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submitted 2 months ago by autismdragon@hexbear.net to c/games@hexbear.net

These are just like, the most important bosses. A lot of the regular enemy sprites are so nice too. Like just, what they did with such limited hardware. So nice.

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[-] autismdragon@hexbear.net 9 points 2 months ago* (last edited 2 months ago)

Yeah the evolution of the sprites across different platforms and versions is also really interesting. Primarily the originals vs the standard set by the wonderswan verisons (even though the fandom wiki has the PS1 and GBA versions ripped, which is fine because theyre basically the same), the PSP versions, and then the Pixel Remaster versions. Ive been reviewing them in a private discord to like two other people lmao <3 These are definitely all good.

But I'm especially interested in the originals just because of what they pulled off with the hardware yaknow?

[-] ShinkanTrain@lemmy.ml 19 points 2 months ago* (last edited 2 months ago)

One thing I'm endlessly fascinated why is how they used CRTs and lossy cables to create detail and transparency

How tf do you do this?

[-] autismdragon@hexbear.net 10 points 2 months ago
[-] AernaLingus@hexbear.net 4 points 2 months ago

Some more neat examples in this video. Legit the first hit on YouTube, so not some hidden gem, but it's got some mesmerizing examples. The only ones I didn't find compelling were the 3D examples towards the end (except for the transparency effect @9:34), but those are a small part of the video and out-of-scope for this pixel art discussion anyhow.

[-] HexReplyBot@hexbear.net 2 points 2 months ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

this post was submitted on 02 Sep 2024
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