Ah dang it, I forgot 'birds'
Pathfinder: Kingmaker. I started playing as a ranger but it was boring so I switched to conjurer and now it's more visually interesting.
Also Mordheim: City of The Damned, to get hyped to play WFRP in the near future.
Iron Harvest 1920+
The writing is pretty and the tone is wildly inconsistent.
The aspect comes from the plot about Not-Poland defending themselves from an invasion by Not-The-USSR with the help of Not-Weimar-Germany. While all the protagonists are saying things like "We take pride in the fight for our homeland and the help of our allies!" all I can think is "Yeah that's gonna work out reaaal well in like 16 years."
Oh and as for the tone issues, the tutorial for this game about the horrors of mechanized warfare revolves around children having a snowball fight.
The only redeeming factor is that it plays almost exactly like Dawn of War.
Heck there's a small arcade in the lobby at my local multiplex.
But can that shrimp fry rice?
I didn't believe this until I found out what went down at the MC5 house.
It's definitely got a bigger budget now. The actual courses look much nicer. The studio segments are all on a green screen, though, and that doesn't look as good. Also Takeshi himself isn't really in it.
Alright so you know that sweet grass you and your buddies like to eat? If you throw some of it in a bowl with some water and put it over the fire, you can make this stuff we call "booze" and if you dump it on your wounds, you might not die from the ~~infections~~ evil spirits.
Yeah, evil options in games are usually pretty underwhelming. It's almost like developers put them there as a token nod to contrarians.