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submitted 2 weeks ago* (last edited 2 weeks ago) by Awoo@hexbear.net to c/chapotraphouse@hexbear.net

EDIT: I am pleased that hexbear liked this so much.

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[-] PointAndClique@hexbear.net 4 points 2 weeks ago
[-] Aquilae@hexbear.net 4 points 2 weeks ago

The whip will like, form vines and shit

[-] Awoo@hexbear.net 3 points 2 weeks ago

whip

That was my logic too. Get rooted loser.

[-] Zuzak@hexbear.net 4 points 2 weeks ago

  • Poison Bow so you can hit them once then run away

  • Darkness Axe because it makes me think of the Devil Axe from Fire Emblem

  • Nature Whip because vines

  • Thunder Hammer because big impact

  • Spear of Light feels a common thing

  • Earth Shield because sturdiness

  • Wind Claws because you gotta be quick and mobile

  • Ice Knuckles pack a wallop

  • Water Dagger because the only other one left is fire and you don't want that close to you

  • Fire Sword just fits

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[-] goose@hexbear.net 4 points 2 weeks ago* (last edited 2 weeks ago)

First, this was exactly what my daughters needed to shake themselves out of a grumpy morning, so thank you for sharing this

Second, here are the Objectively Correct Answers, in order of correctness:

  • Wind shield: Blocking and deflecting blows isn't cool. You know what's cool? Sending your stupid assailant flying backwards complete with ragdoll physics. Most importantly, you can flip your wind shield over and use it as a hoverboard.
  • Thunder bow: Lightning is awesome as long as it's sufficiently far away from you. Making lightning strike wherever an arrow can reach? Super impressive and solves many potential problems before they become actual, in-your-face problems.
  • Earth knuckles: When you punch someone in the face, do you want to zap them? Freeze them? Make them damp? No. You want to punch someone in the face with the power of a falling boulder. You want to hear that "earth cracking" sound effect.
  • Fire whip: You're the person at the party with the devil sticks. You're the person who holds a pose just a hair too long when entering a room. You were born to wield the fire whip.
  • Ice spear: We're doing crowd control here. We're freezing our enemies before they can close in on us. We're surrounding ourselves with statues of things that wish us harm.
  • Poison claws: The only unanimous decision in our family. (We have two cats.)
  • Nature axe: Creation and destruction. It's, like, a metaphor, man.
  • Darkness dagger: Daggers are all about being sneaky. In and out, quick stabby murder before anyone notices. What's better than a little extra cover of darkness for this?
  • Light sword: Skyward Sword was an underrated game.
  • Water hammer: You've used everything else, now it's time to go back through one last time and do a non-lethal run. Hits like a giant wet sponge.
[-] mathemachristian@hexbear.net 3 points 2 weeks ago

i would only switch to water whip (firefighting) and fire hammer (can be used for smithing)

[-] goose@hexbear.net 3 points 2 weeks ago

That's... much better, actually

[-] mathemachristian@hexbear.net 3 points 2 weeks ago

You're welcome 😌

[-] Awoo@hexbear.net 3 points 2 weeks ago

First, this was exactly what my daughters needed to shake themselves out of a grumpy morning, so thank you for sharing this

Care-Comrade

[-] Crikeste@lemm.ee 4 points 2 weeks ago

What the hell do shields have to do with poison, homie? You alright?

[-] Awoo@hexbear.net 2 points 2 weeks ago

Block with a shield, enemy gets poisoned, continue blocking with shield, enemy dies and you're safe and sound. It's an efficient and synergistic combination!

[-] mathemachristian@hexbear.net 3 points 2 weeks ago

poison no dart

shield??? what?? how would that even work?

[-] Awoo@hexbear.net 3 points 2 weeks ago

Every time you block a hit, the enemy is poisoned.

[-] abc@hexbear.net 3 points 2 weeks ago

what the fuck if you're not doing Wind > Bow you're literally deranged. That's called synergy. Lightning > Bow, I see the vision but no.

It should be:

Fire > Whip (I'm imagining the flame happens at the whip's end)

Water > Spear (The force of a wave, projected into the spear's point)

Wind > Bow (Fantasy gun duh)

Earth > Shield (A wall of stone to protect & defend. Assuming this magic doesn't impart the weight necessarily but the defensive properties)

Thunder > Claws (Fantasy taser)

Poison > Dagger (I'm assuming you're carrying a dagger cause you're prone to flying off the handle anyways so why not ensure your victim really suffers)

Ice > Knuckles (Brrr)

Nature > Hammer (The power of a bear in each strike) hexbear-shining

Light > Sword (Most famous swords are said to have the power of light. Righteous causes and all that. Why not I'm a weeb)

Darkness > Axe (Show me the champion of light...I'll show you the Herald of Darkness)

Light bow is also a very strong option. Infinite range, fastest possible projectiles and Zelda likes it

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this post was submitted on 10 Nov 2024
73 points (98.7% liked)

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