Made large contributions to Linux gaming compatibility
Also platformed independent game developers.
Monopolized a market by offer good services to both end users and buisness clients.
Lets not forget the evil though : helped set the 30% cut for apps/games that became the standard across all digital spaces, arguably started online gambling and microtranactions in gaming.
Online gambling existed well before Steam.
How did they start microtransactions?
Selling loot boxes, where you pay 2-3 currency units to "unlock" a box that definitely won't have something of value the vast majority of the time. TF2 cosmetics, CS:GO gun/knife/glove/player model skins
To be fair those are cosmetic only items. I've played a ton of those games and didn't spend s dime, because I don't care about how cool my gun looks.
>made their own linux distro
>develop Proton and Lepton
>all that in Valve-Time™
>Windows gave up
Microsoft practically handed it to Valve. Microsoft wanted gamers off the PC and on to the xbox so they ignored the PC platform they were already dominant on. This gave free reign to Valve. One of the biggest mistakes in PC history if you ask me.
Valve could've legitimately done nothing and still be winning in comparison to the big three, but instead they've slowly and steadily been helping the gaming community to give Windows the middle finger by making huge contributions to Linux gaming.
Honestly, its downright shameful how many companies have forgotten that a good way to make money from customers is simply to treat them nicely while they're buying your goods.
Valve's big business strategy seems to be just wait for your competition to shoot themselves in the foot
Helping the gaming community by popularising not owning your games, lootboxes and child gambling, early access and asset flips as well as being the first to cave when visa and MasterCard started pressuring companies to stop selling certain games?
Most games on steam are drm-free or have a very weak DRM which is easily removed. Not great, but not the worst.
Lootboxes kinda suck, but at least they only use them for cosmetic items, it's not pay2win, more like pay2lookgood.
About the child gambling... Pretty awful, but I think the ones who should bear most of the blame should be the parents. I have younger family members (not my kids) and their parents couldn't give less of a shit about ensuring they only have access to age appropriate content. Steam has parental controls implemented, USE THEM. Starting to think that allowing kids to access these features (when parental control is available) should be considered some kind of negligence.
Actually the trigger for Valve to build a focus on Linux was that Microsoft was planning to lock down Windows so that only apps from the Microsoft Store could be installed. If Microsoft woul have went through with that, it would have killed Steam.
Probably not. It would've let to many people leaving windows earlier. Many people have thousands of bucks worth of games on steam. I don't think they would've just left them.
sourced from the infinite human imagination and eating cheese before bed type comment.
... They're like the opposite of doing nothing.
MSFT in particular has been essentially utterly out manuevered by Valve and their developements.
Its... its actually rumored (by Moore's Law Is Dead) that the specific weird custom chip the Steam Machine is using...
... was originally going to be used in something like like a planned Surface Super Duper Pro tablet.
But MSFT cancelled it.
After AMD had already made a bunch of the chips.
... And... then Valve comes along, figures out how to build a PC/Console out of MSFT's abandoned scraps, which also functionally hammers the final nail into the coffin of Xbox as an actual hardware device.
Valve beat MSFT at large segments of literally their own game.
Proton and Vulkan, both largely funded by Valve, flipped the fucking game table into another dimension, but MSFT did not notice untill it was beyond too late.
... Thinking with portals, you might say.
This is what you can accomplish when you don't have shareholders forcing you to be an idiot.
Private companies are perfectly capable of self sabotage through growth drivers without shareholders unfortunately...
Execs chasing bonuses and chasing w/e 3rd party "consultancy groups" say they need to do.
Yeahhhhhh but at least there's a fall guy to dunk on. The shadow "investors" looming in the dark hold no accountability and yet demand profits at the cost of everything (usually) good about a game or series
He iight
Valve was responsible for creating the gambling mania in gaming. Remember that!
What he did was resisting the temptation of screwing gamers. I wonder if this will last
Fostering developers to go ham on windows to Linux comparability and now the same for X86/64 to ARM is much more than nothing. Valve have actually been the ones doing the most to pave the way for theirs and anyone who follows' future.
I'm not too jazzed about their virtual monopoly but that's sadly because they've just been working for consumers in more ways than the others. They're not the best at everything like GOG trumps then when it comes to actual ownership but it's sum of all of their parts that puts them head and shoulders above the rest.
They've done so much that they've paved the way for non gamers to be able to switch over to Linux much easier (I wouldn't say it's all on them but they've helped foster cross compatible development on Linux in general). I don't think you could say the others have done as much to affect the space outside of gaming as valve either. Except Microsoft, but their decisions have been much more controversial.
I hate to see myself glazing valve as much as I have here but it is what it is. I'll criticise them when the context allows and praise them like this in other times.
Stop giving credence to valve being a monopoly. That's tech bro propaganda. They are literally not a monopoly. There is multiple digital storefronts for PC gaming. There is options. There is choice. Do not further the narrative and get fucking valve antitrusted for no goddamn reason other than Microsoft wants them dead.
That's why i said a virtual monopoly not an actual one. Their prevalence in the industry among pc gamers makes them seem like a monopoly even though there are choices. The rest of my comment also explains why people choose them over other options so I don't know what your trying to get at...
I would go further and say that all that they've done are """merely""" sound elements in a strategy to avoid that in the era of always-online remote updateable software, Microsoft successfully uses their position as the provider (and, more importantly, controller of some of what runs in pretty much all consumer instances) of Windows to squeeze out Steam as a games store.
Microsoft slowly transforming for Windows applications into the equivalent of Apple for iOS applications (and their move towards signed applications could be part of that) would be a nightmare scenario for Steam and it's a realistic possibility, especially if you notice that Microsoft is moving towards "everything must be cryptographically signed by Microsoft" to run in Windows.
So it totally makes strategical sense for Steam to invest into getting as many gamers as possible away from the Windows ecosystem, and one path is to get more games to as easily as possible run in the already existing and established alternative to Windows - Linux - the easiest way being to invest in an ever improved Windows-Linux adaptor layer (i.e. Wine/Proton) backed by a Steam store in Linux which just seamlessly uses that layer when needed, whilst another path is to sell their own game machines which do not run Windows and there again using Linux makes sense as the OS, both because it already exists and is mature and because using it on their machines has synergies with their investment in the "make games targeting Windows seamlessly run on Linux without needing changes".
This isn't Valve and Steam being nice guys doing nice things because they love their customers who use Linux, it's just good long term business planning and management of maybe their greatest external risk - Microsoft.
I mean, "Yay for choosing Linux!" and "Respect for their business sense", but lets not deceive ourselves into thinking they're good guys because of doing what just makes sense strategically to manage Microsoft as a risk.
I agree, it's just nice that they chose a platform that others can use what they've implemented whilst they're still around and if they somehow go tits up on Sunday.
Their decision to do it open source is the nice guy side but you are right they have ulterior motives that just make perfect business sense rather than it just them being "nice".
Can we stop the steam/gabe glazing?
They are responsible for some of the worst practices in modern video games and are generally not a consumer focused company but you're doing PR for them for free
And yet they are so much better than the competition it's just funny.
We have very different ideas about doing nothing.
Look, failing at selling video games people want to buy, is like failing at selling porn, or running a casino full of machines that tabulate a set amount of winnings before giving back a predetermined amount.
Doing nothing is sometimes the smartest way to make money.
But what if I want to confirm I am rich for being smart and thinking out the box instead of having rich parents and exploiting people like half of those poors think I am?
Well they apparently have people you can pay to whisper such in your ear.
Remember, you are mortal.
Playstation isn't lazy. They happily shoot themselves in the foot every other week. For every 1 good thing Sony does with the brand, they do 3 or 4 fucked up things.
Buys 10 yachts.
look, im very grateful for valve employee’s work on proton (& other technologies), and i recognize that out of the major gaming companies, valve is one of the least bad…
but they’re still a corporation. they’re still unethical. they popularized gambling mechanics and they basically have a monopoly on PC gaming distribution.
don’t worship companies. they don’t care about you. need i remind you, in the late 2000s/early 2010s, nintendo was the good guy. just making good games and innovating, while everyone else was busy making yearly slop, day one DLCs, paid online, microtransactions, broken games on release… and now, look at them.
Yeah but then one of the things you have to remember is there's a lot of people who may enjoy PC gaming but don't actually want to PC game. My cell included. And I've been in the IT industry for 20 plus years and I can't be bothered to build a PC to play my hundreds of steam games that I own. Hell I keep buying humble bundles yet I still haven't put together a PC for probably the last 5 years. The only PC I actually own is a laptop that I use just for work that I don't have it customization done on and it's used for my clients to be able to connect remotely to sites so I don't care what goes on it and what stays on it. I enjoy my Xbox because I don't have to do any tinkering with it I literally just turn it on and play on my nice big tv. I enjoy my switch because I just turn it on and play it on my TV or in my hand. I enjoy my phone because I just use it and play on it when I need to. Same with my tablet. However owning and maintaining a PC is quite a bit more work. Not only that but if I wanted to put it in my living room I'd have to either build a small form factor PC to fit in my living room and then connect it up and maintain it, or I'd have to go into another room to game on a desk where it's specifically set up.
i also work in IT and agree wholeheartedly. it's tiresome to see the rampant denial that building and maintaining a PC is a lot of work.
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