What happens when anti-porn organisations like Collective Shout go after the currency exchanges?

Much of the episode is devoted to zombies, and zombies are boring. Moving on. I thought the directing and/or editing was pretty lifeless (heh) in this one, too - not a lot of tension throughout.

This could have been a bottle episode and might have been better for it. The plant was a macguffin that could have been anything. A molecule on some random asteroid could have served the same purpose and allowed the plot to continue mostly unchanged.

Maybe without the zombies that would have given more time for focusing on discussion around what the characters are feeling - More of ortega's struggle; something better than spock's mind meld which seems to serve as nothing more than foreshadowing for something that's going to be said out loud a few minutes later anyway.

If the writers were going to use zombies in a story, then they should actually use them as part of the plot.

[-] SpaceScotsman@startrek.website 10 points 3 days ago

This was an ok episode. Very character focused rather than sci-fi.

Everyone should recognise what is happening with ortegas, they really shouldn't be letting her do anything until its figured out, nevermind chain of command training. There must be something seriously wrong with starfleet's psych evals if she had one and they didn't spot this.

Last week I did wonder if the Gorn DNA was going to cause problems, and here we are going to get a... hybridisation of some sort. I wonder where this is going to go - hopefully not the same way as Paris and Janeway went. We know Pike must suffer, and I wonder if he is going to have to deal with losing Batel altogether on top of everything else. I wonder if she is going to have to deal with heightened violent emotions, as the mind meld suggested, and end up having to be "dealt with" in a permanent way.

Zombies. M'benga's "don't call them that" was hilarious - Zombies in Star Trek just feels kind of wrong. They were alright, but, it's zombies. The fact that it came from genetic modification with plants reminds me a bit of Cordyceps which has featured in many other zombie stories. Something that did bug me is M'benga is a medical doctor, and the best mask he could bring was some sort of fabric wrap? Do they not have surgical masks or M95 masks in the future? I wondered if the story could have been about saving the infected, maybe a "do I have to make the choice of cutting off this limb to save someone" moral quandry. The closest we got to that was the klingon that got bit and immediately vaporised. Zombies were kind of just set dressing / a mechanic to keep the characters moving forwards.

A running theme in this episode seems to be the characters falling out of their comfort zones. For all but Scotty, this seems to leave them worse off than when they started. It's good to see him slowly making progress after being thrown in the deep end.

Misc notes:

  • The gravity loss shot was very nicely done.
  • For all that I didn't like the zombies I did like their design. There was one bit where one got stepped on the head and it slowly deflated, like it was made of plant material.
  • With all the AR wall stuff, I liked the actors having some set they could really interact with.
  • The viewscreen has a "rear view mirror" display :) why isn't that always visible in the corner?
[-] SpaceScotsman@startrek.website 42 points 1 month ago

Japan has 3 writing systems and this comic seems to be conflating Katakana and Kanji together as "stabby", leaving Hiragana as "adorable". All of them are (long ago) derived from chinese, but only the Kanji still look similar.

I would have introduced Chinese first, and then in the Japanese panel present the stabby and adorable ones both being attacked by flying contraptions. (And a few floating around the korean one, too)

[-] SpaceScotsman@startrek.website 25 points 3 months ago

A true "Thanks Obama" for modern times

[-] SpaceScotsman@startrek.website 29 points 6 months ago

Maybe if he wans to be able to make games for longer, he needs to dial it back and get a manager that can plan to reduce the amount o crunch needed, ideally to zero. The attitude that crunch should be normal in creative projects is atrocious and needs to go.

[-] SpaceScotsman@startrek.website 46 points 9 months ago

You can't misgender a brand. You can't deadname a brand. You can't befriend a brand.

[-] SpaceScotsman@startrek.website 32 points 1 year ago

100% online games in the past were perfectly playable even after developers / publishers ended support. Online only games dying is a relatively recent invention. This petition is asking for consumer protection to return to the norm where a purchaser of an online game always has the choice of being able to play it in some fashion.

A game developer could do this by releasing a server application. They could even do this at the barest minimum by releasing documentation describing how the server ought to work, to allow for reverse engineering.

The Stop Killing Games campaign as a whole isn't asking for perpetual server access, just to ensure that games stay in some sort of playable state.

[-] SpaceScotsman@startrek.website 79 points 2 years ago

Answer wrong. The more of us humans that answer wrong, the less accurate we need to be to get past these stupid things. If google want me to do work for them, they can pay me.

[-] SpaceScotsman@startrek.website 31 points 2 years ago

Tendi just wanting to play in the sand is cute.

Boimler being completely fed up with the assignment is great - he knew exactly what he was walking into, but did it anyway (I'm glad it actually had payoff at the end).

Rutherford has finally resolved badgey, and seemingly learnt nothing.

I didn't feel like mariner had a whole lot to do in this episode, she just kind of tagged along.

[-] SpaceScotsman@startrek.website 105 points 2 years ago

French and Portuguese at the convention, their arms open.

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SpaceScotsman

joined 2 years ago