[-] Pxtl@lemmy.ca 3 points 2 years ago

How many users did Jabber/XMPP have in 2004?

recommending everyone I knew to switch to it

I think we've isolated the problem. Everyone is aware of the risk this time. nobody is going to abandon their Fediverse accounts for Threads.

[-] Pxtl@lemmy.ca 3 points 2 years ago

I mean I like Jeff but the OW1 eras of pretty bad gameplay and pretty long time waiting fixes happened on his watch. He designed a crazy fun game, but I think his stewardship in making it stay balanced and various and fun once you get good at it was a bit more lacking.

[-] Pxtl@lemmy.ca 3 points 2 years ago

Force manufacturers to offer official replacement parts for 10 years with no profit margin, at least for common repairs like batteries, displays/glass, cameras etc. (basically everything except the logic board I guess).

I don't think this solves the root problem.

Let's say you buy an entry-level phone. You bought it pretty late in life, so the $200 phone was only $150 for a brand new phone! 2 years later you drop it and its screen is broken.

The phone was already worthless when you dropped it. The device was past its support lifetime. It's $40 on eBay.

And a replacement screen+digitizer? Sure, so let's say "at cost" they charge like $50 after shipping. Then another $40 for labour for an expert to do the job. You've now spent twice what the phone was worth.

Imho the real problem is the modern glue-sealed phones and short support-lifetimes. I did repairs on old pre-glue devices and it was easy. I've swapped out laptop keyboards, replaced screens, etc. I've had old devices that last forever, the only real flaw that appears is short battery life.

If you made phones easy to open, swapping out batteries and screens would be easy, and that would naturally create more demand for affordable swappable parts. But right now, that's an "expert only" operation because heat-gunning a phone is difficult and dangerous to get right - I've killed more than a few devices attempting it (the alternative was the dumpster so it was zero-risk).

[-] Pxtl@lemmy.ca 3 points 2 years ago

No person or organization is really suitable to be the arbiter of truth

Courtrooms are arbiters of truth literally all the time. There are plenty of laws for which truth is a defence, and dishonesty is punished.

When battling misinformation, the problem is not that lying on the internet is legal - it is still actionable. Fraud is still illegal. False or misleading advertisements are still illegal. Defamation is still illegal. Perjury is illegal in the criminal law sense, not just torts. Ask Martha Stewart who the "arbiter of truth" is.

The problem is that it's functionally impossible to enforce on the scale of social media. If 50,000 people call you a pedophile because it became a meme even though it was completely untrue, and this costs you your job and you start getting death threats, what are you going to do about that? Sue them all?

So we throw up our hands and let corporations handle it through abuse policies, because the actual law is unworkable - it's "this is illegal but enforcing it is so impractical that it's legal". Twitter and Facebook don't have to deal with that crap so we let them do a vague implementation of the law but without the whole "due process" thing and all the justice they can mete out is bans.

If you disagree, then I've got a Nigerian prince who'd like to get your banking info, and also you're all cannibals.

[-] Pxtl@lemmy.ca 3 points 2 years ago

Or he could just join the Fediverse and leave the xitter behind.

[-] Pxtl@lemmy.ca 3 points 2 years ago

DMCA wasn't a blanket "you're responsible now", but defined a specific process for "this is how you demand something is taken down and the process the provider must follow".

[-] Pxtl@lemmy.ca 3 points 2 years ago

Well yeah, but there's lots of ways to make that more interesting than just "set gravity really low in this zone".

[-] Pxtl@lemmy.ca 3 points 2 years ago

Because I'm on my meds. Which is why I was treating it as urgent. I knew I didn't stand a chance at navigating this BS if they let me get past my last pill.

[-] Pxtl@lemmy.ca 3 points 2 years ago

Really, you want a narrow phone? The difference in width is the biggest thing I dislike about the new longer-aspect-ratio phones. I used to use a Moto z, which was 16x9 aspect ratio instead of the modern 20x9 and that's the biggest thing I miss - the typing that wide screen was heavenly.

[-] Pxtl@lemmy.ca 3 points 2 years ago

I just tossed my fancy Logitech headset after only 3 years. My kid's mouse was double clicking after less. And G Hub makes Razer's software look like poetry.

I was a die hard Logitech fan since I was a kid. I bought shares.

Done with them.

[-] Pxtl@lemmy.ca 3 points 2 years ago

Battlezone '98: One of the first notable RTS/FPS hybrids. You drive hovertanks and you build bases and you command other tanks. Set in a secret live war on the Moon, Mars, and Venus between the USSR and the USA during the cold war.

[-] Pxtl@lemmy.ca 3 points 2 years ago* (last edited 2 years ago)

Well my point with 36 pixels is that it would let people use the site in a healthy way (daily) but also allow decent velocity of creation for a slow-developing canvas. The details could be tweaked I just figured "once a day sounds right, no pressure then" and "150 users doing 24 pixels per day would fill a 10th of the canvas (the scroll-right number, 100,000 pixels) in a month. Obviously the numbers could be tweaked depending on activity of the community and the dimensions of the editable canvas, I would just say targeting a good experience for "daily use" is healthy for a permanent site. Because I know my use of this site this weekend was anything but healthy.

Maybe put the cap at 16 (assuming hourly pixel generation), so you can hit the site twice daily plus a little wiggle room while still reaching peak output. Too often the canvas felt like being the little Dutch boy with the finger in the dike.

Imho the approach of punishing overwriting with slower regen is the right move - every overwrite pixel you place should add a 1 pixel delay to your pixel generation, so vandalizing (and repairing) takes twice as long as creating.

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Pxtl

joined 2 years ago