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This was actually the second time I stopped learning game development and it was for the exact same reason and at the exact same lesson; basically I was learning 2D game development, got to the stage where you set up the sprites and can decide how long each sprite lasts for (so perhaps one frame in a several frame long sequence you want that one sprite to last on the screen a little longer than the rest, you can), and also setting up each sprite and such, only to realize I'd have to do this for everything that has sprites and was like noooooooope.

Maybe if I ever try to learn game development again I'll just stick to ASCII games or something. I watch the game dev videos where people make games in a short amount of time, see all the work that goes into the stuff they do, and realize it's not for me.

I'm honestly way too lazy to do any of this stuff. I wanted to be a game developer ever since I was a kid, but I'm also infinitely lazier now than I was back then.

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[-] Evilsandwichman@hexbear.net 3 points 6 hours ago

ASCII games are fuckin good tho

As a guy who played ADOM before the graphical steam release, who played Avalon (I think this was the name?), Rogue, Angband and others whose names escape me, you don't gotta convince me; I loved those games to bits. I was kind of sad to discover Tales of Maj'eyal so late (not dwarf fortress though; that game looks like it would've been too complex for young me). ADOM was among the very few games that made me dream of being a game developer.

In fact I even tried to learn how to code in C# without the use of unity so I could eventually make my own ASCII RPG, but that turned out to be too complex for my fairly simple mind (not that I'd give up on making ASCII RPGs, only giving up on making the whole game (almost) from scratch by myself). I actually had an idea for an ADOM like game that allows you to learn other languages and instead of just mindlessly killing goblins and such, you could learn their languages (the languages of the many species) and get to know them and do quests for them instead. Also your weapons level up and take on the traits of what you killed the most with them.

[-] queermunist@lemmy.ml 1 points 2 hours ago* (last edited 2 hours ago)

I can't help but think their language would have their own unique symbols that would then start to show up in the player's ASCII display as they learn more about the world. All the trees looked like the same 7, but now the player can see ~~7~~ too.

this post was submitted on 11 Jan 2025
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