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NONE of you COWARDS who make expanded industry mods include COPPER in MICHIGAN despite it being SIGNIFICANT FOR THE INDIGENOUS CULTURES OF THE REGION AND 19TH CENTURY INDUSTRY. 95% OF THE COUNTRY'S SUPPLY OF COPPER CAME FROM MICHIGAN IN 1869. STOP.

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[-] LaughingLion@hexbear.net 11 points 1 day ago

valid crashout

[-] Coolkidbozzy@hexbear.net 28 points 1 day ago* (last edited 1 day ago)

they should also buff Michigan because the copper is found in metallic form rather than as an ore, indigenous cultures didn't have to learn to mine because the copper was right there at the surface with no refining skills required

[-] revolut1917@hexbear.net 26 points 1 day ago

you should post it on the subreddit or the forums

[-] happybadger@hexbear.net 39 points 1 day ago

They're all intellectual cowards who refuse to face the reality of Michigan's economy.

[-] crystaline_porpoise@hexbear.net 25 points 1 day ago

new site tagline just dropped

[-] GeckoChamber@hexbear.net 25 points 2 days ago

They should mod Michigan out entirely

[-] revolut1917@hexbear.net 20 points 1 day ago

they should get rid of all those little states and probably combine some of the big western ones too. having more states makes the game slower.

[-] happybadger@hexbear.net 10 points 1 day ago

The New England states especially. I almost never develop them because the resources are so scattered, outside of Massachusetts which becomes a naval powerhouse. Cascadia is pretty worthless as well.

[-] alexei_1917@hexbear.net 14 points 1 day ago

I do like the joke mods that just get rid of a particular place...

[-] a_party_german@hexbear.net 14 points 1 day ago

If Michigan was oh so important for copper in 19th century US of A why didn't they name it Coppergan then?

5/5 pinnocherinos pinocchio-evil

[-] Alaskaball@hexbear.net 14 points 1 day ago

Victoria 3 modders please do the community a favor and release a mod that replaces Michigan with another great lake and make the great lakes accessible by fleets via the new york state canal system so I can naval invade the perfidious Wisconsinites via Chicago to annex their cheese caves as God intended

[-] Florn@hexbear.net 9 points 1 day ago

Lake Michigan 2

[-] cosmosaucer@hexbear.net 19 points 2 days ago

is Victoria 3 even good or does it suffer from the same arcade-fication/simplification malaise that all new paradox games nowadays also do

havent played it but i heard ppl still play victoria 2 instead of 3

[-] happybadger@hexbear.net 29 points 1 day ago

Of all the Paradox grand strategy games it's my favourite. While it's early in its expansion cycle and kind of repetitive in its basic loop, it feels like a Marxism simulator. Developing your economy to develop your society to develop your ideology to develop your economy is a lot of fun. I played Victoria II a lot as well and haven't felt the urge to go back to it. With the right mods, you get everything except accurate Michigan.

[-] alexei_1917@hexbear.net 18 points 1 day ago* (last edited 1 day ago)

I do definitely enjoy the basic loops of most resource management and economy centric games, and Vicky is no exception, for sure. I did absolutely love the "it's a dialectical materialism simulator" thing it had going for it early on that made your typical Paradox game fan all absolutely lose their minds, it's certainly a better look for communism than how it's portrayed in vanilla HOI4 (that said, there are some excellent modded commie paths in that game, and even vanilla USSR can be fun because I'm a tankie and it's the freaking USSR, so... yeah...), and I do enjoy both the political machinations of making revolution happen and the way you have to actually build your productive forces in order to create a situation where your people can come up with socialism as a concept, it's... well, as much as later timeline Paradox games have a Problem with left-anarchist power fantasies (both Vicky in general leftist paths, and vanilla HOI4's handling of the Spanish Civil War in particular), I do think Vicky portrays vanguardism well for what the game is, and I'd recommend a teenage anarchist who's gonna play this stuff anyway try the vanguardist paths.

It's not a good political game, but also, there's no such thing, really, and as communists, while we should absolutely critically analyze the media we consume, it's also okay to do something for fun besides watching old Soviet films with an ideological bent and reading theory for entertainment purposes, and it's okay to have a guilty pleasure in the form of a power fantasy, whether that fantasy is "head of a vanguard party" or a distinctly less left wing power structure, and a lot of video games are essentially just a power fantasy. All that is, though, a pretentious and theory-head way to say, I feel less shitty after forming the USSR or doing something ahistorical but revolutionary in Vicky 3, than I do after playing Crusader Kings 3 and leaning into certain cultural mechanics, and that's gotta count for something, but also, stuff like this can be just plain fun and doesn't need to be politically sound or left aligned.

[-] happybadger@hexbear.net 6 points 1 day ago

That's where I put my faith in the expansion cycle. Eventually that or a mod will flesh out the political side of the game to my liking. The core base-superstructure feedback loop is there but it's missing a lot of nuance. The only leftist mod I know of just adds characters and a few events.

[-] Lurkerino@hexbear.net 2 points 1 day ago

Look up Theresias Communist Overhaul mod

[-] happybadger@hexbear.net 2 points 1 day ago

Hell yeah, an improved command economy.

[-] makotech222@hexbear.net 5 points 1 day ago

Better Politics Mod is actually pretty good, i generally don't play without it.

[-] alexei_1917@hexbear.net 3 points 1 day ago

Yeah, that's true. It's basically a rule of the Internet, any popular enough vaguely political game will eventually have good leftist mods. Whether the timeline and mechanics plausibly permit socialism to exist or not. There's also the Paradox rule, basically any game by them either has a Cold War setting shift mod already or the creation of one is inevitable. But I've personally never sought those out or tried one, I don't need or want a Cold War strategy game - being housemates with a washed up Cold Warrior who still blames Russia for all his problems, and knows I'm a big fan of the Bolsheviks and calls me a "pinko" and a "commie", is enough Cold War action for me.

[-] revolut1917@hexbear.net 14 points 1 day ago* (last edited 1 day ago)

game is alright now, they're slowly reworking every single system to make it more granular and involve more gameplay than "press the button", last major update added some features that reduce the sameyness of playthroughs like the world market (you can actually specialise your economy rather than needing to do the iron -> tools -> steel etc build each time). unfortunately the war system is still dogshit ass awful and statebuilding v boring so maybe wait another year or two

[-] Florn@hexbear.net 13 points 1 day ago

The new update finally pushed the reviews to Mostly Positive, the most important change being that international trade mostly takes care of itself from a player perspective. The game still has issues, the biggest one being that every time a country is at war for any reason, it brings its whole military and the militaries of its vassals to bear, turning every squabble over a colony into a great power conflict (though this can be kinda fun in itself)

[-] Moss@hexbear.net 5 points 1 day ago

I've put a few hours into 3 and jumped right back into 2. The warfare in 2 isn't exactly good, but it's dogshit in 3. I've heard that 3 has been getting better and better, while most mods for 2 have had their development finished. So I guess pirate 3 and see if you like it.

But EU5 looks really promising for a historical materialist simulator, surprisingly. It seems to be leaning away from the very arcadey elements of 4. They're adding in pops and much more in-depth society simulator stuff. Modern day/ industrial era mods could make it the best communism rp game

[-] Krem@hexbear.net 7 points 1 day ago

i haven't tried it, the UI looks too cool and well-designed. i can't trust a sleek interface like that to bring me the real number-crunching literacy-cranking production-chaining experience

[-] Frivolous_Beatnik@hexbear.net 12 points 1 day ago

We got a whole harbor named after the stuff c'mon

[-] happybadger@hexbear.net 12 points 1 day ago

What really jerks me off is that Ontario gets copper and ALL of the ore types. MICHIGAN HAD THE FIRST COPPER MINE IN NORTH AMERICA. ONTARIO IS #2. I should NOT have to invade Canada for copper.

[-] Dessa@hexbear.net 12 points 1 day ago

But you do get to invade Canada for copper

I need to look into the mod i saw yesterday that says it removed RNG from passing laws because that's really the main thing I need different (that and maybe some sort of fucking mission tree or something to differentiate between playing different countries). I mostly just want them to remove the -10% pass chance from law debate, or limit the # of times it can happen, because holy fuck is it annoying going from 55% chance to straight up pass to nothing because I got 5 "law debate failed" in a row. A debate failure shouldn't be allowed to bring it to 0 and cause a setback, that's fucking stupid. Etc.

[-] Lurkerino@hexbear.net 1 points 1 day ago

I always take the flexible laws power block mandate for this

this post was submitted on 03 Aug 2025
105 points (100.0% liked)

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