51
submitted 7 months ago by DayOfDoom@hexbear.net to c/games@hexbear.net
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[-] take_five_seconds@hexbear.net 12 points 7 months ago

cool location, what's the rent?

[-] kristina@hexbear.net 8 points 7 months ago

5000/mo for a 1 bedroom

reason? theres sidewalks and a park you can walk to

[-] HiImThomasPynchon@hexbear.net 10 points 7 months ago

God we really did go a whole decade with antialiasing that looked like this

[-] Aquilae@hexbear.net 11 points 7 months ago
[-] Orcocracy@hexbear.net 7 points 7 months ago

Back then the blurry CRT TV screens did the antialiasing and motion smoothing for free.

[-] RoabeArt@hexbear.net 5 points 7 months ago* (last edited 7 months ago)

I used to do emulation on my Raspberry Pi. It had an analog AV output, so I connected it to an old tube TV I had. The games managed to look better on that than on my HD monitor with HDMI. Even moreso once I figured out how to set the Pi's video output to 240p (the resolution for most consoles at the time).

Apparently some older games took advantage of CRT screen artifacting to create effects, but they don't translate very well to LCD or LED screens. Like the waterfalls in the 16 bit Sonic games. On a newer LCD they look like shit, but on a CRT they have a transparent look.

[-] doublepepperoni@hexbear.net 7 points 7 months ago

It's not like the PS3 and Xbox 360 were that much better to be honest

[-] ashinadash@hexbear.net 5 points 7 months ago

Sub-720p resolutions + dogshit antialiasing (QAA, FXAA, etc) + dogshit scaling to 1080p == some of the most gross fuckin video output I have ever seen. You get a PS360 game running high res in RPCS3 or Xenia they look great, but like, Sonic Unleashed rocking that 880x720 + FXAA framebuffer desolate

[-] doublepepperoni@hexbear.net 5 points 7 months ago

I remember being so frustrated with Xbox 360 games by the end of its lifespan- muddy, jagged visuals and awful framerates. Who gives a shit how many fancy new effects you crammed in when the presentation looks like shit?

Then you popped in some PS2 remaster and you got crystal crisp 3D and 60fps. I honestly would have preferred "outdated" graphics if it meant the games would have run better

[-] ashinadash@hexbear.net 6 points 7 months ago

I know right, shit was wild. The precious few 1080p (Sacred 2) or 60fps (Bayonetta, Ridge Racer 7) games made it even more jarring. The PS3 and 360 have to be some of the worst hardware generationally, they were squeezed for EVERYTHING, although mostly ram lol.

[-] queermunist@lemmy.ml 8 points 7 months ago

oh fk I'm starting to get nostalgia for shitty 3d graphics with low definition textures

[-] DyingOfDeBordom@hexbear.net 4 points 7 months ago

now you understand why valheim took off

[-] Nakoichi@hexbear.net 3 points 7 months ago

It's also just a really great game.

[-] Infamousblt@hexbear.net 7 points 7 months ago

Thanks I enjoyed it

[-] BGDelirium@hexbear.net 7 points 7 months ago

Looks pretty deece for PS2 era

[-] RedQuestionAsker2@hexbear.net 5 points 7 months ago

In my restless dreams, I see that town. Silent Hill. You promised me you'd take me there again someday. But because of me, you were never able to.

[-] PaX@hexbear.net 5 points 7 months ago* (last edited 7 months ago)

So pretty

Making a note to write a technical overview of the Emotion Engine for all the PS2/MIPS nerds on here

[-] hello_hello@hexbear.net 3 points 7 months ago

The PS2 was my first game console. Now I'm crying.

How the times change.

[-] Comp4@hexbear.net 6 points 7 months ago

Must be nice being young chomsky-yes-honey

[-] doublepepperoni@hexbear.net 3 points 7 months ago

Now let's see that bad boy blown up to 4K in PCSX2 ๐Ÿ‘€

spoiler

And hope it's not too badly affected by Z-fighting

this post was submitted on 02 Apr 2024
51 points (100.0% liked)

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