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The great debate: Spells Slots vs. Magic Points
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
Magic is an input combo system where there's only a handful of basic spells, but you can literally "spell" bigger spells using those basics in certain orders
Spell slots but it's a tetris inventory
Spell fatigue system where it's technically unlimited but you accumulate temporary penalties/injuries
I'm actually kinda liking this dumb idea, imagine if every level you could increase the X or Y dimension of your inventory, so if you wanted to eventually cast some W I D E spells you'd have to focus on columns and give up the ability to cast TALL spells that need lots of rows to fit. Or you could forgo both and just go for the maximum-area square full of generic moderately-shaped spells.
Sounds like you should play Backpack Hero.
I realized halfway through describing this that I was just describing Jump Super Stars lmao
Give me the GEP Spell