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submitted 8 months ago* (last edited 8 months ago) by BeamBrain@hexbear.net to c/technology@hexbear.net

Sure do love to have 50MB of bullshit poorly optimized Javascript visual effects crammed into my browser on every page. The cute little animations definitely make up for the fact that it takes like 5 seconds every time I load my private messages.

[-] BeamBrain@hexbear.net 131 points 8 months ago

In no way could the country's young people having plenty of spare time but no ability to pay for the necessities of life possibly be a recipe for a disaster

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submitted 8 months ago by BeamBrain@hexbear.net to c/games@hexbear.net

Don't get me wrong. I've played roguelikes. I've enjoyed roguelikes. But I think I can safely say that for every single roguelike I've played, I would've had a lot more fun if it kept the basic mechanics but were something other than a roguelike.

To me, at least, random chance + limiting the player's information + permadeath is one of the most horrid combinations of mechanics imaginable. The sky-high difficulty of most roguelikes all but demands the player make near-perfect decisions at all times... except, with the limitation of the player's ability to see e.g. what's in the next room, the player can make an educated guess at best. "Do you pick the room that has a 70% chance of being the best choice or the one that has a 30% chance of being the best choice?" The 70% room is objectively the correct choice, but even if the player knows the game well enough to know which room is the 70% room and pick it every time, they're still eating shit an average of 30% of the time, and that's generally enough to cost a run.

Of course, that's not even the worst way the RNG can fuck over the player. A run may very well be doomed before it starts. I remember reading that for one old roguelike - ADOM, I think it was - the very best players in the world could manage about a 50% win rate. Think about that. Even at the absolute peak of human skill, half of all runs are total wastes. The outcome was already decided. There was no point in even starting the game. The whole thing was an exercise in futility that you were roped into with the carrot that maybe it would actually be winnable. That's more akin to an elaborate joke than a legitimate game.

It's even worse in roguelike deckbuilders, I think. Obviously, you need good deck synergy to win. It's not usually difficult to figure out which cards work well together. The issue, though, is finding those cards. Early in the game, you'll hit a point where you're committed to whatever deck theme you decided to go with - switching would be so costly that it would essentially guarantee a loss. What happens when the game suddenly decides to stop giving you the cards you need? You lose. How do you know which kinds of card you'll be getting? You can't. So, pick a theme. There are right and wrong answers, but the game won't give you any indication as to which is which. You'll get your answer when you're staring at an imminent loss and realizing that every ingame choice you made in the last half hour was made completely irrelevant by what you did in the ten minutes prior to that.

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submitted 8 months ago* (last edited 8 months ago) by BeamBrain@hexbear.net to c/games@hexbear.net

Just started playing Unity of Command 2, and it took me a good couple of hours and half a dozen attempts just to get through the tutorial. It's very punishing with not much room for error - you basically have to have a thorough understanding of how all of the systems work from the very beginning and make multiple very precise moves, because a single mistake can cost you a run.

This is coming fresh off me playing the Operational Art of War 4, in which the tutorial mission involves playing the Korean War as the DPRK. Same story, I tried it multiple times and got completely wrecked every time. There's supposed to be a Chinese intervention to help when you're about to lose, but I guess I was unlucky because I never saw that in any of my attempts.

I don't think this is just a matter of me being terrible at wargames either, because I've played others like Panzer Corps and Flashpoint Campaigns: Red Storm and found the early missions beatable without much trouble and the difficulty curves comfortable.

[-] BeamBrain@hexbear.net 153 points 8 months ago

Something dystopian about being trapped in a system that runs on mass death but expects you to talk about death like you're a character in a children's cartoon

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submitted 9 months ago by BeamBrain@hexbear.net to c/anime@hexbear.net
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submitted 9 months ago* (last edited 9 months ago) by BeamBrain@hexbear.net to c/chapotraphouse@hexbear.net

By the way, this series is mainly notable for the author being George R. R. Martin before George R. R. Martin, in that he got halfway through it and then never released a book again

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submitted 9 months ago by BeamBrain@hexbear.net to c/vegan@hexbear.net

If you want a tasty breakfast but, like me, you're a lazy asshole who doesn't want to put any actual effort into it, then this one's for you.

You will need: Sliced bread, vegetable butter, sugar, cinnamon

  • Toast the bread
  • Melt the butter on stovetop or in microwave
  • While waiting on the above, mix 3 parts sugar with 1 part cinnamon
  • Once the bread is toasted and the butter melted, pour it over the toast (this will help the cinnamon sugar stick)
  • Pour on the cinnamon sugar
  • Enjoy
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Google "Phoenix Program"

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submitted 9 months ago* (last edited 9 months ago) by BeamBrain@hexbear.net to c/games@hexbear.net

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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submitted 9 months ago* (last edited 9 months ago) by BeamBrain@hexbear.net to c/chapotraphouse@hexbear.net

In related news, I am staying at my parents' for the holiday and they watch a lot of bad TV

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Mosquitos can't help being what they are, landlordism is a choice

[-] BeamBrain@hexbear.net 128 points 11 months ago

The people who called us conspiracy theorists and Putin lovers for saying all along that it wasn't Russia will never apologize or acknowledge their mistake, and they'll swallow the next obvious lie without a moment's hesitation.

[-] BeamBrain@hexbear.net 117 points 11 months ago* (last edited 11 months ago)

It's always funny to me how western media tries to frame this as a bad thing.

"Not even their elites are safe from their government!" Oh no, how terrible that they face consequences for their actions like the rest of us

[-] BeamBrain@hexbear.net 126 points 11 months ago* (last edited 11 months ago)

The best part of sticking her with the nickname Eve Fartlow is that she can't complain about it without sounding ridiculous

[-] BeamBrain@hexbear.net 134 points 1 year ago

Journalist: M. Ben M'Hidi, don't you think it's a bit cowardly to use women's baskets and handbags to carry explosive devices that kill so many innocent people?

Ben M'Hidi: And doesn't it seem to you even more cowardly to drop napalm bombs on defenseless villages, so that there are a thousand times more innocent victims? Of course, if we had your airplanes it would be a lot easier for us. Give us your bombers, and you can have our baskets.

-The Battle of Algiers

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BeamBrain

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