[-] Machefi@lemm.ee 15 points 2 months ago

Assuming we can use both lower- and uppercase letters (52 in total), with the ten digits and the underscore that gives us 63 characters to work with. A random 16-character combination of these gives us 95 bits of entropy (rounding down), which is secure enough by modern standards, at least for a home router.

Regardless, I understand the frustration of arbitrary limitations preventing you from choosing a secure password in a way that you're comfortable with.

[-] Machefi@lemm.ee 11 points 2 months ago

That's what I said

[-] Machefi@lemm.ee 39 points 2 months ago

About the current "pentagram" symbol:

However, its design is a little too complex to be used at small sizes, as you would in text or in a button. It’s also only available in image form, not as a typographical character.

We've used it as a tiny icon below posts from other instances and I've never found it problematic. I think it's already too well established to replace just because we can't type it. Besides, the three stars feel to me not distinct enough. Pushing Unicode Consortium to add it to the standard when the time comes is a batter way.

I do think however that it would be worth coming up with a proper name for the current symbol.

[-] Machefi@lemm.ee 146 points 3 months ago

I know, it's just a meme, but... The article. It's about clocks during exams specifically, when students are under pressure and more likely to misread the time on an analogue clock.

[-] Machefi@lemm.ee 6 points 3 months ago

There are some war-themed ones, so realistic MMORPGs definitely exist. Sword Art Online however is fictional in the sense it's not an actual released game. It's made up as the central element of a light novel series of the same title, later adapted into a popular anime.

76
submitted 3 months ago by Machefi@lemm.ee to c/games@sh.itjust.works

This post is not about the anime and related works themselves, but the game as an element of the fictional world. Spoilers ahead.

SpoilersThere's the obvious: full immersion and "you die in real life", but I feel like there's more to the game that sets it apart.

First and foremost, progression in SAO was collective. For example, once a floor boss was beaten by anyone, a new floor would be unlocked for all players. This stands in contrast to existing MMOs, where players progress individually and interactions between them often feel optional. Of course, cooperative multiplayer games exist, but I can't recall a single one where this concept would be taken to a larger scale.

Secondly, since not all players needed to beat bosses, others could specialize. In most if not all RPGs there's a concept of classes and skill that impact how you beat the main story line and what side content you encounter, but in SAO you could make side aspects your main aspect, like the smiths we've seen in the series. I've found similar quality in multiplayer Factorio, a sandbox game of automation and tower-defense-like fighting, where oftentimes some players would focus on base building, while the others went out for combat.

It is mentioned in the series that quests are automatically created by the main system (what we would call procedural generation). While there were certainly hard-coded elements, infinite variety of procedural content is an interesting aspect, especially in times when almost all information about popular games can be looked up on numerous wikis. Starbound is a game that made heavy use of procedural planets, weapons, enemies and quests. For me similarities eventually became apparent and items lost the freshness, however the quality of being unable to perfectly min-max everything remained and I appreciated it.

Is there something else that you think SAO had, that existing games don't? Do you know other games that experiment with these concepts?

[-] Machefi@lemm.ee 23 points 8 months ago

We do have kbin at least

[-] Machefi@lemm.ee 37 points 1 year ago

I mean, that's how cautionary tales such as Black Mirror are supposed to work

[-] Machefi@lemm.ee 15 points 1 year ago

For a second I thought it was another one of those "for the first time in recorded history" things

[-] Machefi@lemm.ee 35 points 1 year ago

users [...] that would either vehemently rather not see this site themselve

Well, they can still very much see the site, it's just you can no longer see them

[-] Machefi@lemm.ee 10 points 1 year ago

If every instance did the same, Lemmy as a whole wouldn't support images anymore.

Not that I see a better solution though. Do what you've got to do

89
submitted 1 year ago by Machefi@lemm.ee to c/fediverse@lemmy.world

I've been on Lemmy for some time now and it's time for me to finally understand how Federation works. I have general idea and I have accounts on three federated instances, but I need some details.

Let Alpha, Beta, Gamma and Delta be four federated instances. I have an account on Alpha and create a post in a community on Beta. A persoson from Gamma comments on it and a person from Delta upvotes the post and the comment.

The question: On which instances are the post, the comment and the upvotes stored?

24
submitted 1 year ago by Machefi@lemm.ee to c/3dprinting@lemmy.world

Not so long ago I bought my first 3D printer. It hasn't shipped yet, but I'm gathering knowledge so hopefully I'll be able to use it when it arrives.

One of the things I noticed while choosing the printer was that many specified "perfect first layer". What's so special about it? What should a beginner such as I know about it?

[-] Machefi@lemm.ee 8 points 1 year ago

Women became pregnant simply because they loved a man and were loved back for a long time.

228
submitted 1 year ago by Machefi@lemm.ee to c/python@programming.dev
[-] Machefi@lemm.ee 21 points 1 year ago

I'm still not sure what's the difference between Hot and Active. ELI5, anybody?

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Machefi

joined 1 year ago