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submitted 2 weeks ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] MagnificentSteiner@lemmy.zip 168 points 2 weeks ago

Tim Sweeney supports a lawsuit against Valve?!?!

I'm shocked.

[-] Railcar8095@lemmy.world 12 points 1 week ago

In other news, Pepsi agrees with the claims against coca cola

[-] saltesc@lemmy.world 160 points 1 week ago

It won't change the fact that no one wants to use your product, Tim.

[-] calliope@retrolemmy.com 34 points 1 week ago

How does he not know that this is obviously admitting defeat? It reeks of desperation.

This is like Drake being so humiliated by Kendrick Lamar that he sued his own record label.

[-] ryathal@sh.itjust.works 26 points 1 week ago

It's not about the epic store being a success. It's about getting fortnite on steam with little to no fees being paid to steam. Just like the lawsuit against apple.

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[-] Luci@lemmy.ca 91 points 2 weeks ago

If you don’t like it, you don’t have to use it. You got your own store, Timmy.

[-] FreeBooteR69@lemmy.ca 64 points 1 week ago

It isn't fair that their store is vastly superior to mine and don't pay developers to use it exclusively like we do! - little timmy wah wah boo hoo

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[-] Kolanaki@pawb.social 84 points 1 week ago* (last edited 1 week ago)

If the majority of developers gave a shit about the difference between Valve's 30% and EGS's 10 or 15% cut, you'd think they'd actually be going over there. But they're not. If anything, they put their game out everywhere. So clearly the 30% cut thing isn't a problem. The only devs they are coaxing over to EGS over Steam are the ones they strike up exclusivity deals with, which is anti-competitive bullshit.

[-] GammaGames@beehaw.org 29 points 1 week ago

I think a majority of devs would jump ship if epic had the userbase, that 10-15% difference can be huge! But the store is bad and doesn’t have the consumers so it’s mostly a waste of resources

[-] JackbyDev@programming.dev 14 points 1 week ago

Prior to me switching to Linux, the main reason I preferred Steam over others was the Steam Workshop. Modding is typically so easy on Steam. As far as I'm aware, none of the other stores have that. I'd love to proven wrong though, because that just means more games can use mods.

But now, as far as I'm aware, Steam is the only major one that supports Linux.

[-] GammaGames@beehaw.org 9 points 1 week ago

They definitely do a lot to earn that 30%, there’s a ton of dev tools for games. Workshop, leaderboards, multiplayer, etc

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[-] kuberoot@discuss.tchncs.de 7 points 1 week ago

Yup, and this kind of stuff is why I support the lawsuits against Valve - in the sense that I do want oversight and fair judgement on the issues being raised, especially since one included an email from a Valve employee saying a developer isn't allowed to sell their game cheaper than on steam.

I imagine if Valve isn't doing anything wrong, it'll just waste some time - but it could also do good for game developers and players, by reducing the cut, but also potentially by opening up Steam's tools for networking, input, workshop to not be locked into their platform (since that can definitely keep devs on steam in cases where they might want to diversify)

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[-] SmoochyPit@lemmy.ca 63 points 2 weeks ago

This is about micro-transactions specifically. Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.

It’s very similar to Epic Games v. Apple, where Apple had required in-app purchases for iOS apps, notably Fortnite, to be handled through their app-store so they get a cut.

One big difference that I see here: On PC, a developer isn’t required to use Steam to distribute software. Players often prefer Steam because Valve has made Steam a great option and has lots of good-will with players. Still, Steam does dominate a massive portion of the PC market.

And a 30% cut is high. Especially for smaller games with less financial resources. As a developer, that’s a trade-off you’d have to choose. I think it’d be best to offer the game on multiple platforms.

For Steam-bought games, I think having an option to pay off-platform would be fair, but I think the option needs to remain available through Steam too. For many games, I don’t want to give my payment details to yet another developer, company or third-party.

[-] woelkchen@lemmy.world 64 points 1 week ago

Still, Steam does dominate a massive portion of the PC market.

Steam revenue in 2023: USD 8.5 bn.

Overall PC gaming revenue that year: 45 bn.

Steam is big but the biggest cash cows are Fortnite, Roblox, and Minecraft. Neither is on Steam.

Also, Microsoft uses their Windows monopoly to ship the Xbox Games store to almost every PC user.

If Steam had a dominating market position, the EU would have classified it as a gate keeper under the Digital Markets Act.

[-] Ohmmy@lemmy.dbzer0.com 20 points 1 week ago

Microsoft also owns Battlenet now

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[-] sickday@fedia.io 32 points 1 week ago

Tim Fortnite is arguing that games sold on Steam should be able to offer in-game purchases with payment options outside of Steam.

But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it. Same for Daybreak cash for Planetside 2. And isn't Maplestoy also on Steam? You most certainly have to kiss the Nexxon ring before purchasing NX.

[-] who@feddit.org 11 points 1 week ago

But they already can and already do. For example If I wanted to buy ARX for Elite Dangerous, you have to go through Frontier’s website to purchase it.

You can buy ARX on Steam now, but you don't have to.

https://store.steampowered.com/itemstore/359320/browse/

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[-] ryathal@sh.itjust.works 14 points 1 week ago

By what definition is the 30% cut high? It's the same percentage for Apple, Google, and Steam. Brick and mortar is generally around 50%. Amazon is a large range, but 30% is roughly average or even low. eBay charges less, but doesn't do anything other than facilitate the transaction. Epic charges less to small developers, but that's also mostly marketing.

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[-] lofuw@sh.itjust.works 9 points 1 week ago

And a 30% cut is high.

Is it? It's my understanding that it's comparable to what brick and mortar stores would charge to have a game on their shelves.

Also, anyone who thinks EGS will keep developer fees low if they had a higher marketshare is incredibly naive.

[-] bless@lemmy.ml 8 points 1 week ago

Hmm, so is Tim Fortnite willing to let me purchase DLC from a third party store to go with that free game that I got on Epic?

[-] Red_October@lemmy.world 61 points 1 week ago

Well Timmy that should make it pretty easy to make a platform that both users and content producers like more. If you actually try to compete you might accomplish something.

[-] Delta_V@lemmy.world 49 points 2 weeks ago

That's a funny way of asking people to uninstall Epic's game launcher & boycott their games.

[-] Shirasho@lemmings.world 28 points 1 week ago

Joke's on you. EGS doesn't support gaming on Linux and the Linux version of UnrealEngine is royally FUBAR so there is no reason to download it.

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[-] frank@lemmy.fraxoweb.com 49 points 1 week ago

Tim's opinion is clearly unbiased.

[-] inclementimmigrant@lemmy.world 40 points 1 week ago

Tim, something, something about preventing games from being released on other storefronts...

[-] eleijeep@piefed.social 36 points 1 week ago

Oh this is the same guy who said it was censorship when people said that maybe Grok shouldn't create pictures of children in bikinis?

[-] sp3ctr4l@lemmy.dbzer0.com 22 points 1 week ago* (last edited 1 week ago)

TIL that Tim Fortnite does not consider Sony or Nintendo to be 'major stores'.

TIL that the video game industry has never had nor currently has titles that are priced exclusively on certain platforms.

(Where 'its only available for purchase on one platform' is an effective price of infinity on other platforms)

Just... from the article:

"Steam’s rules do explicitly prohibit games from steering players to competing purchase methods, forcing everyone to pay 30% to Valve," he [Sweeney] recently tweeted. "Apple and Google did the same until the court explicitly found this practice to be unlawful. Now they don't!"

It's not clear exactly what rule Sweeney's referring to here, but Steam's own guidelines state that "it's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time." Though Valve would also prefer that developers "don't give Steam customers a worse deal than Steam key purchasers."

It's almost like this guy is malding, crashing out even, and has just... departed from the realm of even trying to make sense.

What is happening here is that Tim is losing his mind because Unreal Engine 5 only runs on GPUs (mostly from Nvidia) that cost as much as an entire PC did 2 or 3 years ago, and so many AAA studios that used UE 5 to make a pretty but hollow and buggy game are now collapsing or seeing a dramatic consumer pullback.

See how this is all connected, and these idiots did this to themselves?

Nvidia decides that Real Time Ray Tracing is the new paradigm for gaming graphics, and Unreal is the primary way people will experience this, by having all the lighting be done 'auto-magically' by UE 5, from the perspective of game devs.

Fastforward 5 or so years, half of everything computer hardware is too expensive now, hugely funded AAA games are routinely failing and causing financial disasters for publishers, Unreal Engine 5 is a hugely stigmatized joke because its not any kind of optimized for hardware people actually have, and outside of AAA games, is notorious for low quality UE asset store flips and actual scam games...

...this paradigm doesn't work.

Compare that to Valve pretty close to singlehandedly developing its own VR hardware, and showcase AAA tier game for it... and well hey shucks, yeah, its too expensive for wide adoption, but that didn't ruin their entire business's financials.

They just actually properly accounted for the costs of trying that paradigm shift, and are today still iterating on and improving it, ala the upcoming SteamFrame and new software layer for translating ARM to x86 calls.

[-] fyrilsol@kbin.melroy.org 21 points 1 week ago

Fuck off, Tim. The only reason people bother using your shitty-ass launcher is free games and you know it is true.

[-] Quetzalcutlass@lemmy.world 11 points 1 week ago* (last edited 1 week ago)

That's not true!

Developers are also forced to use it to manage their Unreal Engine installs for some godforsaken reason.

Timmy, if even charging a lower fee, devs prefer steam over your shithole, I'm gonna go ahead and say that maybe there is a reason: your store sucks. Big time.

[-] cyberpunk007@lemmy.ca 17 points 1 week ago

Right, because managing, securing, updating, and operating steam is all black magic that costs valve nothing.

Listen, they need that revenue for their R&D for the steam deck 2 and steam machines and shit. Fuck off ya hoser, eh?

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[-] HumbleExaggeration@feddit.org 17 points 1 week ago

I don't know much about in-game purchases, but as long as i can remember, it was possible to register cd keys from other stores or even the keys from hard copys of games. To me this looks like a totally different thing than what was going on with ios and android. Also a little wild for epic to complain about locking out competition when i am still waiting to purchase Allan wake 2 on any other store than epic....

[-] fistac0rpse@fedia.io 9 points 1 week ago

I really hope Remedy can buy the publishing rights for Alan Wake 2 one day and release it on Steam / GOG. Such a great game.

[-] Lfrith@lemmy.ca 7 points 1 week ago

I'm waiting for Alan Wake 2 to be given away since free games is all epic is good for.

[-] Arcadia@lemmy.zip 15 points 1 week ago

Of course he does 🙃

[-] SalamenceFury@piefed.social 14 points 2 weeks ago

Says who, the guy who is all-in on AI and is probably a TESCREAL-believing dipshit?

[-] thingsiplay@lemmy.ml 13 points 2 weeks ago

The price cut is the only thing Tim cares about.

[-] Kazumara@discuss.tchncs.de 12 points 1 week ago

Steam is different from the Google or Apple stores, because they aren't the gatekeeper of a platform.

But yeah maybe 30% is a bit high for games that don't use any of the steam features, just the payment processing, review section and download servers.

[-] SkunkWorkz@lemmy.world 14 points 1 week ago

Devs are also paying for the Steam recommendation algorithm. It’s not just a store that puts games on a shelf and just forgets about it. The store actively promotes games to the right audience. The algorithm is how small indie games from a team without an advertising budget can blow up into millions of dollars in revenue. No other digital games store has a recommendation algorithm that is as good (for the buyer and the seller) as Steam.

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[-] WraithGear@lemmy.world 11 points 1 week ago* (last edited 1 week ago)

that seems like an issue that the makers of games can decide. they are not under any gun to choose steam. if the devs don’t see value in steam then they can go elsewhere. for me as a buyer it’s steam, or it’s the developers own website. i will not buy from another store front

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[-] Sergius@lemmy.dbzer0.com 10 points 1 week ago

Hilarious. Didn’t Epic just introduce microtransactions for user-created content in Fortnite with intention of taking 63% fee on that? All the while, trying to turn the said Fortnite in Roblox-like major store for games?

[-] OldQWERTYbastard@lemmy.world 10 points 1 week ago

I miss old Epic games from 20 years ago. This greedy prick is an aggressive blight on PC gaming. Maybe he'll die soon.

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this post was submitted on 30 Jan 2026
158 points (92.5% liked)

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