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[-] Frank@hexbear.net 50 points 7 months ago

Second Life, Ultima Online, VRchat, countless others. In UO people used to just hang out near the banks and talk to each other for hours as people came and went to deposit items or retrieve things. It was a very social experience, people would chill with their friends, roleplay, talk about life. All they really needed was cool clothes, ridable llamas, a neat environment, and an excuse.

[-] Bloobish@hexbear.net 25 points 7 months ago

Halo 2 and especially Halo 3 multiplayer saw thousands of game styles spawned outside what the devs at Bungie initially thought (griffball anyone?), give the tools and a good gameplay loop to gamers and a community will likely spawn around it very easily. Compare that to the hollow shitfest of the "metaverse" trying to commodify everything (cuss tech capital is running out of monetization pathways) and it's really clear you can't just artificially astroturf a community that wouldn't naturally form.

[-] umbrella@lemmy.ml 14 points 7 months ago

runescape used to be similar

[-] Flyberius@hexbear.net 14 points 7 months ago

Star wars galaxies had a great mechanic where bard players would play music to heal accumulated damage of other players. As a result, cantinas became the place all players would gather and it became a real social experience. Also I think you healed faster if you were unencumbered by clothing, so a lot of people were neckid.

[-] Frank@hexbear.net 3 points 7 months ago

Yeah, that was really cool. I never played it but I heard it was really something before that NGE update.

[-] Flyberius@hexbear.net 2 points 7 months ago

First mmo I ever played and I never felt that kind of magic in an mmo since.

[-] sharedburdens@hexbear.net 7 points 7 months ago

Hanging out in cities and chatting in WoW was what I did while doing my homework

[-] lorty@lemmygrad.ml 4 points 7 months ago

Yes, people did that because social media didn't exist. If you want to chat there are a million other platforms that are infinitely more popular than any in game chat.

[-] Frank@hexbear.net 2 points 7 months ago* (last edited 7 months ago)

Yeah but they were fun and pro-social. There were/are no skinner box machinations, no mtx, no advertising, no attention economy.

Any platforms you'd reccomend? I'm not familiar with anything like the old AOL IM chatrooms. It's just reddit, facebook, twitter, and various other hellsites.

Is IRC still around? It must be. Hmm.

[-] RyanGosling@hexbear.net 35 points 7 months ago

The most insane marketing for the metaverse was how it was going to replace every aspect of socializing, and that’s a good thing! Most traditional games don’t do that weird shit. They say “hey our game is fun and immersive. You’ll feel like a cowboy! But that’s all.”

[-] Dirt_Owl@hexbear.net 34 points 7 months ago

As far as mmorpgs go, The Elder Scrolls Online was pretty fun. Way better than anything the Metaverse has done

[-] the_itsb@hexbear.net 27 points 7 months ago

We used to have s lot of fun playing it in my house, but a couple years ago they went so hard on pushing loot boxes, micro transactions, and other extra bs that it stopped being fun.

We still joke about "Quickly! To me! The warlord approaches!" and "You're curious about ~~New Life Festival~~ [insert anything] traditions, aren't you?" and tell each other to Ligma Molag Balls on the regular

I miss getting in a big dolmen group, and using my electrical Ultimate to zap the shit out of monsters

[-] frauddogg@lemmygrad.ml 17 points 7 months ago* (last edited 7 months ago)

Well fuck. Here I was looking for a replacement for FFXIV since I unsubbed in anticipation of Dawntrail being thinly-veiled colonial apologia after 16 and how badly they handled "why doesn't this world have any melanin in it"; that and non-existent coarse and stylish hairs(no, I don't count the Party City jigglebone'd afro, not in the slightest).

Guess I'm still looking; 'cause it'll be a cold day in hell before I pick up warcraft

[-] the_itsb@hexbear.net 11 points 7 months ago

it'll be a cold day in hell before I pick up warcraft

SAME

[-] Frank@hexbear.net 4 points 7 months ago

Take a look at UO private shards. Basically pirate servers. @SorosFootSoldier@hexbear.net has been playing on one, might be able to share some info. UO is as oldschool as it gets, but it's a big open sandbox where you can just kind of screw around and do whatever you want without a lot of the on-rails gameplay of post-Everquest MMOs.

[-] SorosFootSoldier@hexbear.net 4 points 7 months ago* (last edited 7 months ago)

+1 for UO. Best sandbox mmorpg ever made. I had a hard time adjusting to it because it's so free form make your own fun. I'm used to linear dungeon crawling or questing, but UO you're free to do what you want. There's no classes, very few quests, and a totally player driven economy. If you're put off by the graphics and want something newer, Star Wars Galaxies borrowed everything from UO but adapted it to SW instead.

[-] Thordros@hexbear.net 3 points 7 months ago* (last edited 7 months ago)

Try SWTOR. The original 8 story arcs are pretty fucking rad, and the crafting and companion system is pretty unique. And black people exist!

I was honestly sold on it when I saw the very first raid ever, where the final boss had a completely vertical boss arena. Mitigating fall damage and sneaking in quick group heals as you race to catch up to him before he blows you up is something I'd never seen before, and haven't seen since, in MMO design. The previous two bosses were:

  1. A two part puzzle, where you need to split your team in half and solve both parts simultaneously. On Hard difficulty, each member of the two teams needs to cycle through inputting commands into the puzzle box, so you can't just have one person solve it.
  2. A room of Sith Warlords that fixate the closest person, and lock them into a one-on-one duel. Everybody—including the healers and tanks—has to fight their opponent alone.
[-] Smeagolicious@hexbear.net 3 points 7 months ago

Every time I go back to playing SWTOR I just end up wishing it wasn't an MMO lol. The storylines and voice acting are surprisingly good, and it's a lot of fun to play with friends but it's inevitably brought down by the shit monetization and awful player economy that seem to be inherent to the genre. That, and it's a Disney product now ofc.

[-] frauddogg@lemmygrad.ml 2 points 7 months ago* (last edited 7 months ago)

I was trying that one; but dropped it when Disney started throwing support behind Israel post 10/7. Couldn't justify paying into that.

[-] Thordros@hexbear.net 4 points 7 months ago

Oh god damn it, I forgot that Disney is running the show now. Good point. Fuck them.

(Also those motherfuckers disabled my permanent free subscription. Does having a dentist who's son works there mean NOTHING to you people?!)

[-] DyingOfDeBordom@hexbear.net 17 points 7 months ago

couldn't ever have fun in a game w2ith 100000000 pieces of loot but OH you HAVE TO SUBSCRIBE to get the MAGIC LOOT BAG that holds ALL OF IT

you can't just fucking BUY it, can't just give them 10, 20, 30, 50 fucking dollars for it, nope, SUB ONLY PEASANT

[-] Dirt_Owl@hexbear.net 12 points 7 months ago

Yeah that's why I can never get into mmos

[-] DyingOfDeBordom@hexbear.net 13 points 7 months ago

I have never found it more odious than in ESO because there's like 10 different crafting professions with 10000 materials and OH HERE'S A MAGIC BAG BUT YOU HAVE TO SUBSCRIBE

any other mmo you can deal with storage problems much more easily and without this "oh but if you subscribe sweaty this bag will solve everything" pay to win bullshit

[-] GenderIsOpSec@hexbear.net 4 points 7 months ago

i wish i had your mental fortitude to resist that particular siren's song kitty-birthday-sad

[-] peppersky@hexbear.net 26 points 7 months ago

The only thing I can think about when I hear the name Elder Scrolls Online is this interview question from back when the game was first revealed that tells you all you need to know about the game and its complete lack of inspiration and spark:

"Q: Will we see the buildings of Alinor that look like they are “made from glass or insect wings?” And will we see the Crystal Tower for that matter?

A: When The Elder Scrolls Online launches, the playable part of the Summerset Isles will be Auridon, the big island between Summerset and the continent that includes the cities of Firsthold and Skywatch. The architecture of the High Elves is fanciful, certainly, but it’s also practical, constructed of real-world materials. Architects can’t make buildings out of poetry"

[-] Frank@hexbear.net 14 points 7 months ago

Architects can’t make buildings out of poetry

Things said by people who absolutely do not understand the Elder Scrolls.

My brother in Chim a bunch of monkeys dancing on a tower once fundamentally changed the nature of god going backwards and forwards in time. Adlmer battlemages are fighting an eternal war at all points in time with a big stompy robot. Sometimes the Dragon God of Time just forgets to do causality for a while. Some dude was so arrogant that he transcended the already flimsy reality of Nirn. The Thalmor are working on believing reality isn't real so hard it isn't. Something happened to the Dwemer and no one knows what, but it may have involved weaponized atheism in a world where the gods will just show up and fuck with your for fun. There are like 16 different kinds of sentient cats and which kind of cat you get is based on the phases of the moons, which are the rotting corpses of the god of corporeal reality, who is dead but probably isn't dead. Sometimes the god of madness rains cheese on people for fun.

[-] frauddogg@lemmygrad.ml 6 points 7 months ago

I really have to get into TES at some point bc holy shit what is this lore lmfao

[-] Frank@hexbear.net 8 points 7 months ago

Go hang out at /r/TESLore for a bit. A lot of this stuff is hidden in game books, or it's in the game proper but you need to read dusty tomes and talk to weird mystics and gods to get the context to understand what you're seeing. The seemingly mundane world is paper thing.

[-] GarbageShoot@hexbear.net 6 points 7 months ago* (last edited 7 months ago)

Completely irrelevant to the gameplay and stored away in books, mainly. Not a single thing there substantially applies to gameplay other than the very last one (kind of).

[-] Des@hexbear.net 14 points 7 months ago

yeah we are too boneheaded to consider anything not "real world based" in this fantasy world with entirely different physics and cosmology then anything based in "reality" as well as having literal magic being the main science and technological base of everything

god i miss the early, gonzo elder scrolls lore

[-] Frank@hexbear.net 9 points 7 months ago* (last edited 7 months ago)

Right? The stars and sun are literal holes in reality leading to a higher plane of existence from when a bunch of gods got cold feet about the whole "Creating the world" thing and ripped through oblivion on their way back to Aetherius. Magic literally rains down on Nirn from the holes they created. Oblivion is an void containing no space and the planets are the infinite realms of the Aedra because an infinite plane in an infinite void can only be comprehende by mortals as a sphere. The Empire flies castles to them sometimes, but it's very important for the crew to keep remembering they exist or they won't.

In Morrowind you find the literal beating heart of god and whack it with a hammer. In Skyrim you find the eye of Magnus, the god who tore the hole in reality that is the sun. In Oblivion you have to mantle a psychotic time-travelling genocide cyborg to defeat a half divine bird daemon from the dawn of time, in the very literal sense that time was kind of iffy back then. The first human empress was canonically banging a flying demi-god minotaur. Sometimes the Hircine just kidnaps you to do weird blood sports with werewolves. Dragons can yell at reality so hard reality says "Fine fine I'll do it stop screaming" and Alduin's role is to very literally devour the world at the end of each Kalpa. The Hist are bizarre super-trees that hid from Alduin to survive the changing of Kalpas and turned a bunch of lizards in to sentient people using their sap. When Mehrunes Dagon invaded they turned the Argonians in to hulking super-soldiers and counter-invaded the Deadlands, forcing the Kyn in to retreat until they shut down the portals because the Argonians were on the verge of conquering the plane of Oblivion that is both Mehrune's Dagon's realm realm and his literal body and spirit. There was a literal moon floating over Vivec city because Vivec thought it would be funny. The Adamant Tower predates all other structures on Nirn and is definitely literally the place where the gods gathered to sentence Lorhkan for his deceit. Sometimes a bunch of cats climb up on each other's shoulders to the moon. The narcotic that is the foundation of their religion and culture is literally congealed moonlight that washes up on the shores of their land. The vampires once stole God's longbow and made an arrow that could kill the sun. It's the same bow the God's used to shoot Lorhkan's heart across the face of the world, such that the falling blood of god congealed in to the valuable mineral ebony.

TES could be so much more than it is if they'd just be a little more flexible.

[-] Smeagolicious@hexbear.net 8 points 7 months ago

Can't leave out (my favorite): militant atheist taller-than-human dwarves who can change reality with music make a contrarian mecha who can debatelord anything out of existence (maybe including themselves). The robot (which is also a capital-T Tower that supports material existence) later gets thrown thousands of years into the future to fight against high elf mathemagicians while dark elf cyborg ninjas party on the moon

[-] Frank@hexbear.net 5 points 7 months ago

Right?!?!

It's so cool, it offers so much room for zany stories and serious investigations of humanity, and they're just like "Yeah, no, the Aldmer don't build towers out of giant bug wings and magic that's just too interesting for us.

[-] Smeagolicious@hexbear.net 7 points 7 months ago

That good shit like Nords hunting flying whales that spread cocaine snow as a defense mechanism

chefs-kiss

[-] ashinadash@hexbear.net 17 points 7 months ago

Talk a lotta shit for someone running an equally dogshit monetary goatfuck berdly-smug

[-] JoeByeThen@hexbear.net 14 points 7 months ago
[-] volcel_olive_oil@hexbear.net 10 points 7 months ago

I think that's the backing lyrics in songs

[-] homhom9000@hexbear.net 9 points 7 months ago

No, it's where Timmy Turner met up with Jimmy Neutron

[-] frauddogg@lemmygrad.ml 4 points 7 months ago

Nah, it's where the antagonists to the Sailor Scouts came from

[-] taiphlosion@lemmygrad.ml 2 points 7 months ago

Nah it's a bunch of fighting, talking robots

[-] HumanBehaviorByBjork@hexbear.net 12 points 7 months ago

Innovating and Disrupting Paradigms by building something that already exists from scratch for minimum cost without any of the bits that anyone actually likes.

[-] M68040@hexbear.net 12 points 7 months ago

Too awkward and expensive to work for general consumers in the ‘90s, too awkward and expensive to work now

[-] oregoncom@hexbear.net 7 points 7 months ago* (last edited 7 months ago)

If VR/AR becomes even remotely socially acceptable and mainstream I'm going to go to mark zuckerberg's house and torture every member of his family to death in front of eachother. The minute I see anyone other than a bazinga unironically wear one of those apple goggle things I'm going to devote my life to doing bioterrorism in the Bay Area until San Jose is devoid of human life.

[-] Eyck_of_denesle@lemmy.zip 4 points 7 months ago
this post was submitted on 11 Apr 2024
101 points (100.0% liked)

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