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submitted 2 months ago* (last edited 2 months ago) by doublepepperoni@hexbear.net to c/games@hexbear.net

The games here are

Final Fantasy VII (1997) vs Final Fantasy VIII (1999)

Parasite Eve (1998) vs Parasite Eve 2 (1999)

Resident Evil 2 (1998) vs Resident Evil 3 (1999)

(You could place Parasite Eve between FFVII and FFVIII since it came out between the two and was used to prototype some of the tech for FFVIII)

The leap in quality with the human character models is especially impressive. Look at Sephiroth's beautiful visage here and just think that Square went from that to feeling like their animation was convincing enough to carry an entire sci-fi drama movie with a realistic human cast in less than 5 years

spoilerThen of course you had Oddworld Inhabitants who came right out the gate with movie quality CGI. Their characters all being fish-faced aliens instead of humans probably helped

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[-] ashinadash@hexbear.net 16 points 2 months ago

The Tekken games on PS1 are like a self-contained model of this. The first one is like eugh, and the third one is like aw fuck yeah boyee

[-] doublepepperoni@hexbear.net 13 points 2 months ago

How could I forget about Tekken, possibly the best example to illustrate the point I was trying to make here obama-sad

Check out the eldritch horror of Nina's sexy hair toss in Tekken 2's intro (around 44 seconds in)

[-] ashinadash@hexbear.net 8 points 2 months ago

They were probably really proud of that hair model susie-heh incredible stuff.

Also looking at these on a flatpanel, waow are they ever compressed good. Them pixels tho.

[-] gramxi@hexbear.net 4 points 2 months ago

and then we recreated it with real time rendering 20 years later with TressFX and Hairworks

[-] HexReplyBot@hexbear.net 2 points 2 months ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

this post was submitted on 08 Sep 2024
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