250
submitted 1 month ago by Vespair@lemm.ee to c/games@sh.itjust.works

Denuvo = 🤮

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[-] ScoopMcPoops@lemmy.world 117 points 1 month ago

That guy rubbed me the wrong way especially at the end talking about how you can't trust people "related to the pirating scene" and their claims about Denuvo, but you can totally trust the people who make it and need to make money off it.

Also the Denuvo dude referencing a study and using it to show why companies need Denuvo and then walking it back and saying he doesn't trust the study because it also shows that after 3 months it's useless was honestly just kind of funny.

I guess since I've pirated a game before I'm "related to the scene" so my opinion therefore is invalid in the eyes of the all mighty denuvo but I hope they crash and burn, and if it's true that they hire the people who crack their games I hope they fuck it up from the inside while getting paid.

[-] Th4tGuyII@fedia.io 38 points 1 month ago

Exactly. Labeling their critics as salty pirates and dismissing them out of hand shows how disingenuous they are...

Though that's to be expected considering they cherrypicked the hell out of the study they were referencing, then criticised it because the authors dared to suggest that Denuvo was only important for the first couple of months of a game's lifespan

[-] p03locke@lemmy.dbzer0.com 7 points 1 month ago

What do you expect from RPS, Kotaku, IGN, and the rest of the games "journalists"? Journalistic integrity?

That would require an actual journalism degree.

[-] ScoopMcPoops@lemmy.world 6 points 1 month ago

I don't really follow gaming "journalism" as much as I used to, but I thought that RPS was pretty reputable, at least compared to IGN and it's contemporaries. Has something changed?

[-] ampersandrew@lemmy.world 2 points 1 month ago

Well, for one, IGN has hired a few really good investigative journalists in recent years.

[-] supersquirrel@sopuli.xyz 1 points 1 month ago

RPS is circling the drain, they don't have some key people anymore like Alice.

[-] Katana314@lemmy.world 7 points 1 month ago

THAT was the one part I think is a worthwhile point though.

Anyone reading anything on the internet should have some suspicion towards profit motivations, both for companies and for everyone else. It makes sense that if someone is a pirate annoyed at the need to pay for uncrackable games, they’d have something to gain from disparaging Denuvo past what’s truthful.

We’re in a world where racists have now hidden their agendas behind “I’m just against needless DEI in games” every time there’s a non-white protagonist, and people already have to filter that all out. That’s not saying everyone with a certain message is automatically lying (I will admit, I have my own bias too), just that it’s worth looking at the merit of their argument.

[-] Feathercrown@lemmy.world 5 points 1 month ago

Also the Denuvo dude referencing a study and using it to show why companies need Denuvo and then walking it back and saying he doesn’t trust the study because it also shows that after 3 months it’s useless was honestly just kind of funny.

lmao

[-] teuto@lemmy.teuto.icu 69 points 1 month ago

The cracks, they don't remove our protection. The cracks still have all our code in and all our code is executed. There is even more code on top of the cracked code - that is executing on top of our code, and causing even more stuff to be executed. So there is technically no way that the cracked version is faster than the uncracked version

That's some bigly code there.

[-] Nibodhika@lemmy.world 58 points 1 month ago

The code is there, yes, but it's skipped entirely, so the binary size stays the same, but it's faster because it skips parts. The big brain on the person that wrote that must also tell him that skipping a scene on a movie means the movie takes the same time because it's the entirety of the movie plus the skipping of the scene.

[-] Katana314@lemmy.world 15 points 1 month ago

Even though I think the Denuvo criticism is often poorly founded, I completely agree his quote there was terribly formed. I can only imagine some of his engineers shaking their head at that interview going “That’s not how code works…”

[-] NoForwardslashS@sopuli.xyz 10 points 1 month ago

This quote gives confirmation he is indeed a Project Manager.

[-] warm@kbin.earth 39 points 1 month ago

Most games with denuvo are not even worth playing. If you are scared of piracy, then your game fucking sucked to begin with.

[-] Zagorath@aussie.zone 26 points 1 month ago

I just read that Kingdom Come Deliverance 2 has apparently said it's gonna use Denuvo. It's the first time a game that's been on my radar has used it to my knowledge. I saw some comments where people said they'll just wait a year until it's removed and then buy it. Fuck that. You screw me over at release and I'll just pirate it. I still haven't finished the first game so waiting until it's cracked is no issue.

[-] warm@kbin.earth 14 points 1 month ago

Yeah, there's so many games now, I can easily fill time before games are actually in a release state... a year after they actually released.

If they add denuvo they are clearly not very confident their game is worth the price they are asking, so why should we believe it's worth that much?

[-] arefx@lemmy.ml 1 points 1 month ago* (last edited 1 month ago)

I'm willing to bet most people haven't finished the first one like you, because that game is fucking boring as hell. I know that's why I never finished it lol. Historical accuracy =/= fun.

[-] Zagorath@aussie.zone 3 points 1 month ago

I honestly find their "historical accuracy" claims kinda comical. Yeah it's better than most games for sure, but it still only pays lip service to accuracy in a lot of aspects for the sake of the game's story. Henry has a completely fantastical rise from blacksmith's apprentice to de facto military commander.

No, I did really enjoy it. I just don't spend an enormous amount of time gaming, and the time I do spend is most often in completely different genres that I can play with friends while chatting on Discord, like RTS (Age of Empires mostly) and survival crafters (like Raft and DST).

[-] djsoren19@yiffit.net 1 points 1 month ago

I found it pretty enjoyable, but never finished because the plot begins to drag towards the midpoint of the game. I actually really enjoyed the combat and the layered systems, but once you get to a point where you can just hardcore train your character for a few weeks, the game quickly loses all challenge.

[-] CaptDust@sh.itjust.works 34 points 1 month ago

"Any man who must say, 'I am a gamer' is no true gamer." - George GAMR.R. Martin

[-] Nikls94@lemmy.world 31 points 1 month ago

TBH if your game gets pirated it’s a service problem.

[-] momocchi@lemmy.world 13 points 1 month ago* (last edited 1 month ago)

Yep. The only reason i pirate games these days is because they dont offer a demo. After a few hours of playing a pirated game i either buy it or uninstall it. If they offered decent demos i wouldnt pirate at all

[-] tfw_no_toiletpaper@lemmy.world 11 points 1 month ago

It might also be just too expensive for some people. They wouldn't buy it anyway.

[-] GhiLA@sh.itjust.works 5 points 1 month ago

or even available for purchase in their country.

[-] systemglitch@lemmy.world 3 points 1 month ago

That's considered a service problem (fyi).

[-] Zagorath@aussie.zone 11 points 1 month ago

No it's not. It's pretty explicitly not, by the guy who is most famous for talking about piracy as a service problem:

Piracy is almost always a service problem and not a pricing problem.

[-] Gurei@sh.itjust.works 5 points 1 month ago

Agreed. The whole reason I used to pirate was because I was gifted a game I really wanted for Christmas, and it wouldn't run. I had the specs required, but the graphics card had a known problem with the game that the devs decided wasn't popular enough to deem fixing.

These days my main platform is fantastic with refunds if something doesn't work, so I've little need to pirate.

[-] affiliate@lemmy.world 30 points 1 month ago

There is only two ways to protect a game against piracy, right? Either you don't, or use our protection

this is the most denuvo quote i could possibly think of. it’s beyond parody, and yet, they went and said it anyway

[-] Vespair@lemm.ee 17 points 1 month ago

The whole thing is full of that kind of "drink their own kool-aid" propagandist thinking. It's wild they expect anyone to take them seriously here.

[-] Th4tGuyII@fedia.io 28 points 1 month ago

Calling all their critics salty pirates is one surefire way to pit people against you real quick - especially when you're already pretty reviled by the gaming community

[-] brbposting@sh.itjust.works 21 points 1 month ago

So there is a huge community, a lot of people on this planet who are not able to play their favorite video games, because they are not willing to pay for them […]

Why are dirty Burundi pirates not willing to save up their eighty-eight cent per day wages to play their favorite games? 😠

Hondurans are making ten times that. Some of them still aren’t willing to pay? I could vomit.

Disclaimer(without burying ourselves in caveats,) Those with disposable income should support artists they love

[-] Katana314@lemmy.world 4 points 1 month ago

I'd be all in favor of regional pricing so that people can buy games based on "price of bread" economics, but key resellers and VPN users ruined that approach.

[-] henfredemars@infosec.pub 20 points 1 month ago

I wonder how it feels putting all this work into these protections only for your game to get cracked anyway.

It’s almost like this strategy doesn’t actually work.

[-] taladar@sh.itjust.works 11 points 1 month ago

I imagine it must feel pretty good if you are a soulless greedy asshole without any morals to sell a useless product and still get paid for it.

[-] Katana314@lemmy.world 5 points 1 month ago

Very common misconception; they’re really only aiming to block pirates in the first few weeks of release, when they lose the most sales to pirates. Quite often, that happens just as planned.

If you wanted to argue, we can shortcut the logic: If this stuff never worked, there’s no way publishers would pay for its license. It’s sure as hell not free.

[-] Saledovil@sh.itjust.works 4 points 1 month ago

A big question is, how many sales are actually lost to pirates, or, how many pirates would have bought the game if they couldn't pirate it. The answer is neither zero, nor all of them, but I don't know what the actual answer is.

[-] Saledovil@sh.itjust.works 3 points 1 month ago

The reason why DMR tends to get cracked is that the concept is inherently flawed. If the entire game runs on your machine, then everything needed to run the game has to be on your machine at some point. DMR is security by obscurity.

[-] NigelFrobisher@aussie.zone 13 points 1 month ago

You can be arrested just for saying you’re a gamer.

[-] JiveTurkey@lemmy.world 12 points 1 month ago

So people that wont ever buy the game still never buy the game and the rest of us have to put up with Denuvo. What a moronic argument. Let's ignore the added security risks of a kernel level anticheat.

[-] BonerMan@ani.social 11 points 1 month ago
[-] Voyajer@lemmy.world 19 points 1 month ago
[-] oho@sh.itjust.works 10 points 1 month ago

everyone: "Denuvo sucks ass."

denuvo: "How do you do, fellow gamers. I'm something of a gamer myself."

this post was submitted on 24 Oct 2024
250 points (97.7% liked)

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