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submitted 19 hours ago by Flax_vert@feddit.uk to c/casualuk@feddit.uk
[-] Flax_vert@feddit.uk 8 points 19 hours ago

Will this cause a schism with hexbear in the tankie triad

[-] Flax_vert@feddit.uk 2 points 1 day ago

Roblox doesn't have native linux support? Is understandable for Minecraft bedrock as Microsoft are [censored] but the lackthereof on roblox is interesting

[-] Flax_vert@feddit.uk 9 points 1 day ago* (last edited 1 day ago)

Was the having to type parts of a communist manifesto on signup a new feature?

[-] Flax_vert@feddit.uk 6 points 1 day ago
[-] Flax_vert@feddit.uk 11 points 3 days ago

What did he expect to happen

[-] Flax_vert@feddit.uk 4 points 3 days ago

The WH Smith name is not being sold and will still be used at the airport, railway station and hospital outlets that are also not for sale

Makes sense to rename it

[-] Flax_vert@feddit.uk 5 points 3 days ago

Or warthunder forums

[-] Flax_vert@feddit.uk 6 points 5 days ago

Of course, the Chinese flag has to be in the article thumbnail.

[-] Flax_vert@feddit.uk 16 points 5 days ago

Wasn't there something about json not being included in some form of foss library because it's tos forbade using it for "evil"?

[-] Flax_vert@feddit.uk 8 points 5 days ago

Weekend plans ruined.

[-] Flax_vert@feddit.uk 7 points 5 days ago

As long as there's no women there

[-] Flax_vert@feddit.uk 117 points 1 week ago* (last edited 1 week ago)

There's many factors, honestly. For example, a lot of pixelated games have animations that break the "pixel barrier", eg, a character moves smoothly over half pixels. Another thing is pixel scales being completely different. Sometimes a character or an icon has larger pixels than those on a map. Another factor is simply a variety of textures and colours- older games had limited colours for most objects, counting the underlying map as an object in itself. Not every colour could be used, and sometimes, a lot games weren't actually on the same saturation as people remember.

Music will be another factor.

A reason to use pixelated graphics isn't necessarily for nostalgia, it's that it's simply easier to make the game look good and consistent. Which is excellent for an indie game. 3d graphics could be more costly and higher res graphics are harder to look better due to the added detail. With pixels, your brain kinda just fills it in and it doesn't go to the uncanny valley.

I think good examples are the likes of windwaker and thomas was alone. Both had simplistic art styles which wasn't pushing the console to the limits, and both are beautiful games.

I remember when I had to make a game for an assignment. Other classmates were trying to go for realism humans and such, mixing and matching downloaded graphics and textures. It looked how you'd expect. The most detailed texture I used was a skybox, then made my own textures and models which were simply flat colours and neon green cones for trees and big boxes with ramps for hills. I then played around with the emissive properties until the lighting looked nice. I got good marks, the graphics were cited as a reason.

I digress,

I think here the pixel art is too good, back in the day they wouldn't have been making something so complex.

2

It seems that the Republic of China also control a few islands in the Fuchien/Fujian province as well, which are quite close to the People's Republic of China

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submitted 2 months ago* (last edited 2 months ago) by Flax_vert@feddit.uk to c/casualuk@feddit.uk
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submitted 2 months ago by Flax_vert@feddit.uk to c/pics@lemmy.world
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submitted 3 months ago by Flax_vert@feddit.uk to c/asklemmy@lemmy.ml
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Flax_vert

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