45
submitted 1 year ago* (last edited 1 year ago) by UlyssesT@hexbear.net to c/games@hexbear.net

EDIT: Seems dynamic music is back in style in some very recent games, many of which I haven't really played yet. Good. wholesome

For me, it's dynamic music, the kind that some games had that adjusted moment by moment to what was happening in the game.

The best-known example of this in the 90s game TIE Fighter, where the moment more enemy (or allied) ships showed up the music would have a little additional flourish to acknowledge the shift in battle. There were pre-battle tension tracks, battle music, complications of battle, grandiose flourishes for the arrival of enemy or even allied capital ships, and victory and failure music all ready to flow into the next seconds of the game.

A lesser-known but still excellent example of this was in Ultima Underworld and its sequel, where drawing a weapon had its own special "preparing for battle" tension music, getting attacked had a jump-out-of-your-skin joltingly sudden musical start that actually scared me as a kid when I got ambushed, music for battles going well, going poorly, victory and defeat.

I wish more games did those sort of second by second musical changes, but they've sort of fallen out of fashion for the most part. sicko-wistful

you are viewing a single comment's thread
view the rest of the comments
[-] MaoTheLawn@hexbear.net 11 points 1 year ago

Level builders/editors

Splitscreen

K/D ratio - I know it's still in a lot of games but quite a few mainstream shooters have removed it

Aim assist being in everything - if it's crossplay, sure, level the playing field, but if it's console v console there's no need for that shit.

[-] lorty@lemmygrad.ml 7 points 1 year ago

I think one of the reasons shooters have removed K/D is because, for most of them, having a high KDA doesn't necessarily mean you helped your team win. Depending on the game it might even be the opposite.

[-] MaoTheLawn@hexbear.net 4 points 1 year ago

That's true, yeah. Battlefield plays so much nicer when the team's working together. Not just the gameplay, but the overall atmosphere.

[-] fanbois@hexbear.net 4 points 1 year ago

Aim assist being in everything - if it's crossplay, sure, level the playing field, but if it's console v console there's no need for that shit.

I love aim assist. It just needs to be reframed as an accessibility option. Especially with gamepads, having some tracking and magnetism makes games where you have to aim so much more enjoyable. My wrists and thumbs just aren't doing the same things any more as when I was younger.

It's probably not easy to find the balance, but in any single player or casual multiplayer game it is a very welcome sight.

[-] NoisyOwl@hexbear.net 4 points 1 year ago

Level builders/editors

They're a lot harder to make with modern / 3D games.

But they also seem to boost a game's long-term audience by a lot, so it's weird they're not more common.

...I should make something that needs a level editor instead of always doing procedural stuff.

[-] MaoTheLawn@hexbear.net 3 points 1 year ago

I'm no expert - what makes them harder with 3D?

From a layman's perspective isn't it just giving your users access to a bunch of assets - I suppose streamlining the creating process to be user friendly is the difficulty. I can make a custom Far Cry map no problem, but GMOD or Skyrim I was at a total loss with their creation software.

FarCry does a pretty good job. I don't mind if it's all a bit janky and you have to find creative workarounds to problems. GTA V seemed to also have a lot of good custom maps.

[-] NephewAlphaBravo@hexbear.net 4 points 1 year ago

That's pretty much it, it's a push-pull between streamlining for sane folks and raw power/control for insane folks. Also the first one takes extra dev time since devs are insane by definition and so are already using the raw tools.

this post was submitted on 18 Nov 2023
45 points (100.0% liked)

games

20539 readers
382 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS