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this post was submitted on 12 Jun 2024
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But the game itself is still worth it despite not being able to play it without someone telling you how to play it the entire game?
There's so many good games that are fun to explore and progress through, why stick with one that you can't even play unless you follow instructions minute by minute?
I know this game was popular, so there must be some reason.
It's not about REQUIRING a guide to do anything, it's that if you're trying to do one specific thing, or have a bit of assistance navigating exactly where you're supposed to go next, they're indispensable.
I definitely could have played elden ring without a guide. Problem is, the world is HUGE, and there are many endings with specific requirements. I don't have hundreds of hours to pour into one game, even one I'm quite enjoying. I also want to see more of the plot, and that tends to require seeing multiple endings or other specific, exclusive, quest lines. All of which is just more approachable with a guide.
Some of the fun in from soft games comes from the exploration, but a lot of it is mechanically focused. Git gud. That, and being steeped in a fascinating, dark world, tend to be what keep me coming back. A guide helps keep me from feeling too frustrated just wondering where I should go.
So there's obviously hundreds of hours of not-main content in the elder scrolls games, but if you spent enough time, you'll find the majority of it without following a guide.
I spent hundreds of hours in each of them.
Does that work with all of these side quests in elden ring, or do I still need to know to walk back and forth against a certain tile three times before lighting a torch to access a lot of the side quests?
It's less esoteric than that. There's rhyme and reason to all of the individual steps of the quest lines, but sometimes if you aren't thinking juuuuuust like the devs want it can be a bit of a leap.
I haven't played it since launch, but apparently they've added map markers for NPCs you have already met, that'll make it significantly easier to understand what they're wanting you to do, I think.
Interesting. Well I'm excited to get started, so thanks for all the context
No problem, bud! Elden Ring is a good start for the series, imo, because it's as open as it is. If you enjoy it, honestly, go back and give the dark souls series another shot after understanding their design philosophy a bit more.
As much as I love the world of elden ring, nothing will compare to the level of interconnected labyrinths that connect back on each other so elegantly that dark souls 1 has. Enjoy your time!
Quest guides like what Belgdore is talking about just tell you who to fight/talk to if you want to finish certain quests or get certain endings. It doesn't tell you how to fight your battles and usually doesn't even cover how to get there (unless its especially arcane -- looking at you Millicent).
Further, the best part of these kinds of games (at least IMO) is the adventure itself. Working through a zone to a boss and then learning how to overcome the boss is the fun part. It's the part of the game that makes you hone your skill as a player and "git gud". Quest guides... stat build guides... pretty much anything short of a zone walkthrough or boss mechanic overview won't help you with that.
Okay, I definitely like exploring new areas and finding out what's going on, and kicking ass of course.
I can only remember posts about how to technically defeat this or that regarding elden ring, so I thought that's all there was to it.
Especially because there were so many posts, but none of them reflected anything except the technical mechanics of dodging after this fire ring or whatever.
I never look at "how to beat certain bosses" guides, usually it's very hard to understand anyway and I have much more fun learning the bosses movesets myself... Not to say there isn't a lot of trial and error dying, oh there is a lot of that.