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Year 1
Diary of Thikut "Porkroll" Mafolustuth, Stonecarver, Militia recruit
Almost a year has passed since we struck the earth here at Roomtheaters. The
comforts of the old Mountainhome, Luckclasp have almost completely faded out of
memory. All which remains is the strain of one of the hardest winters I can
recall. Despite that, the time has passed quickly. We have made ourselves
quite busy trying to establish the settlement. Between the madness of Inod
Ustuthuzol (poor bastard), the battle with the Troglodites, the constant influx
of new faces, and all the work being done on the fortress, it has been hard to
keep track of it all.
I have made it my New Year's resolution to begin keeping a journal.
A pair of Elven merchants from The Squashed Clearing have arrived to establish
trade relations. The dwarven children, dripping with curiosity, eagerly rushed
a pair of wooden bins filled with the Miners' bounty of gemstones to the trade
depot, to catch a glimpse of these strange, pointy-eared creatures. Nomal
Ducimottem, the fortress Broker caught them at the last second and hissed at
them to leave the wooden boxes downstairs. The Elves are known to be touchy
about the use of wooden implements.
Rumors swirl around about Elven caravans bringing exotic animals to trade.
Trained war elephants, tamed lions. Sadly, this group only brought a porcupine
and a wolf with them. In fact, they didn't bring much of practical value at
all. To keep them happy, we bought everything that looked fermentable, along with
some strange wooden puzzle boxes and toy boats for the kids. Hopefully next
year they will bring a breeding pair of trained war rhinoceroses.
Dolomite has been discovered in and around the caverns. This flux stone a
crucial step towards the establishment of a steel industry, and the
equipment of a state-of-the-art military force. Glory to the miners!
Hopefully I will get my hands on a ☼masterful☼ steel battle axe by the year's end.
A convoy of migrants has arrived at the fortress. 15 in total, a good number of
them skilled in various trades. The riches we've traded to keep a couple scraps
of food in our pantry must have given them the impression we're sitting on a
dragon's hoard and living in luxury over here. Just wait until they see the
living accommodations! I've seen bathtubs in the Human tenements which are more
spacious than these fucking dorms.
Population: 38
The mood has been sombre in this place ever since we settled here. With every
waking day there is little to look forward to but work. The explosion in
residents has made the need for better housing more apparent than ever. So we
decided to kill two birds with one stone. We will raise our spirits by founding
Banikuvel Rigoth Iteb - "Hexbear, the Craft of Posts" - a new tavern. Our
current block of dorms will eventually become an inn for visiting guests, while
new housing for permanent residents will be built deeper into the Earth, in a
more defensible position.
Alath Nebelber has given birth to a baby boy right on the floor of the new
tavern.
Population: 39
Stukos Uzolakur has become a professional Furnace Operator, by smelting the
fortress's very first batch of STEEL BARS. Craftsdwarves throughout the
fortress are lining up to get their hands on this cutting edge material, but
supplies remain very limited. Until supplies can be increased, it will be used
only to create munitions for the militia.
The metalsmiths have delivered us our first batch of steel swords and battle axes.
Dodok Oddomuthir, an Armorer, has been taken by a fey mood and has immediately
begun work on a strange construction.
Dodok Oddomuthir has crafted Leshalkivish Ashok, a sleek silver high boot! She
offers it to the Square Gates.
It menaces with spikes of silver.
Seriously? One boot? Not even a pair? Well, at least we have a legendary armorer now.
Summer progresses slowly. The metalurgists and smiths continue to produce steel
armaments, and we have begun training with their new shiny
weapons. Progress on new dorms below the cavern layer inches along. Moods are
rising somewhat, but there is still a lot of dissatisfaction among the fort.
Construction has begun on a temple dedicated to the Demonation of Guards, a
popular religious tendency among citizens of the fortress.
Dodok Oddomuthir, legendary armorer, is forging several ☼Masterpiece☼ steel mail shirts.
10 More immigrants. Trappers, milkers, and butchers.
Population 49
Kib Ethadedem, Leatherworker, has given birth to a boy
Population 50
After checking to make sure there were no troglodites, the doors to the cavern
were opened. All of a sudden, troglodites appeared. GREAT! Time to try out
this new steel battle axe.
...
Zulban Vosutnish, Performer has been found dead.
Limul Asnakuth, Child has been found dead.
Pure madness has ensued in the caverns for several days now. Thirteen
troglodytes, one TROLL, and two dwarves lay dead. Another troll roams the
caverns as dwarves rush to gather cave spider silk. Two human monster hunters
patrols the cavern.
Autumn is here. Recent events have proven that we are not yet capable
of dealing with major threats, and we need to be careful. If it were not for
the Human monster hunter, who sacrificed his life defeating the troll, we could
have been in big trouble. The caverns will remain shut until we have some
sparring experience under our belts.
No one has seen Asen Rashducim, Stonecrafter, in over a week. We fear the
worst.
It turns out Utesh Holdfaith, the Human trollslayer is still alive, despite
losing the ability to walk and being trapped in the cavern for weeks. He has
been welcomed back into the fortress, as another Human monster slayer, Spibsa
Atemodda slips through the gate to take his place. Meanwhile, a Dwarven caravan
has arrived.
Expedition leader Cog Itebirid meets with the outpost liaison. Discussions
remain strictly about trade. We'll try to get some turkeys next year. They
breed quickly and provide a good source of food and leather.
We purchase all the subterranean seeds we can, along with a variety of
foodstuffs to prepare for the winter and keep our dwarves from going insane
eating nothing but plump helmets all year.
Fan favorite background music track "Strike the Earth" plays for the first time
Sigun Lisidlokum has been taken by a fey mood and claimed the carpenter's
workshop!
She says she wants logs, silk, and cut gems. We have all of that shit already.
Oh well.
Sigun Lisidlokum has begun a mysterious construction
Sigun cas created a legendary hazel wooden splint... neat.
She is now cranking out ☼Masterpiece☼ wooden beds
More immigrants. Population 56
Oh shit, we don't have a craftsdwarf workshop. No wonder why those rock mugs
never got made lmao.
After a year of on and off training, the four core members of the militia have
gained enough experience to begin sparring directly with one another using edged weapons
Human monster slayer Spibsa Atemodda was bested in combat by a Giant Cave
Bat. RIP.
Metalsmith Stukos Uzolakur withdraws from society. He has claimed the
metalsmith's forge. He begins working secretly.
He creates an artifact copper bed! He is now a legendary blacksmith.
Moses Amalastesh, Engraver, has given birth to a boy!
Tholtig Likotustuth, Trapper, has given birth to a girl!
The Denomination of Guards demands a temple complex and high priest
Well, I never got a ☼Masterpiece☼ battle axe, but I'll settle for this ☼Masterpiece☼ armor.
Outcomes
Though we suffered a few losses, the population has grown from 23 to 58
We now have a LEGENDARY armorer, blacksmith, and carpenter.
Steel production, while not automated, is online. I left 36 bars of steel for the next player.
The militia was culled to four members, but those members are clad in steel and capable of sparring.
The save can be downloaded from https://matapacos.dog/bearmurdered/bearmurdered102.tar.xz
Recommendations to next player
Dig deeper
Military can use expansion now that we are shitting masterpiece steel armor. I culled it initially because I prefer for dwarves to train and become attached to high quality weapons. Also a handful of of iron / copper weapons are forbidden but might prove useful in an emergency.
The only steel armor produced so far is helms and chain mail. Leg protection would be nice, and SHIELDS, which take TIME to train with (but beware, not all dwarves are strong enough to use weapons like axes effectively with one hand. Maybe just give the swordsdwarfs shields)
Fortress needs better defenses. I tried to dig in a way where partitions can be built (including above and below the new housing area), but no ~~drawbridges~~ gates have been built.
There is an active petition to expand the temple to a temple complex
Stockpiles are not streamlined at all
The hospital is effectively non-functional. It needs a couple chests for storage, a bucket, a source of fresh water, operating tables, and soap. Soap is more difficult to produce than you might imagine.
Choose a dwarf and give them a nickname
I don't get it. Why not just record the duty cycle of components. This is what we do in CNC manufacturing. You might have a CNC program which uses 20 tools. Each of them will wear / break at some point. So the CNC controller records the amount of cutting time for each tool and you can set warnings / alarms based on the typical tool life. You don't need a supercomputer to do this. These systems run on rather low-spec PC hardware or embedded systems.