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[-] GalaxyBrain@hexbear.net 25 points 7 months ago

That's a better backstory for an NPC than the main.

[-] Frank@hexbear.net 31 points 7 months ago

Beth insists on making every Fallout protagonist a vault dweller because they have no imagination.

[-] GalaxyBrain@hexbear.net 17 points 7 months ago

The concept of the post apocalypse is totally a brand new idea that only fslloutnhas ever done and no one could get the grasp of it unless they get eased in

[-] Tunnelvision@hexbear.net 5 points 7 months ago

It’s a good basic backstory that fits the narrative for a video game, not the worst, but could be better. It should be said that the superior non isometric game is the only one that doesn’t do that though.

[-] Frank@hexbear.net 4 points 7 months ago

The protagonist of Fallout II is a the descendant of the Vault Dweller, but they themselves aren't from a vault. Their first quest is to brave the temple of trials and retrieve the holy vault suit bc Interplay didn't want to re-do all the protagonist animations. The characters in Fallout Tactics are all people recruited by the Midwest Brotherhood. I don't remember if any of them are Vault Dwellers but that's not the default.

[-] Tunnelvision@hexbear.net 3 points 7 months ago

Okay good 👍

[-] PolandIsAStateOfMind@lemmygrad.ml 2 points 7 months ago* (last edited 7 months ago)

I don't think there were any vault dwellers recruitable in Fallout Tactics, though you could have ghouls, supermutants, deathclaws and robots. It's also based because you actually fight the distilled essence of techbros there, which are furthermore written to be literally current US political establishment just with advanced tech:

Vault 0 was a place where the geniuses of the pre-War United States could be kept in cryogenic stasis; their brains were extracted and frozen for the duration of their "residence" in this Vault. They were hooked up together to one big supercomputer called the Calculator, which was supposed to function in collaboration with the brains of these pre-War geniuses to design and nurture an ideal human society in the post-War U.S. by educating the survivors and residents.

Due to budget cutbacks by the Department of Defense (because of a false sense of safety as a result of the repeated drills), several important backup systems were not included in the neuro-link systems. This caused the Calculator to become corrupted and instead of releasing the robots to make the wasteland safe for humanity, the Vault 0 robots began to exterminate all life, completing the so-called "pacification protocol."

As for the geniuses plugged in, most of them suffered severe brain damage, dementia and cognitive deficits from a combination of age and prolonged radiation exposure (not mutation). Technology, it seemed, has not been affected by the ravages of nuclear radiation.

[-] ItsPequod@hexbear.net 31 points 7 months ago

There is in fact a ghoul NPC who has been locked in a fridge for 200+ years, it's considered possibly the worst quest in the series

[-] DrSteveBrule@mander.xyz 17 points 7 months ago

Also that ghoul was a child when he got locked in, and remained a child for those 200 years. The player then reunites him with his parents who are also ghouls who have been living in their house which is about a 30 second run from the fridge.

[-] PolandIsAStateOfMind@lemmygrad.ml 4 points 7 months ago* (last edited 7 months ago)

I remember what always bothered me the most about every 3D fallout game: There is 200 years since war, so while i get there are ruins everywhere, but people are still living in those ruined ruins, not trying to build or repair anything that doesn't look like the junk shack, don't even try to tidy anything a little, there are tons of rubble, junk and charred skeletons everywhere even in the inhabited places.

[-] axont@hexbear.net 30 points 7 months ago

Bethesda wanted Fallout 4 to be a smooth entry point into the series for some reason, probably money. The game itself has almost no connection to the other games, dialogue is heavily simplified, and the gameplay trends more towards shooter than RPG. You get a suit of power armor in the first hour if you know where you're going.

So the game starts off with a short pre-war introduction to get players up to speed on what pre-war society was like, what the apocalypse is, what vaults are, etc.

[-] SerLava@hexbear.net 15 points 7 months ago

The Concord thing still bothers me.

Bethesda literally created a fucking gameplay marketing video that included a bunch of silly characters and a suit of power armor and a mini gun and a vertibird and a death claw.

And then they left that shit in the game and it's the first full quest. It's so goddamn bad and I hate all the characters especially fucking Marcy who I never look at and constantly have to hear that I'm bothering her by trying to talk to her when againz I most certainly am not.

this post was submitted on 14 Apr 2024
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