I continue to remain shocked by how boring and mediocre starfield is. I'm a Bethesda Enjoyer, extremely into space games, and extremely forgiving. How did they fuck up so badly?
Basically what I did with Cyberpunk and FO4. Had zero urge to try Starfield, noticed it basically dropped off the map for most people a few weeks after release.
Cyberpunk and FO4 at least have some redeeming features. Starfield on the other hand...
I don't want to live in another neoliberal hellhole in space, Todd. Read the room.
This was my biggest complaint tbh. My main issues are all writing and narrative stuff. I enjoy the big open clockwork worlds and prefer them over more focused and polished stuff. Those usually feel more on rails and lifeless to me.
those games have some personality at least. Starfield is the customer support chatbot of video games.
Cyberpunk's main quest line felt like it should have been the first act, I stopped thinking about it as soon as I finished. I finished FO4 in like a week and then never touched it again. I did try and set up a modded playthrough with all the DLC because I'd heard Far Harbour was solid, but I kept getting CTDs as soon as I left the vault and couldn't be fucked to figure out what was causing it.
The most discussion I've seen about Starfield is about how IGN gave it a 7/10
Isn't that like a 3/10 for a gaming site.
Made a space game and forgot to put anything interesting into it lmao
I liked the corporate espionage stuff. It was the most interesting part. The rest of the game is super dull.
Also, why the fuck do I have to travel across the galaxy to do turn ins? Just send a fucking email. Fuck you, Todd.
Also, why the fuck do I have to travel across the galaxy to do turn ins?
The fact that radios apparently don't exist (except when they do) drove me crazy.
can email travel faster than light in the starfield universe?
In-lore I don't think so, no, but in-game is uneven. IIRC the inability to communicate at FTL speeds never actually becomes relevant. Some quests finish as soon as you complete them (a lot of faction bounty board stuff I think, the constellation surveys for sure), and other times NPCs react as though they were able to receive intel about your work in another system before you get back even though you fast travel directly there. But most of the time it's "go through 30+ seconds load time on an SSD and watch multiple unskippable cutscenes to complete".
I also pirated it and just lost interest after a while
I generally have a high tolerance for Bethesda slop, but god is it boring
FartPeeHoled
I bought it at launch because eh Bethesda rpg, played through the first mission on my built-for-VR desktop, and it performed so terribly that I uninstalled it and got a refund from Steam.
But then I thought, well shit my computer should be able to handle the low settings of a 2023 release. I turned everything off and it still ran worse than any other game I've played. My processor was the limiting factor in my build so I replaced that and the motherboard to fit it.
Now I've got a computer ready for it, a pirated copy that I can probably patch, and I just play Dwarf Fortress because I can have 200 dwarves now. Things go monkey at 200 dwarves. Stanfield sucks.
The performance truly is astonishingly bad. My rig's not fantastic, just running a 2060, but I could get Baldur's Gate 3 and Armored Core 6 looking good while still almost always hitting 60fps. Starfield struggled to get above 30 in most places even on low.
it just werks
If only it did ๐
if youve never played a Starfield style game before, you might like it. if you have played Fallout 3/4 or Skyrim, its just the same shit. retrieve a thing, give it to a guy. go talk to a guy, have to shoot 20 people to get to him. ive been playing for a few hours and im already bored.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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