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submitted 10 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] TommySoda@lemmy.world 84 points 10 months ago

What blows my mind is that when it comes to costs I feel like voice actors are probably less than 5% of the budget on a video game. Unless they hire a famous actor I can't imagine this being that worthwhile. It's just penny pinching.

[-] octopus_ink@lemmy.ml 79 points 10 months ago* (last edited 10 months ago)

It’s just penny pinching.

[-] Evotech@lemmy.world 21 points 10 months ago

Imagine the pace you can just dump out new voice lines for items, maps, general quibble etc that you'd never get the budget to bring a bunch of VAs into studio to do for updates

[-] SatanClaus@lemmy.dbzer0.com 17 points 10 months ago

Honestly it's probably an agility thing. You remove the entire. Getting another human to do the work thing

[-] zurohki@aussie.zone 7 points 10 months ago

If you believe it hasn't occurred to them that they won't have to pay wages any more, I have a bridge to sell you.

[-] SatanClaus@lemmy.dbzer0.com 5 points 10 months ago

Oh I agree with you. I just don't think they are doing this just because of that.

[-] drislands@lemmy.world 1 points 10 months ago

The one use case I can see being valuable is dynamically reading a custom name. In Skyrim for example, all NPCs refer to you by your title as Dragonborn. But some smart person made a mod that uses AI trained on the NPC voice lines to embed your character's name into dialog!

As long as voice actors are appropriately compensated/protected, say with royalties for every game that uses their likeness or an ironclad contract making sure the company can't stiff then out of future work, I feel like that could be a great thing.

this post was submitted on 27 Feb 2025
485 points (99.6% liked)

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