8
top 50 comments
sorted by: hot top controversial new old
[-] justdaveisfine@piefed.social 12 points 2 months ago

I don't like durability mechanics when its clearly there just to waste your time or money or whatever. Any game that makes you do more hiking to repair benches than fighting is either getting a thumbs down or I'm going to download a mod.

[-] jordanlund@lemmy.world 10 points 2 months ago

Escort missions. Specifically when the person you are escorting is as sharp as a bag of hammers.

load more comments (3 replies)
[-] T00l_shed@lemmy.world 8 points 2 months ago

Not a mechanic i guess, but motion blur

[-] scrubbles@poptalk.scrubbles.tech 2 points 2 months ago

God I can't stand it. It's one of those things like "Why do I need that, my eyes can already do that"

load more comments (1 replies)
[-] BurgerBaron@piefed.social 2 points 2 months ago

If that counts then in-game rendered intros on first launch running in 720p and you can't change video/display settings until after the game finally gives you control.

[-] Donjuanme@lemmy.world 7 points 2 months ago

QTE, especially when they're randomly inserted into an otherwise action/skill based game.

[-] Gnugit@aussie.zone 1 points 2 months ago

Dying Light, I'm looking at you...

load more comments (1 replies)
[-] Grandwolf319@sh.itjust.works 7 points 2 months ago

Very few checkpoints or save options. I don’t have time to try to beat something if there is like 20 mins of playtime from the last checkpoint.

And then you stumble into an hour long cinematic.
Fuck that, Kojima should have made movies instead of games.

load more comments (1 replies)
[-] BurgerBaron@piefed.social 7 points 2 months ago

Game has collectables scattered in almost every room including lore text and audio logs.

Meanwhile the story NPC is nagging you to move on every 30 seconds on a loop and won't shut the fuck up. Because play testing revealed most of their players are fucking morons and get lost in one way apartment rooms I guess.

These two mechanics conflct with one another way too often and it's immersion breaking every time.

[-] TheMinions@lemmy.dbzer0.com 2 points 2 months ago

Act 1 BG3 was pretty bad about this. I thought the tadpole plot was going to be resolved in Act 1!

[-] papalonian@lemmy.world 1 points 2 months ago

THAT'S NOT GOING TO WORK!

TRY SOMETHING ELSE!

USE THE TADPOLE!

[-] EvilBit@lemmy.world 6 points 2 months ago

Both Control and the dogshit Avengers game had these upgrade systems where you were constantly bombarded with pickups that offered inane benefits like “2.5% increase to headshot damage for 3 seconds after taking damage while in midair” and you spent half the game managing your goddamn upgrades and the limited upgrade slots instead of having fun. It got to the point where I was relieved when I DIDN’T get any upgrades after a battle.

[-] psycotica0@lemmy.ca 3 points 2 months ago

Oh yeah, I really liked Control and recommended someone else play it. He didn't make it far and I asked why not and he said the upgrade system and the crafting... and I was like what crafting?

He said the way you turn figments or whatever into upgrades or whatever. And I was like "oh yeah, that rings a bell... I just didn't do any of that".

I don't always have this power, but in this case I was apparently able to ignore entire chunks of the game and enjoy what was left. So I have a weird skewed view of the game 😛

[-] tal@lemmy.today 5 points 2 months ago* (last edited 2 months ago)

I don't think that I can give the worst, but I can give some that I did not enjoy.

  • Invisible teleporters. Some old RPGs

like the D&D Gold Box games


came without an auto-mapping feature. Part of the game was, as one played along, manually creating a map on graph paper. This in-and-of-itself was somewhat time-consuming, and if one made a mistake or got turned around, it could be hard to fix one's map. A particularly obnoxious feature to complicate this was that sometimes, there'd be unmarked teleporters to move you to another place on the map without notice, and you had to figure out that this had happened. Very annoying. I didn't like this mechanic.

  • Real-time games with an intentional omission of a pause feature. Some strategy games do this. The idea here is to force you to think in real time, and not permit you to just pause and think about things. Problem is, even if one agrees with this, in the real world, sometimes you need to answer the door or use the toilet. Not a good idea.

  • In general, positive-feedback loops that increase the difficulty for the player. An example would be shmups where being hit causes not just the loss of a life, but the loss of a level of one's precious weapon power, or something like that. That means that when one is doing poorly, the difficulty also ramps up. There's some degree of this in many games insofar as it might be harder to play when one is weaker, but in the shmup case, I really don't think that it's necessary


a game would be perfectly playable without that element. I don't really like situations where it's just added for the sake of being there.

[-] railway692@piefed.zip 3 points 2 months ago

Real-time games with an intentional omission of a pause feature.

Agreed. I can understand in MMOs, but if I'm the only one playing, the game should stop when I say stop.

At least make it an option in the accessibility settings if it's not "the developers' intended experience".

[-] guy@piefed.social 5 points 2 months ago

Where one enemy sees you and now all their friends somehow knows where you are

[-] railway692@piefed.zip 2 points 2 months ago

And if they have some kind of shared vision because of technology or telepathy, then make it hurt them them when one goes down.

Or make it make sense, like they have to spend a turn to contact the others, or they shout to alert other NPCs, but that just means there know there's a threat in this general area, not "we now have magic GPS for the next five minutes, and then I guess it must have been the wind."

load more comments (3 replies)
[-] e0qdk@reddthat.com 5 points 2 months ago

Insert real world money to continue/for advantage. Whether it's modern FTP with MTX or old school quarter eaters, it's poison to games.

load more comments (1 replies)
[-] Chezus9247@lemmy.world 5 points 2 months ago

Not really a game mechanic, but as an achievement hunter I freakin' HATE speedrun-achievements. The longer the game, the worse it is

[-] zipzoopaboop@lemmynsfw.com 2 points 2 months ago

How about an achievement per difficulty and doing the harder ones don't unlock the easier ones

[-] hydrashok@sh.itjust.works 5 points 2 months ago

Unskippable intro levels that teach the control mechanics.

Bonus if you also can't access settings and it's stuck in a stupid resolution or something.

[-] Whostosay@sh.itjust.works 1 points 2 months ago

Make sure the volume could win you a court case for blowing your fucking ears out and I'm there

load more comments (2 replies)
load more comments (1 replies)
[-] Asafum@feddit.nl 5 points 2 months ago* (last edited 2 months ago)

Time gates. Gacha games are rife with them...

Want a piece of equipment for your character? Well spend daily currency to get one that regenerates over a day. Oops rng God hates you and you got +Def for a character that wants +Atk, better luck tomorrow/next week... Oops it's still not your week +Hp this time.

[-] pishadoot@sh.itjust.works 4 points 2 months ago

Stat/EXP loss on death.

Unskippable cut scenes, especially before a boss. I want to play on hard difficulty, which means I WILL die to bosses. Do not force me to watch that shit 5+ times or I'm out like trout.

load more comments (1 replies)
[-] Hegar@fedia.io 4 points 2 months ago

Probably encumberance, almost certainly the single most ignored rule in rpgs.

But honorable mention goes to old school AC/THAC0 - the mechanics were originally for modern-era battleship game where armor class referred to size. Using the smallness of boats to model the defensive power of better armor was never going to produce sensible results. THAC0 was always unweildy at the table, slowed play, and turned combat into a chorus of "uggghhhh does a 13 hit?" "Ugh.... no."

[-] psx_crab@lemmy.zip 3 points 2 months ago

QTE, including those i have to align those bar that goes left and right, or those tap a button quickly, in any game that isn't point and click adventure game. It's not fun in God of War, and it's not fun in Dying Light.

Also extreme hand-holding tutorial that force you to click button or do certain action else your progression is refused. This happened a lot in mobile game, which i basically refuse to play.

[-] nimble@lemmy.blahaj.zone 2 points 2 months ago

Capitalism, as seen in monopoly

[-] TinyLittlePuni@lemmy.world 2 points 2 months ago

The worst game mechanic is artificial difficulty where enemies aren't challenging. Instead, they are just damage sponges.

[-] ada@piefed.blahaj.zone 2 points 2 months ago

Alien pods getting a free move as soon as you uncover them

[-] tal@lemmy.today 3 points 2 months ago

What is this, some X-COM game?

[-] ada@piefed.blahaj.zone 2 points 2 months ago
[-] t_berium@lemmy.world 2 points 2 months ago

Time limits / countdowns.

[-] HexesofVexes@lemmy.world 2 points 2 months ago

Microtransactions - the answer always has been and always will be microtransactions.

[-] Krudler@lemmy.world 2 points 2 months ago

Games with inventories where they treat a single gem or a flower petal as occupying the same space in your rucksack as a pair of boots.

Guys, we go back to Ultima 7 with the key ring, the problem was solved along fucking time ago. Stop being lazy and have gem sacks, crafting bags, keyrings, etc for small items.

load more comments (1 replies)
[-] chunes@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

Been playing Dark Deity (a Fire Emblem clone) lately and instead of permadeath, it reduces a random stat by 10% permanently. Can't say I'm a fan. Just have a permadeath mode and a regular mode.

[-] anarchaos@lemmy.ml 2 points 2 months ago

multiplayer shooters with unlockable weapons/classes

[-] aesthelete@lemmy.world 2 points 2 months ago

Often it's climbing.

I'm looking at you, breath of the wild.

load more comments (1 replies)
[-] ch00f@lemmy.world 2 points 2 months ago

Doom3 flashlight. It’s Doom. Not fucking 5 Nights at Freddy’s.

[-] Little8Lost@lemmy.world 2 points 2 months ago

Microtransactions

[-] SoftestSapphic@lemmy.world 1 points 2 months ago

Escort missions

The only good escort missions are the ones where you aren't limited at all by the NPC you need to escort, which no longer makes it an escort mission.

load more comments (1 replies)
[-] ech@lemmy.ca 1 points 2 months ago* (last edited 2 months ago)

Holding a button to do anything/everything. I can see the logic of where it may be useful, but it doesn't need to be used for everything. So damn annoying.

*Oh, and similarly, forcing excessive submenus to do basic things, like continue a save from the main menu. That should be one, maybe two button presses, not 4+ along with a confirmation. I'll never understand games with stuff like that.

[-] justdaveisfine@piefed.social 1 points 2 months ago

Ah another one - Forced stealth sections where you can't be detected at all. Especially in a game where stealth is optional or not even a thing you can really do normally.

[-] Kolanaki@pawb.social 1 points 2 months ago* (last edited 2 months ago)

Taking control away from the player for stupid bullshit.

Dragon's Dogma 2 had this to the most extreme level I had ever seen. Random NPCs can initiate dialogue without you hitting a prompt (and they can appear anywhere, even in the middle of a cave full of monsters). Your companions will sometimes high five you, and it just forces you into an animation that it didn't prompt you for. There is an actual boss fight in the game that is literally a cutscene of someone else fighting it.

Dragon's Dogma? More like Dragon's Dogshit. 😬

[-] Mr_Fish@lemmy.world 1 points 2 months ago

Not really the worst, but my hot take of something I don't like: puzzles rather than problems. By that I mean puzzles have one correct solution and everything else is wrong and doesn't work, while with a problem you're given some tools and an obstacle and just let loose. It's so much more satisfying to find your own solution that it is to reach the end and realize you were being sneakily handheld through it to make sure you found the only possible way through. I've done a few good problems where I reach the end, then immediately reload the save from before and try some different routes just to see if it works.

Puzzles do have their place though, especially in tutorials.

[-] Duamerthrax@lemmy.world 1 points 2 months ago* (last edited 2 months ago)

Escort Missions. Especially when pathfinding AI was terrible.

Quick Time Events in a game that it isn't the focus. Halo 4 had exactly two quick time events. One in the first level and one in the last level.

[-] sbv@sh.itjust.works 1 points 2 months ago

Crafting. And jumping games.

[-] s@piefed.world 1 points 2 months ago* (last edited 2 months ago)

Probably the Enemy Boxer from Lego Indiana Jones: The Original Adventures. Canonically he is a mechanic but they don’t even give him the wrench ability which isn’t even that special of an ability, and then he dies like a wimp with his plastic still-alive head getting chopped off by the plane that he’s supposed to be repairing. An idiot who would punch an anvil three times in a row deserves that sort of graceless demise.

load more comments
view more: next ›
this post was submitted on 27 Oct 2025
8 points (100.0% liked)

Ask Lemmy

36445 readers
239 users here now

A Fediverse community for open-ended, thought provoking questions


Rules: (interactive)


1) Be nice and; have funDoxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them


2) All posts must end with a '?'This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?


3) No spamPlease do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.


4) NSFW is okay, within reasonJust remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either !asklemmyafterdark@lemmy.world or !asklemmynsfw@lemmynsfw.com. NSFW comments should be restricted to posts tagged [NSFW].


5) This is not a support community.
It is not a place for 'how do I?', type questions. If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email info@lemmy.world. For other questions check our partnered communities list, or use the search function.


6) No US Politics.
Please don't post about current US Politics. If you need to do this, try !politicaldiscussion@lemmy.world or !askusa@discuss.online


Reminder: The terms of service apply here too.

Partnered Communities:

Tech Support

No Stupid Questions

You Should Know

Reddit

Jokes

Ask Ouija


Logo design credit goes to: tubbadu


founded 2 years ago
MODERATORS