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submitted 2 months ago* (last edited 2 months ago) by CriticalOtaku@hexbear.net to c/anime@hexbear.net

GQuuuuuuX is director Kazuya Tsurumaki's (FLCL, Diebuster) pet project: from interviews it seems like all the impetus for this collaboration between Studio Khara and Sunrise can be attributed to him.

However, this episode? The lovingly rendered shot-for-shot recreation of the the first episode of the original 0079 Gundam (minus some alt timeline shenanigans), complete with remixed versions of the original bgm and sound effects? This is all Anno, and probably the closest we'll get to a Shin Gundam.

Anno's major contribution to this project has been on the scripts, with him fleshing out this alternate timeline while Youji Enokido (Revolutionary Girl Utena) wrote the "modern" segments of the story. To say that the staff list for this is kinda cracked would be an understatement.

The theatrical release had the movie start with the footage from this episode, along with another 15 mins or so of extra footage that paced things better. It's a bit disappointing that we couldn't get an extra long episode to get the entire prologue, although I get the feeling that we'll see the events that were cut for time here later on in the show as a flashback. (Also, going from this Gundam Origins artstyle to the rest of the show's hyper-stylized Pokemon-esque designs did induce some whiplash)

(Challia Bull was a "villain of the week" who was easily dispatched in the original show, in episode 39 to be exact- now in 2025 he's experienced twink rebirth via Yaoi fanshippers. What a time to be a Gundam fan, this is the best kind of "fanservice"- Gundam would have died stillborn if not for Yaoi fanshippers keeping interest in the show alive until Sunrise sorted out their merchandising funded model. Thank you Anno for giving the people what they want)

Edit: Also we finally got the opening, and it has a bunch of callback's to Zeta Gundam lmao

30
submitted 3 months ago* (last edited 3 months ago) by CriticalOtaku@hexbear.net to c/anime@hexbear.net

Anno cooked with this one. All Zaku's are Bastards

Usual caveat that corporations aren't our friends, including Bandai Namco (Interpret This mario-finger Bandai Executives), Joyce's quote from Disco Elysium, etc. But I had the chance to see the preview movie in theatres and this show has got to be my most anticipated anime of the year so far.

12
submitted 3 months ago* (last edited 3 months ago) by CriticalOtaku@hexbear.net to c/games@hexbear.net

We are haunted by dead futures that cannot come to pass.

If anyone wanted to keep track at home, 3Whysmen summarized the timeline neatly in a post on the subreddit:

This is from X7, which wasn't Disco Elysium 2. Disco Elysium 2 was Y12, Y12 was cancelled when Kurvitz, Hindpere and Rostov were fired. X7 development began after that firing and ended after the mass firing where Tuulik was let go.

X7 was supposed to be fairly far in production when it was cancelled and supposedly had a playable alpha build that was circulating on a USB at some point. Where as the cancelled sequel Y12 didn't seem very far into production when it was cancelled.

Also, that this surfaces when Tuulik's NDA expires and he gets to start working on whatever it is they're working on at in Summer Eternal... let's just say that there are no such things as bad coincidences.

For what it's worth, I'm not sure how I feel about what's presented here: a lot of it reeks of sequelitis and a "more for the sake of more" narrative/design philosophy that... I feel kinda misses the point of DE's elegant mechanical simplicity and how those mechanics reinforced the narrative being told. Of course, we can never actually know if that was actually the case, since the moneymen strangled this in the crib.

But maybe it's better that way- the Disco Elysium sequel in our mind will always be the best one.

Edit: Derp didn't realise CredibleBattery also posted the link as well but I guess I'll just leave this post up cos I don't want to delete and type everything again cri

29
submitted 5 months ago* (last edited 5 months ago) by CriticalOtaku@hexbear.net to c/anime@hexbear.net

Just gonna present these with no contexts lol

16
submitted 5 months ago* (last edited 5 months ago) by CriticalOtaku@hexbear.net to c/anime@hexbear.net

AHHHHHHHHHHHHHHHHHHHHHHHHHHHH I'M SO EXCITED FOR THIS IT LOOKS SO GOOD!!!! I hope the "first 3 episodes" promo movie gets picked up for distribution in cinemas where I'm at soon catgirl-cry

Goddam Gundam fans really eating good recently

(just ignore Requiem for Vengeance)

40

Oh boy, I can't wait for all the chuds to over-your-head

Also I didn't know whether to post this to movies or games lol.

19
Control review (hexbear.net)

Soooo I basically spent the holidays binge playing these old-ish Remedy games I got on sale in the Steam/Epic games stores because I was down with something that was making me cough up stuff the colour of wrong, and while I desperately wanted to go out and party I also didn't want to be Patient Zero. So all I have to show for my misery before I go back to work next next week are these reviews. Going in the order I played the games in, I'll do Control first and then the Alan Wake games (I'm in the middle of Alan Wake 2 right now), also Spoilers:

Control

I've been on an SCP Foundation kick for a bit now, devouring any media even slightly adjacent to it- the concept of a bureaucratized organisation responsible for containing the unknowable, that is slowly becoming (or maybe it always was?) corrupted by those same eldritch forces it seeks to contain; I feel like no other metaphor quite captures the strange times we live in, as a sort of logical postmodern evolution of Lovecraft style Cosmic Horror. At the heart of this style of horror is the fear of the unknown, but how do you maintain that fear in an interconnected, secular, scientific world where the unknown quickly becomes categorized and well, known? Instead, now the fear is about how we maintain control of a hostile universe, and the question becomes if we were ever in control in the first place, or if everything we call normalcy is just an illusion hiding greater horrors within.

So what I find interesting about Control is that most of that is just background set dressing. The core narrative of the game is a lot more straightforward- in the tradition of most Remedy titles their are these allusions to big ideas, but instead the focus is on a more personal, emotional story. In this case it's about a sister trying to reconcile with her estranged brother. As a grounding, relatable narrative through-line it works really well set against all the inter-dimensional chaos, although I have to say it is a bit disappointing that the only narrative payoff is this kinda well trodden hero's journey to self-actualization: our protagonist finally amasses enough power to be able to reunite with her brother. The presentation really is top notch though, and you can definitely read that self-actualization in a queer lens, where our main protagonist Jesse decides to embrace her true self (as opposed to her brother, who let in the inter-dimensional evil causing havoc to erase his true self and let himself be subsumed within something else), although what complicates that is that apparently Jesse's true self is to be the ultimate girlboss, and her rampant individualism and assertion of agency is kinda figuratively and literally shown to be the other side of the coin to her brother's nihilism- to the games credit there's a certain nagging sense that maybe all this good vs evil stuff isn't as clear cut as it's presented as.

To talk about that presentation though- wow, Remedy really knocked it out of the park with this one. Brutalist, Cold War era American architecture bathed in an eerie red glow is a look, and their use of level design and visual trickery to make all the supernatural stuff happen is gorgeous. And very trippy. All the liminal spaces and impossible geometry combined with the mundane corporate brutalism is a triumph of visual design, although maybe that shouldn't be a surprise since all this was stuff they've been trying to do since Max Payne, it's just that technology finally caught up.

I think what surprised me the most of the gameplay- I'd have gotten this game sooner if someone had just told me that this game was the true heir to Max Payne. The gunplay feels exactly the same- your characters fragility, your opponents fragility, the emphasis on using the environment and the emphasis on aggression (the only way to heal is to do damage to the bad guys, then walk over their dead bodies to collect the power-ups). Instead of bullet time Jesse gets a number of supernatural abilities, the most fun one being the ability to telekinetically throw a fridge at someone, and in a nice bit of ludonarrative harmony you go from timidly darting from cover to cover taking potshots at the start of the game to walking through a battle like a vengeful god by repurposing the building's concrete as a shield, floating around the cover the bad guys are using and then ripping out a light fixture with the power of your mind to hurl into a crowd of goons like a bowling ball. And the best part is that after the battle you get to look over your handiwork, at all the destroyed cubicles and office equipment. File that under "Workplace Incident", HR. It all neatly culminates in a really awesome climax I won't spoil here, aside from the track by poets of the fall that plays during the sequence.

I think that's my main issue with Control- the power fantasy of being in control. There's definitely liberal feminist subtext running under the hood- the toxic patriarchy running the show previously is responsible for this mess, but now with multiple women in charge things will be different this time... but that kinda fails to reckon with how the organization Jesse becomes director of is itself inherently corrupt, answerable to forces (the Board) that are literally unaccountable due to them being, well, beings from beyond space and time, and who might not have our best interests at heart. (Although, to be fair, the bureau does do a public good by not letting extra-dimensional horrors from beyond space and time destroy the world, so....) Triangle/Pyramid iconography is everywhere, and that kind of encapsulates the kind of hierarchy everyone in the narrative is trapped in. (Except the Janitor, but I think that'll require multiple games to parse what exactly he represents... my best guess right now is that he's a sort of avatar for working class wisdom.)

Again, to the games credit- the dlc's are set up to facilitate the story moving to interrogate things in that direction- one's laying down the story threads for Control 2, and the other basically sets up Alan Wake 2. So in that sense things are incomplete and it's clear that this was just the first act in a much larger narrative, but unfortunately I can't review things that don't exist yet: in comparison to the high water marks of this sub-genre of what I'm going to call for simplicity's sake Bureaucratic Horror, many of which are clearly inspired by Control itself, it kinda leaves off the table the most obvious- a critique of capitalism.

(For the record- I consider those high water marks the following- Chainsaw Man, Severance and the ttrpg Triangle Agency, the latter being very clearly Control inspired, but I strongly recommend everyone check that one out in particular for having some really incredible commentary on living in late-stage capitalism, in one of the most smartly designed games I've ever seen.)

To me, what should be the core question of any story like this is: What use are all our bureaucratized systems of oppression - capital, patriarchy, white supremacy, all these "lesser evils" and "best possible worlds" if they can't even secure a future? Has all this suffering and horror been for nothing?

7

I'm at a complete loss for words

20

No please Fujimoto I can't handle this much peak

13
submitted 8 months ago* (last edited 8 months ago) by CriticalOtaku@hexbear.net to c/games@hexbear.net

cross-posted from: https://hexbear.net/post/3680064

Why yes I do love it when stuff I like is combined/takes inspiration from other stuff I like tyvm

“So much of what we do in society in general is just amelioration. It has nothing to do with curative justice,” Bloom said. “I wanted to make a game that was about that conversation."

Edit: Direct link to itch.io if y'all want it: Cain

47

Tuulik even had a message for his former colleagues (“comrades”) at ZA/UM, including Kurvitz and Rostov:

“To all other former respected comrades (Kurvitz, Rostov, everyone) – long time no hear, but we would love for you to join the struggle as well: time to roll up our sleeves and start building communism!”

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submitted 8 months ago* (last edited 8 months ago) by CriticalOtaku@hexbear.net to c/games@hexbear.net

Let a hundred flowers bloom

There are now as many ZA/UM successors as there are Workers' Internationals, appropriately enough.

is a pretty legit byline, gee thanks based Proletarian Communist Gamer magazine

[-] CriticalOtaku@hexbear.net 38 points 10 months ago

Be the American the Japanese think you are

made-it-the-fuck-up

[-] CriticalOtaku@hexbear.net 32 points 10 months ago

The reason you can't go "Xenomorphs are a 1-to-1 allegory for the Viet Cong" is the same reason you can't just say that the movie is reactionary and pro-genocide: the Alien is too big and all encompassing a metaphor for how uncaring and hostile nature is in the face of human endeavour. It's not just a simple Other, it's the face of annihilation; it's a WMD found in the wild the same way Uranium or Anthrax is.

Ripley's argument that the Xenomorphs need to all be destroyed is the same argument for the destruction of all samples of deadly diseases that can be used as biological weapons: it is too inimical to human life to be allowed to exist, especially because the MIC keeps trying to weaponize it in order to profit off of it.

[-] CriticalOtaku@hexbear.net 42 points 11 months ago

Gets Kissinger, misses Trump

You win some you lose some

[-] CriticalOtaku@hexbear.net 41 points 1 year ago

The original Helldivers came about because the devs read Edward Snowden’s book and started memeing around the office about US propaganda and foreign policy

[-] CriticalOtaku@hexbear.net 45 points 2 years ago

As a capitalist, you should hold these beliefs, because chasing after ever increasing profits is obviously unsustainable and will destroy capitalism. Steady profits year on year is what you, a capitalist, should want, because that’s how you keep capitalism fucking going.

The problem is that if you settle for steady profits, your competitors with no scruples will outdo you. If they outdo you enough times, they'll buy your company and/or drive you out of business, and then you'll have no profits.

Most rational system big-cool

[-] CriticalOtaku@hexbear.net 36 points 2 years ago

I was joking about the nationalization thing, she's just threatening export controls on Nvidia.

[-] CriticalOtaku@hexbear.net 32 points 2 years ago

National Graphics Card Corporation mass produces affordable mid-range graphics cards and restricts sales to crypto and AI startups for “national security reasons”, causing graphics card prices to fall, but because Elon Musk doesn’t get 10 more fps when he upgrades to the 8090 Super Ti (tm) the West has fallen and it’s time to end those commie democrats and their big government

[-] CriticalOtaku@hexbear.net 33 points 2 years ago

yea

There’s a bunch which are critical of American hegemony like Code Geass but then it’s a 50/50 split whether the director trips head first into nationalism or not

Majestic Prince was a mecha show that was kinda ok, but probably only because it was trying really hard to copy Leiji Matsumoto works like Space Battleship Yamato

[-] CriticalOtaku@hexbear.net 38 points 2 years ago* (last edited 2 years ago)

6 episode mini-arc of Light abusing every authority at his disposal to find out his opponent's true name, "Raphaël Ambrosius Costeau"

[-] CriticalOtaku@hexbear.net 36 points 2 years ago

He's become the best first step on the leftwing pipeline, replacing Breadtube and the Dirtbag left podcasters, which honestly isn't saying all that much. shrug-outta-hecks

I dunno, we work with what we got. Just saying that I'd rather point baby leftists to hasan-ok-dude rather than Contrapoints now.

I just realised we need The Deprogram and Blowback emojis now tho lol.

[-] CriticalOtaku@hexbear.net 35 points 2 years ago

Twitchchat freeze-gamer vs. citations-needed listeners

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CriticalOtaku

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