Id rather NOT use something that will share my personal details with questionable institutions, but deepseek won't remember anything I typed in my current session (and for the libs out there, no, I don't care if China has my personal details; it's not China that can and might use my personal details against me).
Id hate to craft a whole setting in shadowrun only to have to do it again next time. I've been working in Qatar for over a decade and wanted to craft a Qatar-based game (for which by the way, deepseek has gone above and beyond in crafting a shadowrun Qatar; they know about the local traditional attire and suggested shadowrun items themed around them without prompting, and locales they rewrote to reflect a shadowrun aesthetic, and it's calling the underground hacktivist resistance 'silk ghosts' (it does a silk road thing throughout)). I only suggested robots occupy most jobs and it crafted a Qatar where robots are 70% of the workforce while the locals are either execs or destitute, and the (in real life nationally owned) energy and oil company are now privately owned by 'Sustainitech'.
After this impressive world building all I can think is I really don't want craft all this from scratch every time.
Yeah, the time spent between responses does reduce the energy consumption, but games don't use 100% of the GPU all the time either - they'll raise or lower the power they're pulling in response to how intensive the graphics currently are, and can be bottlenecked by the CPU. BG3 is kinda of a bad example game because despite the polish it's a CRPG, so most of the processing is directed towards NPC models and behaviours, which is handled by the CPU - the GPU is very unlikely to spin all the way up to max power like it will be the entire time it's processing an LM query.