[-] comradecalzone@lemmygrad.ml 1 points 8 months ago

Well for cellphones I was more thinking photography, audio EQ, voice commands, search, navigation, etc. Any problem that isn't easily formalized and handled by traditional coding.

[-] comradecalzone@lemmygrad.ml 2 points 8 months ago

That's gonna be a lot of wet Astrophysicists. Also anyone with a cellphone, really.

[-] comradecalzone@lemmygrad.ml 5 points 10 months ago

The PSP and 3DS titles also had pause. Pause is more likely to be a key feature on "handheld" games since you're more likely to play in "bursts," and the Switch is a handheld" system.

Moreover, as I understand it there are two Monster Hunter dev teams - a primary team that works on the the "mainline" (previously numbered) games that tended to target console, and a secondary "handheld" team that would handle the handheld spinoffs and ports. Rise was developed by the secondary "handheld" team, World and Wilds are being developed by the primary "console" team.

That being said, I'm with you - I like to be able to pause while on a long hunt to go get a drink or take a quick break.

[-] comradecalzone@lemmygrad.ml 3 points 11 months ago

Playing devil's advocate - it looks like the main advancement made by SpaceX is the reusable rockets. Do you think this has a material benefit to space travel going forward?

In terms of the real economy, I would think this is beneficial.

Devil advocacy aside, I'm skeptical that reusable rockets should take priority over other possible areas of advancement; and of course, the inefficiencies and waste of the private sector should go without saying.

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comradecalzone

joined 1 year ago