show on TV.
Going to need a global wave of union organization to at least get royalties on sales determined for contribution levels. That's unlikely to be incredible money but anything is better than nothing as you age towards their elder years
Besides that, no real solution. It's happened to every art industry. It turns out there's probably been an incredible amount of artistic talent every year throughout the millenniums but it's just the last couple decades where it didn't require super levels of luck and financial backing to make it
Yup.
The overabundance of games is killing great games.
Can't tell you how many fantastic multiplayer games I've bought only to find out they're ghost towns or become ghost towns soon after purchasing. And it's because players are so spread out over so many games. 20 years ago these games would have been major successes with a huge player base for years, but they're dead on arrival or within a few months. It's a real bummer.
That being said, I'm going to plug Mycopunk. Just got it and it's great. Like Deep Rock Galactic and Risk of Rain 2 had a baby. We need more players though. Came out in July. Currently on sale. But base price is cheap.
There are multiplayer games from 30 years ago that still have 30 people who play on the first Friday night of each month, and they will put that in their calendar and keep the game alive.
The idea that multiplayer games need huge communities of players otherwise they are "dead" is what is killing multiplayer games.
There are three tiers of activity:
- Active enough that I can queue at any time of day and find opponents close to my skill level with good ping
- Active enough that I can queue at peak hours and find opponents
- Need to schedule games via Discord matchmaking
If I really love the game enough, I'll put up with jumping through hoops to play it, but it does get frustrating when the games I like are a lot more convenient to play than the games I love.
Elden Ring has been praised by everyone.
It's one thing if a reviewer says it's good. His livelyhood relies on the video game industry thriveing. If you stop buying this game, the studio won't make the next game. If the studio won't make the next game, the reviewer can't review the next game. If the reviewer can't review the next game, then where does their paycheck come from?
So I'm not saying they knowingly artificially raise scores and sell games. I'm just saying maybe a 7 gets reviewed as an 8 just so the reviewer won't feel awkward when meeting with industry folk at the next industry get together.
But when gamers collectively band together, and say itxs 10/10, and game of the year, I feel rest assured that Elden Ring is as good as people say.
I have not bought Elden Ring. I have not played Elden Ring. In all honesty, I probably won't. Why?
BECAUSE YOU DON'T NEED TO PLAY EVERY SINGLE GAME JUST BECAUSE IT'S AMAZING!!! YOU CAN JUST NOOOOOT PLAY IT!
Don't blame too many games. Don't blame reviewers. Don't blame anything. This is only a problem if you let it control your life. Variety is good for everybody. Some games you can just let others enjoy. I'm glad Elden Ring is so great. I don't feel bad I missed it. I'm happy for you if you loved it.
Isn't that so much healthier of an attitude to have?
The article is about how so many games are coming out that many of the companies making them are going under even when they make games that are evaluated as being good or great. I provided an anecdote about myself that probably contributes to it. I didn't really share it to be about my attitude toward being able to play these games. I'll be just fine.
The problem is the immature critique and not the quantity.
This becomes even worse when you also want to play old gems that missed because you weren't even born, or because you had kid taste in your early gaming days, but there are worse things to complain at.
My first two video games that I had were Gran Turismo and Dragon Ball Z Ultimate Battle 22, so at my 6 years old or so I already had negative time of hundreds of nice jRPG gems LMAO.
Dear video game developers,
There are too many video games nowadays. Please eliminate three.
Hmm… newest game in my library is Under Night In-Birth II Sys:Celes from last year, which is a re-release anyway.
I bought 13 old-ish (pre-2022) games this year for less than $100. I have no reason to spend %60-80 of that on 1 game I probably won't even like, and that's if it clears the seemingly impossible "playable" hurdle.
Let me count upcoming games I look forward to playing/am curious about:
- Ninja Gaiden 4 (Happy to wait for a deep sale)
- Onimusha (Happy to wait for a deep sale and may even refund if I don't enjoy it)
- Okami 2 (Happy to wait for a deep sale)
- Marvel: Tokon (Will definitely wait for a deep sale—$10 base game)
That's it.
I definitely went to see more new movies at the cinema this year than I played new games. IDK where the industry is headed and I feel for all the underpaid, overworked developers at risk, but there isn't much I can do if publishers collectively decided to abandon my favorite genres.
The answer is slow gaming. If it is not still known as a good game 5-10 years after release, it is not worth buying.
Also helps avoid games which vanish like a fart after they get your money.
Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they're nowhere near as active.
I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin's Creed, Monster Hunter, Yakuza (with all it's spinoff games like Judgement and others). I'm sure a lot of those games are great, but I just don't have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.
So I think it's worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.
I have a friend that insists on getting games at launch. When I get the games years later though I notice they haven't even played them for a hour while I go on to actually finish them.
So I think some people buy because of the hype than to actually play the game, since the act of purchasing gives them the high.
It's not a problem for me just because of the cost. I want to play Expedition 33 but I'm not sure I want to pay $70 to do so.
I'm happy just playing my old ROM collections or booting up Cyberpunk or whatever. but now I just can't justify dropping $70+ on a game anymore.
sigh, I'll probably just end up going back to EVE Online.
It’s the same with tv. I am very picky with my time. So i play very few games or watch very few shows.
The main problem I see is that creators and all of the people involved in creating games get a smaller share than they would have in the generations before and games aren't getting cheaper to make. It's the same with movies and music and everything. There's only so much capital and the pool of people fighting over it keeps getting bigger. It would be nice if people could make shit just for the sake of making it but instead every market has become a cutthroat competitive wasteland of bland bullshit and half assed or unfinished projects.
I buy tons of games. I hardly play most of them. So many have potential, but stay in early access or fizzle out and the developers abandon it. It really sucks, because I do see a lot of creativity and really awesome ideas that go to waste. Unfortunately, people have to make money to survive and can't just create art for art's sake.
How is having more options a problem?
I'm playing games that came out 10 hears ago, and I have a backlog of many years and I couldn't be happier with it.
It's better than no having anything to play.
At a industry level we all know that gamedev is not a great career. Specially if you are indie the most common profit is 0. But it's ok. You can do it just for the love of it as I do. I spent time making games just because I love it. No everything have to turn a profit.
No one is forcing you to buy more games than you can play. Take some responsibility.
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