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This was actually the second time I stopped learning game development and it was for the exact same reason and at the exact same lesson; basically I was learning 2D game development, got to the stage where you set up the sprites and can decide how long each sprite lasts for (so perhaps one frame in a several frame long sequence you want that one sprite to last on the screen a little longer than the rest, you can), and also setting up each sprite and such, only to realize I'd have to do this for everything that has sprites and was like noooooooope.

Maybe if I ever try to learn game development again I'll just stick to ASCII games or something. I watch the game dev videos where people make games in a short amount of time, see all the work that goes into the stuff they do, and realize it's not for me.

I'm honestly way too lazy to do any of this stuff. I wanted to be a game developer ever since I was a kid, but I'm also infinitely lazier now than I was back then.

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[-] TheDrink@hexbear.net 16 points 5 hours ago* (last edited 5 hours ago)

Consider making something really small! The entirety of my own "game dev experience" is making a little Galaga clone and then making a Legend of Zelda thing that was only one screen and only had one enemy, and even though I didn't make much I still felt really fulfilled every time I would go "now how do I make X happen" and after an hour of researching and trying things out I would have successfully added X to my little game.

this post was submitted on 11 Jan 2025
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