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submitted 2 years ago by UlyssesT@hexbear.net to c/games@hexbear.net

This is a followup to @SorosFootSoldier@hexbear.net 's recent thread for completeness' sake.

I'll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre... in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of "doing action does vague thing or nothing at all, where is your hint book" puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.

So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.

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[-] WittyProfileName2@hexbear.net 10 points 2 years ago

The Witcher 3

The game has some pretty graphics at times but all in all the story was a boring slog and the gameplay could be neatly split into "puzzles" where you just press the Witcher sense button to see what to interact with and combat where despite, the large bestiary you fight everything the same way.

There were some alright side quests, but most of the open world felt like an unnecessary hurdle between point A and point B instead of an interesting place to explore.

Imho the best thing about The Witcher 3 being popular is that there were enough fans of the series knocking around that the books got English translations.

this post was submitted on 02 Sep 2023
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