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this post was submitted on 11 Jan 2025
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chapotraphouse
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This is why game development tends to be a multi-person endeavor, and why it's super important to measure your expectations and be flexible. Like I've got game ideas of my own, but I 100% accept that if my ultimate dream video game would actually be made, that most of the ideas would have to be scrapped, and I'd need to find several people to help me do everything.
Ultimately, though, even if you just draw concept art and write a huge document detailing every idea you have and how these fit with each other (as if 90% of it wouldn't be cut for one reason or another), and make a short barebones tech demo or however we call it, you're still expressing your creativity and building skills. So it isn't really a failure, it's still a step towards achieving your dreams.