Ok, but hear me out:
If you accelerate something into a freefall orbit, then it stands to reason that the projectile would deal falling damage (equal and opposite force, you know) which maxes out at 20 d6.
Ok, but hear me out:
If you accelerate something into a freefall orbit, then it stands to reason that the projectile would deal falling damage (equal and opposite force, you know) which maxes out at 20 d6.
If a character has 121hp or more they're able to jump from a space station onto earth with like a super hero landing??
In 5e yes. I think the theory is once you hit terminal velocity, you aren't going to get any more damage from a longer fall.
Fun fact, I actually did have a villain do exactly that in a campaign once. The party achieved a secondary win condition during combat and so the BBEG jumped off the top of the space elevator to escape.
Wouldn't jumping off the top of a space elevator just put you in orbit? Or, if by top you mean the point where the space elevator anchors to its counterweight, in orbit around the sun.
Yes.
ODST-Dropping your barbarian is objectively the best way to have him enter combat, and it inflicts psychological damage to anyone close enough to witness it.
I dont remember exactly what we did, but i remember we had a situation where one of my fellow players was a centaur. The dm ruled that if you were to use a battering ram while riding said centaur, both your strengths get added together for the check. The person riding the centaur has something that enabled them to more effectively use tools they were holding, i think it was if they used a handheld tool they got advantage with it. And then we had one more player who was a turtle person. As long as they were in their shell they got a ton of defense buffs. So, we had player 2 hold player 3 while they both climbed onto player 1. We then proceeded to use player 3 as a battering ram against a magical door that we couldnt figure out how to open. After rolls went through, we ended uo blowing the door down so violently that is killed most of the spawn in the next room
theyd also need something to protect them from the friction and resulting heat of air brushing by at terminal velocity tho, i assume?
oh no wait, im making it too realistic
Terminal velocity for a human is not fast enough to cause air to heat up. You'd probably get frostburn instead.
If you're jumping from a space station then you'd be traveling at orbital velocity when hitting the atmosphere which is plenty fast enough to generate heat.
Unless the space station is not orbiting. Maybe it's a mobile one like the Desthstar.
... the death star orbits. The timer for the rebels to blow it up in a New Hope was how long its orbit would take to clear the moon in its path to the rebel base. The battle of endor was fought over the new death star in orbit over the moon.
Yes, the death star is capable of warp, but that just puts it into orbit over different things.
It can orbit. It doesn't have to. It's capable of moving between systems, it's not confined to a single gravity well.
Piss hard so the reaction mass slows you down along with the cloud of expanding piss vapor.
They call me the yellow comet
Alternatively, invest 18 levels into monk and get no damage in 99,51% of cases
Applying real world logic to game rules never works out.
Also, you forget to take into account the weapon's mass, form, structural integrity, the commoner's reaction time, probability to fumble, the force of the wind, and probably a few dozen other factors that have an effect in the real world.
Just don't. It's a game.
I was just making a joke. Lighten up.
If you can manage to get someone into freefall I'd allow it. But no, equal opposite forces doesn't mean you roll dice the same lol. Your sword does not take damage when you attack with it.
The peasant railgun is kinda weird tbh.
It first uses game rules ignoring physics (using the ready action to pass the object super fast along the line of peasants), to then flip and ignore game rules while using physics (not applying the rules for throwing an object but instead claiming that physics "realism" demands that the object keeps its speed and does damage according to the speed, not according to game rules).
Fun meme, but really doesn't make sense in game.
which is why the dm is able to stop them in their tracks by enforcing the game rule about not calculating speed for damage
It's just one of those times where you have to accept that D&D is a boardgame, and the small details fall apart when you try to make "real" stuff fit the rules.
A round is six seconds. If you want to apply logic to it, the DM would just say that the ball/rail/tungsten rod only moved up a few people in six seconds.
The obvious use of the peasant railgun is instant delivery. Gonna start my new enterprise, pFood, coming at you within 1 turn or your money back!
It even works with people. They can carry up to 150 pounds if you have them move 30 feet before passing it to the next guy or 300 pounds if they're moving 5 feet. I call it the peasant railway.
I want to play a game where there is an NPC roving band of guerrilla peasants that in times of crisis form a rail gun militia. Dragons? Rail gun. Tax Administrator? Rail gun. Cathy's Baby Shower? Also believe it or not, rail gun.
Cathy's Baby Shower? Also believe it or not, rail gun.
Handing out gifts at the speed of sound.
See what you do is, you put the peasants in a circle and have them pass a magnet to eachother. Put a coil of wire in the middle and you've got infinite free energy!
Each peasent can only pass the magnet once every 6s, as they can only do so on their turn.
Also, this is a universe with magic in it. A level 0 sorcerer can endlessly cast the cantrip "shape water" to move a turbine for infinite free energy. For less work (but more training) the level 2 spell "Heat Metal" can be cast on a boiler.
Fucking in a world of magic you still make electricity by boiling water?
You say that as if nuclear energy isn't also just boiling water
That's what I love about solar energy. Its like the only energy source that doesn't boil water to turn a steam turbine, use water to turn a water turbine or use wind to turn a air turbine.
Except for those liquid salt solar plants that boil water ...
Yeah, skipping straight to the turbines we truly care about, the electron turbines we create in loops of wire. It’s turbines all the way down.
That's just slave labour with extra steps (magnets)
Peasants, how do they work?
Often and for little pay.

The peasant railgun and the squirrel chain are effective in 2 conditions:
Each one with above average strength contributes a +1 "helper" bonus. You're not concerned with how fast it gets to a place, but that with everyone helping, you can get it around the world and back again - and everyone helped.
You're not concerned with the damage - only how it gets there. So if you can get a Hands Across America thing happening, you can pass messages in a single round.
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