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this post was submitted on 11 Jan 2025
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chapotraphouse
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You can always try making something that doesn't require animated sprites. I haven't really spent much time working on games but the last time I was messing around in Godot I was making a system for placing rail tracks, and a terrain generation system. I didn't have to worry about making sprites at all, and all the stuff I wanted the player to place down was just static graphics that I was generating procedurally. Admittedly, later on I wanted to have the player place down buildings like train stations and generators that would probably have to be animated, but I think if you've already invested a lot of time into the fun part of a project it gets easier to do the boring parts.