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In terms of gameplay mechanics, old school zoom aiming achieves the same thing as ADS. Is getting to press your nose against virtual firearms really that important in a game about shooting werevolves and vampires?

I blame this on the proliferation of Call of Duty over traditional scifi and fantasy shooter franchises. You can fucking ADS on an assault rifle in Halo now visible-disgust

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[-] came_apart_at_Kmart@hexbear.net 47 points 3 months ago

Using my mouse and keyboard as I walk sideways across the balcony, I hold control key to mantle over the ledge before firing my weapon at the other players, a cool drink in arm's reach, the temperature a steady 72°F and comfortable humidity. The smell of a dinner preparing in my nostrils.

"This is about accuracy in gaming, something I take very seriously as a weapons expert," I state plainly.

"Who are you talking to?" my older sister asks, looking through the doorway. Her brow is furrowed.

"His name is ViperKing33 and he's basically a real commando in real life. He is an expert marksman and builds his own weapons."

ViperKing33 later asks if I've seen my sister's boobs before going offline to help his dad with the trash.

[-] Satanic_Mills@hexbear.net 41 points 2 months ago

Can't hear their complaints over the sound of me jamming clips into my silenced dual wield Assault Rifle 15s that I fire while sliding.

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[-] GrouchyGrouse@hexbear.net 38 points 3 months ago* (last edited 3 months ago)

Realism in games? Retvrn to Goldeneye where if you had 2 guns the brass flew out of the opposite side on your second gun because the devs just mirrored the models and animations and we liked it that way.

started-blasting

[-] Mindfury@hexbear.net 20 points 2 months ago

aiming down sights? oh, you mean when my eyes develop a massive red crosshair in the centre of my vision and i can actually look up and down?

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[-] EmoThugInMyPhase@hexbear.net 38 points 3 months ago* (last edited 3 months ago)

Gun owners and enthusiasts are extremely annoying. Every time a gun is shown, you get a bunch of annoying people virtue signaling about le trigger finger and le magazine NOT CLIP!!

And they’re not anal about the gameplay mechanics. They’re anal about the animation details which shows the character having a normie understanding of firearm technique.

Anyway, not even Tarkov is as realistic. I’d say ARMA, Project Reality, and Squad are because the player holds the gun right in front of them at a lowered position rather than to the side like most FPS games.

[-] Inui@hexbear.net 26 points 3 months ago

Taking away people's guns because you want to weaken the proletariat

Taking away people's guns because gun owners are also treat brained and annoying on the internet

[-] chickentendrils@hexbear.net 10 points 3 months ago

That's basically where I'm at. Got some crazy stuff but I've never bemoaned realism in shooters, maybe with a rare exception for something billed for that like ARMA/Operation Flashpoint or Receiver where the whole point was that it's actual gunplay.

[-] Inui@hexbear.net 9 points 3 months ago

To be fair you'll find the same thing with HEMA people hyperfocusing on sword handling techniques and stuff too. Every game that doesnt have you holding the sword by the blade and using the thing like an axe is a failure. Unfortunately they also tend to get racist and sexist a lot quicker.

[-] Frank@hexbear.net 8 points 2 months ago

Okay but consider; actual longsword is fast, elegant, and looks awesome, and games would be much cooler if they actually incorporated elements of that in to stylized game combat.

Plus it's called "murder-bash" and it looks totally awesome so why not put it in the game?

[-] Frank@hexbear.net 13 points 2 months ago

Arma (and helldivers 2) is fun because the bullets come from the barrel of your weapon instead of the center of the camera. Doesn't matter where the weapon is pointed, so bullets can do zany things if you fire while running, or are firing when you get shot or stunned.

[-] LeylaLove@hexbear.net 12 points 3 months ago* (last edited 3 months ago)

I'd say Call of Duty is quite realistic having people in the US military with their guns constantly right in front of them

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[-] Frank@hexbear.net 35 points 2 months ago

If you know how to aim irons, especially illumated irons, work very well in games. Plus it looks visually neat, it more clearly distinguishes between hip fire and ads, and it's more diegetically integrated, you're looking at something that exists in the game and not a cross hair.

For a horror game irons can also restrict your fov and already limited peripheral vision, increasing the tension when you need to shoot accurately but also keep track of things aroiund you.

If the game wants you to be a cool special agent "are you a bad enough dude to save the president" then shooting accurate and effectively is what bad special agent dudes do.

It's not going to make the game worse, but it is nice to have.

[-] miz@hexbear.net 21 points 2 months ago

are you a bad enough dude to save the president

no!

[-] EstraDoll@hexbear.net 15 points 2 months ago

I'm such a bad dude that I failed at being a dude and became a trans girl about it

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[-] edge@hexbear.net 14 points 2 months ago* (last edited 2 months ago)

Especially since the president at the time was Ronald Reagan.

Imagine if the game was about infiltrating the kidnappers just to kill him.

"Are you a bad enough dude to [redacted] the president?"

[-] a_little_red_rat@hexbear.net 16 points 2 months ago

Yeah, agreed. I know fuck all about guns but well-implemented iron sights can be a blast, it just feels nice. Same with recoil on a more punchy weapon, or good sounds for the guns. Sure you could strip these "unnecessary" features, and keep the mechanics of how the bullets fly the same, but it is cooler with them

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[-] SorosFootSoldier@hexbear.net 25 points 3 months ago

Call me old but I prefer the old firing from the hip approach of older games. Iron sights tend to take up the entire screen, like the shooter is pressing it right up against their eye for some scope bite.

Hell I enjoy old shooters like Rainbow Six and SWAT 3 which don't even have gun models.

[-] Esoteir@hexbear.net 20 points 3 months ago

100-com

genuinely this, the advent of universal ADS in the FPS genre has made games slower, movement to get closer to your target has been disincentivized, replaced with aiming down long corridors with zoomed in FOV. I think it mostly became this way because of the popular surge of console gaming, holding LT to ADS essentially becomes a "AUTOAIM, ONLINE!" button, and it standardizes switching between two aiming speeds with non-ADS being fast, and ADS being slow and accurate, whereas on a mouse you can instantly switch between fast and slow aim speeds a lot easier by changing how much you move your arm

i think they have their place in a few niche games like rainbow six to incentivize moving slower in combat encounters to make the defenses you place down more of a mechanical benefit, but even in that game in like a month tops people were just running into bases and quickscoping everyone to get around the ADS movement speed drawbacks so like lol, lmao

plus i liked when the gimmick of sniper rifle weapons in games were that they were the only guns that could zoom your screen in, it made them feel unique and powerful

[-] SorosFootSoldier@hexbear.net 15 points 3 months ago

Yeah I think sights work best in games where you're engaging targets at a longer range, say like ARMA, where you can also adjust them to based on range (I think or maybe a mod did that). Corridor shooters or games with a focus on CQB feel snappier when it's firing from the hip.

[-] Gucci_Minh@hexbear.net 9 points 2 months ago

If they want iron sight realism they need to go all the way and make diopter sights actually usable, i.e. the ring goes out of focus and you get a nice aperture on the front post, instead of how it usually works which is a giant black disc blocks 90% of your screen and you get a tiny dot in the middle to aim through.

Same with notch and post sights, no, it's not just a black rectangle that blocks half your field of view.

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[-] Nakoichi@hexbear.net 25 points 3 months ago

c/badposting is where this belongs. I am sorry you decided to be so passionately wrong on the issue of ironsights.

[-] Philosophosphorous@hexbear.net 13 points 3 months ago

correct, they are even wrong about Halo, even modern Halo games (4, 5, Infinite) do literally this exact kind of 'zoom-in' no-ironsights aiming. i WISH halo had ironsights, but the halo assault rifle literally does not have any sights to use, it is a sci fi gun linked to ur helmet (i wish we could use a guncam to shoot over cover)

[-] doublepepperoni@hexbear.net 9 points 3 months ago

I distinctly remember ADSing on an AR in Halo 5 when I tried it out briefly, like it stuck out in my mind for how weird and out of place it felt

Maybe I'm misremembering things

[-] Philosophosphorous@hexbear.net 8 points 3 months ago* (last edited 3 months ago)

it literally does not have ironsights, 5 and infinite do have a slight zoom with LT (that in 5 adds holographic HUD effects) but no ironsights, some weapons use scopes with that input instead but its a virtual scope built into the HUD. the zoom on non-scoped weapons works nearly identical to RE Village in the OP image, where the screen zooms in and the weapon slightly shifts closer but is not centered. The pistol in 5 is almost held in an ironsight-using position but is held just underneath the HUD crosshairs at an angle

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[-] doublepepperoni@hexbear.net 9 points 3 months ago

I'm indifferent to iron sights but I don't think they're necessary at all if you're not going for extreme realism (or modern warfare gunwank). It's silly to me that some people are counting lack of ADS as a flaw that needs to be fixed

[-] Nakoichi@hexbear.net 12 points 3 months ago

If a weapon has ironsights in a game you should be able to use them. Simple as.

[-] PKMKII@hexbear.net 23 points 2 months ago

This is the freeze-gamer equivalent of those insufferable “drums are never animated correctly” videos. If the gameplay is engaging and fun, I don’t care if the serial number on the gun you can see for three frames doesn’t match the numbering system that manufacturer uses.

[-] GalaxyBrain@hexbear.net 9 points 2 months ago

Drummers can move faster than 20fps who knew?

[-] mustGo@hexbear.net 18 points 3 months ago* (last edited 3 months ago)

mental gymnastics comic girl - easy

Click and bullets go in the screen center.

[-] LeylaLove@hexbear.net 17 points 3 months ago

I'm fine with not using the iron sights if there's no further level of aim (counter strike) or if there's not really any iron sights on the guns (Halo). But if you're in a first person game, it feels weird to just zoom in when there are iron sights on the gun that the character would be using. For me, it's about being more immersed in the game play. It's like when you look down and can't see yourself. Yeah it doesn't break the game but it definitely takes you out of it a little bit.

[-] Sulvor@hexbear.net 15 points 2 months ago

I’m a sucker for realistic gun mechanics like Tarkov

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[-] AndJusticeForAll@hexbear.net 14 points 2 months ago

I laughed when one of the Nazis in Green Room did the "it's a cartridge, not a bullet, the bullet is just the part that flies."

[-] Esoteir@hexbear.net 11 points 3 months ago

if unreal tournament didn't need iron sights, nobody needs iron sights, simple as

think-about-it

[-] take_five_seconds@hexbear.net 10 points 2 months ago

idc what the upgrade actually is i just want my numbers to go up

little metal thingy on teh back of gun? sure why not it makes one of my lil bars bigger

[-] ZeroHora@lemmy.ml 10 points 3 months ago

No, my COD brain need the ironsights in modern games.

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[-] Hexboare@hexbear.net 10 points 2 months ago

If I wanted to use iron sights I'd play pavlov be

If I'm using a mous and keyboard, please let me bunny hop and hip fire like a cracked out demon

[-] Philosophosphorous@hexbear.net 9 points 2 months ago

i know ive posted a lot in this thread but i have a rant. generally i think its weird how all shooter games have very similar controls these days, bring back lock on aiming like in old skool SOCOM and PS2 half life and red faction imo. or rather instead of bringing back, come up with new stuff or new spins on old stuff. i'm absolutely exhausted and sick of playing 'COD but x genre' or 'Quake but x genre' games. i think lock-on aiming systems have a lot of potential and might even be closer to real life instinctual aiming in CQB situations. i also think more games should have a difference between 'weapon up' and 'weapon down' postures with implications for mobility and other gameplay systems. the metal gear series touches on some of this but nothing goes as far as i want. like compare how people move in any given FPS or TPS game and then watch a decent war movie like saving private ryan or full metal jacket, and notice how much more agile real people seem. diving and rolling and crawling and running hunched over. clumsy but fluid, not mechanical and floaty or glide-y. we are so so far from having that in any videogame, and im not convinced its purely an issue of controls or input. so many games animate the player characters like they are a drone more than a person or even a physically existing android.

[-] doublepepperoni@hexbear.net 9 points 2 months ago* (last edited 2 months ago)

How would you make movement that complicated work on a controller/mouse and keyboard unless you turned it into some kind of contextual animated thing

People also tend to like the smooth glidey video game movement. Many turn off any kind of head bobbing because it gives them motion sickness and they find realistic or physics-driven movement clumsy and annoying

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[-] tombruzzo@hexbear.net 8 points 2 months ago

Halo has ADS now? The west truly has fallen.

Take this guy back to 2004 before the first Call of Duty made ADS on every gun standard and other games were still feeling out this concept.

The whole 'bring the gun closer' thing was pretty common

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this post was submitted on 19 Aug 2024
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