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submitted 1 day ago* (last edited 1 day ago) by trespasser69@lemmy.world to c/memes@lemmy.ml

Check out my new community: !tech_memes@lemmy.world

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[-] ngn@lemmy.ml 1 points 2 hours ago* (last edited 2 hours ago)

plus all the spying and the "telemetry" bs

[-] vane@lemmy.world 3 points 7 hours ago

Armatures, I only write software using my hammer by punching holes in steel plates.

[-] Vitaly@feddit.uk 3 points 7 hours ago
[-] Agent641@lemmy.world 2 points 7 hours ago

No Phyton, Jiverscrap is best.

[-] pewpew@feddit.it 13 points 17 hours ago

"Python is bloat" wait until you look at NodeJS "node_modules" folder

[-] CanadianCarl@sh.itjust.works 4 points 16 hours ago
[-] flamingos@feddit.uk 69 points 1 day ago

Why would an RTX 4090 make Python faster?

[-] originalfrozenbanana@lemm.ee 70 points 1 day ago

Don’t worry this post was written by a first year computer science student who just learned about C. No need to look too closely at it.

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[-] ours@lemmy.world 20 points 1 day ago

Joke's on you, he was talking about "Phyton". /s

[-] Mac@mander.xyz 4 points 21 hours ago

I bet an LLM could have written this meme without making that mistake.

Embarrassing.

[-] owenfromcanada@lemmy.world 4 points 1 day ago

The new favorite language of AAA game studios: ~~Phyton~~ Python

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[-] Prunebutt@slrpnk.net 52 points 1 day ago

I'm happy if it's actually running in python and not a javascript app with electron.

[-] LANIK2000@lemmy.world 13 points 1 day ago

Idk, it's rare for an electron app to literally not even run. Meanwhile I'm yet to encounter a python app that doesn't require me to Google what specific environment the developer had and recreate it.

[-] VeganCheesecake@lemmy.blahaj.zone 2 points 17 hours ago* (last edited 17 hours ago)

With a properly packaged python app, you shouldn't even notice you're running a python app. But yeah, for some reason there's a lot of them that ... aren't.

[-] gitamar@feddit.org 4 points 23 hours ago

I think with pyenv and pipenv/UV you can create pretty reliable packaging. But it's not as common as electron, so it's a pain.

[-] Prunebutt@slrpnk.net 2 points 23 hours ago

That's fair.

[-] Diplomjodler3@lemmy.world 30 points 1 day ago

Ah yes, those precious precious CPU cycles. Why spend one hour writing a python program that runs for five minutes, if you could spend three days writing it in C++ but it would finish in five seconds. Way more efficient!

[-] BCsven@lemmy.ca 28 points 1 day ago* (last edited 1 day ago)

Because when it is to actually get paid work done, all the bloat adds up and that 3 days upfront could shave weeks/months of your yearly tasks. XKCD has a topic abut how much time you can spend on a problem before effort outweighs productivity gains. If the tasks are daily or hourly you can actually spend a lot of time automating for payback

And note this is one instance of task, imagine a team of people all using your code to do the task, and you get a quicker ROI or you can multiply dev time by people

[-] deegeese@sopuli.xyz 15 points 23 hours ago

That also goes to show why to not waste 3 days to shave 2 seconds off a program that gets run once a week.

[-] BCsven@lemmy.ca 1 points 13 hours ago* (last edited 12 hours ago)

Agreed. Or look at the manual effort, is it worth coding it, or just do it manually for one offs. A coworker would code a bunch of mundane tasks for single problems, where I would check if it actually will save time or I just manually manipulate the data myself.

[-] Diplomjodler3@lemmy.world 5 points 21 hours ago

You can write perfectly well structured and maintainable code in Python and still be more productive than in other languages.

[-] BCsven@lemmy.ca 1 points 13 hours ago

This site has good benchmarking of unoptimized and optimized code for several languages. C+ blows Python away. https://benchmarksgame-team.pages.debian.net/benchmarksgame/index.html

[-] _pi@lemmy.ml 1 points 17 hours ago* (last edited 17 hours ago)

SDLC can be made to be inefficient to maximize billable hours, but that doesn't mean the software is inherently badly architected. It could just have a lot of unnecessary boilerplate that you could optimize out, but it's soooooo hard to get tech debt prioritized on the road map.

Killing you own velocity can be done intelligently, it's just that most teams aren't killing their own velocity because they're competent, they're doing it because they're incompetent.

And note this is one instance of task, imagine a team of people all using your code to do the task, and you get a quicker ROI or you can multiply dev time by people

In practice, is only quicker ROI if your maintenance plan is nonexistent.

[-] bruhduh@lemmy.world 10 points 21 hours ago

Welp, microcontrollers say hi

[-] Diplomjodler3@lemmy.world 4 points 20 hours ago

Welp, I'm not saying you should use Python for everything. But for a lot of applications, developer time is the bottleneck, not computing resources.

[-] Ephera@lemmy.ml 3 points 18 hours ago

So, I've noticed this tendency for Python devs to compare against C/C++. I'm still trying to figure out why they have this tendency, but yeah, other/better languages are available. 🙃

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[-] Postmortal_Pop@lemmy.world 14 points 1 day ago

I know it makes me sound like an of man shouting at clouds but the other day I installed Morrowind and was genuinely blown away by how smooth and reliable it ran and all the content in the game fitting in 2gb of space. Skyrim requires I delete my other games to make room and still requires a whole second game worth of mods to match the stability and quantity of morrowind.

[-] Ephera@lemmy.ml 2 points 18 hours ago

Yes, but also community rewrite of the Morrowind engine, to make it even more better: https://openmw.org/

Admittedly, some changes might make it use more resources, for example it's got basically no loading screens, because nearby cells get loaded before you enter them...

[-] bruhduh@lemmy.world 6 points 1 day ago
[-] Postmortal_Pop@lemmy.world 3 points 23 hours ago

That's fair, though honestly the only issue I ever had on the Xbox was having a loading screen every 5 minutes.

[-] MoonMelon@lemmy.ml 8 points 1 day ago

High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal's new "Nanite" tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.

[-] baggachipz@sh.itjust.works 8 points 1 day ago
[-] bruhduh@lemmy.world 4 points 1 day ago

Love you homie 💋 walks away

[-] ThirdConsul@lemmy.ml 1 points 19 hours ago

Tbh this all seems to be related to following principles like Solid or following software design patterns. There's a few articles about CUPID, SOLID performance hits, etc

  • it all suggests that following software design patterns cost about a decade of hardware progress.
[-] _pi@lemmy.ml 2 points 17 hours ago* (last edited 17 hours ago)

Absolutely not lol.

If SOLID is causing you performance problems, it's likely completely solvable.

Most companies throwing out shitty software have engineers who couldn't tell you what SOLID is without looking it up.

Most people who use this line of reasoning don't have an actual understanding of how often patterns are applied or misapplied in the industry and why.

SOLID might be a bottle neck for software that needs to be real-time compliant with stable jitter and ultra-low latency, the vast majority of apps are just spaghetti code.

[-] UnfortunateShort@lemmy.world 3 points 1 day ago

It used to be pretty terrible, but the frameworks are getting there, starting with the languages they are based on.

Believe it or not, Java has been optimized a ton and can be written to be very efficient these days. Another great example of a high-level, high-efficiency language is Julia. And then there is Rust of course, which basically only sacrifices memory-efficiency for C-speeds with Python-esque comfort. It's getting better.

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this post was submitted on 18 Nov 2024
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