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Weirdly enough I always end up playing Resident Evil in the summer, probably why I'm posting about it. Been a thing since I first played it back in the day, it was summertime in I think 1996 and I remember having a wicked headache on the day I rented Resident Evil 1, oddly enough.

And it's kind of funny because I think the events of 1,2,3 take place in and around summer into fall.

So any game you set aside for a special season? Like Christmas Nights is the perfect winter game.

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[-] LocalOaf@hexbear.net 6 points 3 months ago

Pro Skater 2X

waow-based

best Anthony Hawk Professional Skateboarder. 2 (and X is just a refined version with extras and better UI like the grind balance meter) is like the platonic ideal to me of a sequel improving on its predecessor in every way to me. The whole series was enjoyable to me through AW, but 2 is just so pure and I felt like it got a little too ungrounded after they introduced reverts in 3.

[-] ashinadash@hexbear.net 4 points 3 months ago

Yeah I saw there's an Xbox exclusive version of what's meant to be DA BESS ANHONY HAWK and I had to grab. Reverts do weird things to the gameplay?

[-] LocalOaf@hexbear.net 5 points 3 months ago* (last edited 3 months ago)

They're kinda fun gameplay wise honestly, but they effect the game design in a weird way because since suddenly every vert air can combo into a revert and manual and continue nearly indefinitely if you're good enough skill wise and your skater has high stats, some of the high score challenges and combo goals start getting kind of ridiculous to compensate the further into the games you get.

I vaguely remember one the last parts in Underground on sick difficulty has you do like a 2,000,000 point combo while you hit like every gap/obstacle in the New Jersey level where I was just like "haha this is bullshit." (I know there are really good THPS players that can do 9 figure combos routinely, but it's a really steep difficulty curve for a broad audience.)

2 has manuals to link street combos, but vert airs are basically reserved for big spin+flip+grab airs and high point special moves, and the high scores are more about creatively navigating the levels with manuals between grinds and getting multipliers from gaps instead of just doing "robot lines" with like 50 reverts anywhere. Some of the later games' additions like double/triple tap trick modifiers, flat ground tricks, grind modifiers, spine/hip transfers improved elements of the gameplay, but they kinda jumped the shark with Underground imo with on foot sections and gimmick vehicle bits. From a gameplay design standpoint, 2 is the most focused and polished with the least clutter.

spoilerSorry for the wall of text lmao, I played a ton of those games growing up and have Opinions™️ about them

[-] ashinadash@hexbear.net 5 points 3 months ago

Ah I see, huh... that 2mil combo reminds me of the NG+ score challenges in Bomb Rush Cyberpunk, funny thonk

Most of the rest of this tracks with what I hear about THPS though, nifty. Never saw the appeal in Underground, lmao. Thank you for the wall of text though =)

[-] LocalOaf@hexbear.net 4 points 3 months ago

The most recent THPS 1+2 remake is really solid and is much more in line with the first 3 games design wise if that's your cup of tea. They basically kept all the nice mechanical additions of 3 and 4 and left all the janky shit from Underground onward behind. Plus they added new more recent pros and put Leo Baker in the game who's hexbear-non-binary and it made wojak-nooo mad, which was fun

this post was submitted on 03 Aug 2024
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